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BUG REPORTING: Please use http://mantis.gog.com

Always attach your logs when reporting bugs. You can find them at:
On Windows Vista or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Windows XP: C:\Documents and Settings\All Users\GOG.com\Galaxy\Logs
On MacOSX: /Users/Shared/GOG.com/Galaxy/Logs


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Hi, everyone!

The Galaxy team is hard at work to bring you the Client application that will let you manage your GOG.com games library more conveniently. We’d love for the initial release experience to be as smooth and streamlined as possible for everyone, but releasing an app of this scope is no easy feat.

But before we jump in and hand out the alpha Client, we’d like to set some ground rules.

1) The key word here is ‘alpha’, which means that this is not the final app and not all functionalities are present. The purpose of this test is to evaluate the core tech in the Client on a wider set of computer configurations than what we can locally test on, so only core features are included. Below I will post a detailed list of what is present and what we plan to add in future releases.

2) Alpha also means that you can encounter some unexpected issues. If you have a metered connection (a bandwidth cap or payments per bandwidth used) or you’re currently playing and can’t afford a loss of game time, this might not be for you. In other words, if you want to avoid potential problems with the alpha Client, simply wait for the final release.

3) Please, please, please refrain from posting screenshots, reviews or first impressions, both on our forums or elsewhere, as this is not the final product and many changes will still be made.

If you’ve read all of the above proceed to the signup page: http://www.gog.com/galaxy/alpha

We will be sending out invitations in batches (along with some more info on how to install the client and report bugs), so not everyone will receive one right away.
Post edited May 02, 2015 by Destro
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Hi everyone,

we've released the 0.7 version a couple of minutes ago, here's the changelog:

- Back/Forward navigation in the Store section
- Import Folder - it is now possible to import a game which is not compatible with the client, by clicking the game in the Library section and choosing ‘Import Folder’ from the More dropdown
- Startup page option - it is now possible to decide if the client should start on LIBRARY page, STORE page, or continue previous session
- Search option - you can press enter in the search field to continue searching in the Store
- Option to Show Game Folder added to MORE menu
- New sidebar sorting options (sort by name)
- External links will now be forwarded to the system browser
- Wishlist option added to the LIBRARY menu
- Community option in the STORE menu
- Forum Replies option in the ACCOUNT menu
- Option to keep saves, when uninstalling a game
- Windows: starting the client when another instance is already running should now open the running instance (rather than displaying error message)
- Improved ‘Last Played’ information, which should now show the time of the user stopped playing the game, rather than started playing the game
- Fixed uninstallation issues on Windows
- Fixed an issue which prevented using Paypal, when buying a game
- Fixed an issue which prevented from displaying Terms and Agreements when registering new account
- Fixed some issues when installing and uninstalling DLCs
- Bugfix: client will now not allow dragging elements onto its window
- Fixed memory leaks, causing to crash the application when downloading lots of games
- Fixed a bug which was causing the client to crash on exit
- Fixed an issue, which sometimes caused the client to duplicate the news on game view
Post edited May 01, 2015 by Destro
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HOW TO IMPORT EXISTING GAMES INSTALLATIONS INTO GALAXY

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the "+" button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library, then click the More button and select "Manage" -> "Import folder" and point the folder selector into the folder where that game is installed.
Post edited May 01, 2015 by Destro
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mrkgnao: I'm not trying to be contrary. I'm just curious and pretty ignorant.
I've never tried this kind of client application before and frankly I don't really understand what it's for.
As far as I can see most of what it does (or will do) is already available via the GOG website (store, library, download, install, chat).
As far as I can measure so far, downloading and installing via the client is slower than doing it via the browser + installer.
I assume at some point it might add play time measurement and achievements.
There's also the auto-update, I guess.
Is that it? Why do people want this thing?
It should also facilitate online play in a much simpler format than many games currently have where an ad hoc, LAN or LAN emulator must be used.
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mrkgnao: As far as I can measure so far, downloading and installing via the client is slower than doing it via the browser + installer.
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JMich: It shouldn't. Galaxy downloads the files themselves and adds any redistributables and/or registry entries, so download time should be similar, and you skip the extracting part.
Other than that, main advantage would be keeping a game up to date automatically, though it still requires a bit more work there.
Doesn't it currently lack compression? That's going to increase the download time compared to the installers.

Edit: http://mantis.gog.com/view.php?id=950 'Compression is a planned feature.'
Post edited December 13, 2014 by VanishedOne
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paladin181: It should also facilitate online play in a much simpler format than many games currently have where an ad hoc, LAN or LAN emulator must be used.
That's assuming the client will have a function that facilitates that.
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mrkgnao: As far as I can measure so far, downloading and installing via the client is slower than doing it via the browser + installer.
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JMich: It shouldn't. Galaxy downloads the files themselves and adds any redistributables and/or registry entries, so download time should be similar, and you skip the extracting part.
Other than that, main advantage would be keeping a game up to date automatically, though it still requires a bit more work there.
Measured Baldur's Gate Original Saga (download + installation):
- Galaxy: 22 minutes
- Manual: 19 minutes
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VanishedOne: Doesn't it currently lack compression? That's going to increase the download time compared to the installers.

