AgentBirdnest: Invisible War
I get it. It made controversial changes like universal ammo, removing skills, and changing the inventory. The UI was horrible, and the game had a lot of technical limitations due to it being made for Xbox (and very poorly ported to PC.)
But it kept the thing from Deus Ex that was most important to me - freedom. Every objective can be completed in multiple ways. There are lots of choices, with different consequences. You can play stealthy, shooty, or in-between.
If there is a locked door - you can find a code to open it, hack a nearby terminal to open it, use multitools, talk someone into unlocking it, blow it up, find a way to get around it, or just ignore it completely and find something else to do.
That freedom is what makes it a Deus Ex game to me, and that is why I love it.
What an excellent interpretation of what the game was, as opposed to the reviews about what the game wasn't.
Well said!.