The game installs on PS4 have no load screen or sign-in option, but are probably tied to unique disk or PSNetwork IDs. I assume for PC Steam they are tied to Steam Network IDs, and for PC GOG the installs themselves could generate unique player IDs upon first load, in order for online play to work. If this is the case, it's only logical for there to be a setting to choose a player name, as the game shows who found each location when it's attached to the server, and saying "This system was discovered by unique player 346e435-t63jh7gj3h5g7j4h-74jh56g746" would be awkward.
On a complete side note, but because it was included above...
"The same principle applies to movies - you're free to watch them anywhere you want, with anyone you want, as long as you don't share them with people who haven't purchased them. "
Uh, no, no it doesn't... people can loan out, trade, resell (garage sale), or gift movies and music... they just can't mass distribute them or display them for public viewing (theater), unless permission is given.
If I bought a physical copy of a Nintendo or PlayStation game, I could play it, and then give it to a friend for the weekend. I just couldn't make a copy and distribute that (at least not for-profit; free distribution may be allowed in some territories). This same principle applies to movies...
So, logically, if I wasn't gonna play NMS anymore, I could move the install files to disc and send them to a friend... I just wouldn't be able to keep a copy. But then digital works aren't physical works, and moving the files from one HDD to another, or any other media, is technically copying them. This complicates Copyright tremendously.
Sharing > Copyright ?
Society needs to evolve, sharing is how we got language and all the tech we have today in the first place. Why is it that modern tech and entertainment shouldn't be shared in a similar fashion; for the greater good?
Post edited August 07, 2016 by hellure