Edit: http://mantis.gog.com/view.php?id=950 'Compression is a planned feature.'
Yes, it does lack compression. So it depends on the game whether the installer is giving any benefit to the download size or not. If the assets are already compressed, the installer will not be that smaller (or may even be larger) than the game files.
If the game's files aren't compressed though, we may have a case like Blackguards.
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paladin181: It should also facilitate online play in a much simpler format than many games currently have where an ad hoc, LAN or LAN emulator must be used.
That could be a reason, I guess.
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mrkgnao: Measured Baldur's Gate Original Saga (download + installation):
- Galaxy: 22 minutes
- Manual: 19 minutes
Not sure if BG has compressed files or not, so it is (quite possibly) true. You are using the same concurrent connections on both Galaxy and the downloader, right?
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mrkgnao: I'm not trying to be contrary. I'm just curious and pretty ignorant.
I've never tried this kind of client application before and frankly I don't really understand what it's for.
As far as I can see most of what it does (or will do) is already available via the GOG website (store, library, download, install, chat).
As far as I can measure so far, downloading and installing via the client is slower than doing it via the browser + installer.
I assume at some point it might add play time measurement and achievements.
There's also the auto-update, I guess.
Is that it? Why do people want this thing?
Main reason is convenience. It's so much easier working with a client and having it take over all the task that you would manually have to do. Such as keeping up with what needs to be updated, or have to keep installers, or having to place all your game shortcuts someplace so you can find them. This is really the last step GOG needed to do to appeal to the masses, and there doing it.
Post edited December 13, 2014 by BKGaming
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mrkgnao: Measured Baldur's Gate Original Saga (download + installation):
- Galaxy: 22 minutes
- Manual: 19 minutes
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JMich: Not sure if BG has compressed files or not, so it is (quite possibly) true. You are using the same concurrent connections on both Galaxy and the downloader, right?
I didn't use the downloader (don't like it at all), just downloaded from the browser (firefox).
As far as I could determine the breakdown of time was:
- Galaxy: 22 minutes (10 minutes initialise & install (i.e. download) + 12 minutes finalise (i.e. install))
- Manual: 19 minutes (9 minutes download + 10 minutes install)
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mrkgnao: I didn't use the downloader (don't like it at all), just downloaded from the browser (firefox).
As far as I could determine the breakdown of time was:
- Galaxy: 22 minutes (10 minutes initialise & install (i.e. download) + 12 minutes finalise (i.e. install))
- Manual: 19 minutes (9 minutes download + 10 minutes install)
The finalize time for Galaxy seems a bit high. Download time seems similar, though you could probably get better results changing the concurrent connections settings in the client. Hm, more research is required. Probably best to coordinate it in the tracker as well.
I have a bug to report:
I left Divinity: Original Sin downloading overnight, and I was greeted by a crash report screen. I reported it as "the client crashed while downloading" but it seems the download really finished, and it crashed while installing. Now, the game is stuck at "Installing 84%", and there is no way to resume the install or repair the files.

I remember that I began the download, and while it was at 4%, I closed the client, and restarted it. The download resumed from where it was before. Maybe, that's what caused the error.

Edit: I may be mistaken that the installing is stuck. I just saw it go up to 86% after like 10 minutes. So maybe it's really slow. I hope it doesn't crash this time. I'll report if it finished, and the game is playable.
Edit 2: The game finished installing. It took 2 hours to finish that remaining 16%. Why is it so slow?
Post edited December 14, 2014 by OmegaX
Managed to play around with galaxy client a bit "early" (please don't ban me) and jumping around files I found that UI is being rendered using web tech (html/css/js). Does that mean we will be able to modify and create custom skins, or will those files be overwritten on every update because of the hash mismatch?
Sorry if it had been suggested before, but here’s a feature request: make it possible to manually define where a purchased game has already been installed. This can be important because not necessarily will all games be installed in the same root folder (the “library” folder), or even on the same drive.
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DaemonDice: Sorry if it had been suggested before, but here’s a feature request: make it possible to manually define where a purchased game has already been installed. This can be important because not necessarily will all games be installed in the same root folder (the “library” folder), or even on the same drive.
Change library path, install/check game, change library path again. Should work.
i just reported a new bug where the games in the library disappear until I restarted the client:

http://mantis.gog.com/view.php?id=1032

Unfortunately, I don't know how to reproduce it because it has only happened twice.