It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
ssokolow: Yeah, that should be fine. That's just GTK+ explaining that your widgets don't look the way they do in the selected theme's screenshot because it couldn't find a dependency and fell back to something which may be uglier.
avatar
king_mosiah: It looks fine as is. I've never been that bothered by applications having inconsistent themes anyway...
Your choice. I think the specific issue it's having is that you've only got the 64-bit version of the Xfce theme's binary components installed and the Trine launcher is a 32-bit program.
avatar
king_mosiah: It looks fine as is. I've never been that bothered by applications having inconsistent themes anyway...
avatar
ssokolow: Your choice. I think the specific issue it's having is that you've only got the 64-bit version of the Xfce theme's binary components installed and the Trine launcher is a 32-bit program.
You were right, it just needed gtk2-engines-xfce:i386.
Post edited July 04, 2015 by king_mosiah
Looks like Race the Sun is affected by the old Unity bug (which was already fixed in the newer versions of Unity). It fails to run properly on large XFS partitions (1+TB). I'll contact developers.
Post edited July 07, 2015 by shmerl
Hello, I've been out of linux for quite some time, I was getting back now to just find that... some games don't have tarballs on the new interface?!

Can someone clear me this?
I'm on a RPM distro, and I can't understand the reason to force us the .deb package when, until now I had the option to pick between .deb and tar.gz.
avatar
MrBoat: Hello, I've been out of linux for quite some time, I was getting back now to just find that... some games don't have tarballs on the new interface?!

Can someone clear me this?
I'm on a RPM distro, and I can't understand the reason to force us the .deb package when, until now I had the option to pick between .deb and tar.gz.
Can you specify some of these games? All the ones I have for Linux have a tarball.
avatar
MrBoat: Hello, I've been out of linux for quite some time, I was getting back now to just find that... some games don't have tarballs on the new interface?!

Can someone clear me this?
I'm on a RPM distro, and I can't understand the reason to force us the .deb package when, until now I had the option to pick between .deb and tar.gz.
If they're the LucasArts games, then that's because one of the terms of getting them on GOG was including a Windows-style forced EULA dialog and you need something capable of forcing scripts to be run on install to attempt that.

Just unpack the .deb in your archiving tool of choice:
* file-roller will show you the contents you want directly
* ark will show you the literal contents of the .deb and you need to open data.tar.* (could be .gz or .xz)
* at the command line, you can run `ar x game.deb` and then `tar xaf data.tar.*`

Once you've unpacked it, you'll notice that the file contains the "/opt/GOG Games/GameName" structure and, inside that, a perfectly ordinary start.sh like in a .tar.gz release.

(GOG already struggles to keep up with the demands on their time so they use the same mechanisms for all their games and In games which offer both a .tar.gz and a .deb release, the .deb just calls an undocumented "start.sh --install-deb" option to do the heavy lifting. Even better, they made --install-deb general enough that, as long as you remember to use "--uninstall" instead of "--uninstall-deb" (which just calls dpkg), you can use "--install-deb" to install system-wide from a .tar.gz as if you'd installed a .deb.)

That's how I installed my LucasArts games into my system-wide ScummVM instance without the hassle of manually installing, cannibalizing, and then uninstalling the .deb files. I just opened them in file-roller and extracted the specific files listed as required by the ScummVM wiki.

(Well, aside from the games where I own them on CD-ROM. It's still quicker and easier to pull my MIDI keyboard out of the way and reach for the correct end-label in my CD shelf than to redownload them over a 5Mbit connection or look through 400+ DVD+Rs on spindles for the correct backup copy.)
Post edited July 12, 2015 by ssokolow
Thank you so much for this info!
Indeed, I was talking about a Lucasart game.
Is Linux release of KOTOR2 coming to GOG as well?

http://www.ign.com/articles/2015/07/21/knights-of-the-old-republic-2-coming-to-mac-steamos-with-massive-update?abthid=55ae6be908edff3d73000011
Post edited July 21, 2015 by shmerl
Came to ask this.

Edit: They're working on it:
http://steamcommunity.com/app/208580/discussions/0/541906348058768450/?tscn=1437506569#c541906348058781960
Post edited July 21, 2015 by ricki42
Great!
Post edited July 22, 2015 by shmerl
avatar
shmerl: Great!
Yeah, great...
Attachments:
kotor2.jpg (111 Kb)
Post edited July 22, 2015 by king_mosiah
avatar
shmerl: Great!
avatar
king_mosiah: Yeah, great...
So they failed to make an arrangement? Or they meant they didn't get details yet? Before they said more details will come after GamesCom. When exactly is that?

UPDATE: That's August 06-09, 2015: http://www.gamescom-cologne.com/gamescom/index-9.php
So too early to complain yet. However I get your point that GOG should not be treated as an afterthought. That is annoying. It's a side effect of Steam being too big.
Post edited July 22, 2015 by shmerl
Seems the Exult dev (finally) wants to get away from SourceForge, but can't...

http://exult.sourceforge.net/forum/read.php?f=1&i=1637207&t=1637207
Attachments:
exult.jpg (366 Kb)
avatar
shmerl: Great!
avatar
king_mosiah: Yeah, great...
I had emailed Aspyr for comment about GOG when Kotor2 was released, they told me it wasn't in the plans, that was before the link ricki42 posted.

I don't think everyone at Aspyr is informed about GOG and all, one person says a thing the next one says another. Unless there's an NDA maybe GOG can clarify this?
Tripndie.