It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Time unsure, but for accounting purposes:
Tales of Maj'eyal.

Three long years I played this off and on, and struggled with how obtuse it could get sometimes. Many of the stats and systems are completely opaque; the class unlocks are maddeningly esoteric, and while it has been though several major versions since I purchased it back in 2018, there's been no actual intrinsic improvements that made me go, "Yeah, this isn't the same TOME4 I started with!"

It's mostly been, "Oh, you finally made this class playable?"; rather than fixing the issues that systematically broke them in the first place.
avatar
darthspudius: Why do you need iron sights in cover for? It's not a run and gun. Much better level design in that game than Earned In Blood too. Can't get into that one. Didn't flow like the other two. Funnily enough, it's the game I quit this year! lol
avatar
Matewis: I think we'll just have to agree to disagree :)
Neeeeever!!!
low rated
Little Nightmares

Looks like I really don't like this genre.
All you do is moving from left to right , sometimes you have to pull something or jump and thats all.
It tires to be a horror. The only horror I got is the boredom and throw back 3 mins earlier after a "monster" reached the character.
Lots of empty spaces ,lots of very slow running, ofc black and grey colors dominate ... garbage.
Spec Ops: The Line

I don't know, I just wasn't having fun with this one. Perhaps I just don't like these kinds of action games anymore :\
Some crazy impressive and outlandish visuals though.
Hedon: I discovered that I have a threshold concerning how retro a shooter can be. Its ok. Its just extremely slow paced for a shooter and with a lot of "searching around for the right hallway/door/exit" and I got the feeling I could be playing something way more satisfying with my limited time.

Steel Rat: The game is decent and I meant to finish it, but after completing the first section and crossing the bridge, I got an immediate urge to play something else and I have yet to come back to it. I may finish it at some point.

Star Wars, Republic Commando: That one, I just didn't like. It felt extremely linear and streamlined in a mindless sort of way. I didn't feel engaged by the game at all.
Post edited February 08, 2021 by Magnitus
Imperium Galactica 2 - Damn what a shame. This is a great game but the digital version for sale comes from an vastly inferior mobile port of the original. I will need to find the original discs somewhere I scour online communities for a way to get it to run properly in win10.
I've been playing around with several rogue-lites in my collection lately. I'm not the greatest fan of the Rogue concept and always rather sceptical towards claims of replayability. In order for a game to hold my interest despite making me start over again and again, there has to be some significant variety in the runs and ideally also some kind of permanent progression on top of it. Hand of Fate and Slay the Spire are rogue-lites that work surprisingly well for me in this regard, but I've also been playing those of the FPS variant like Ziggurat, Immortal Redneck, and Tower of Guns.

I think Ziggurat will be the first among those that I'm going to drop for good, after spending about 90 minutes with it. Admittedly I don't seem to be very good at it, IIRC I never made it past one of the first level bosses. But I'm not really motivated to keep trying either. It just doesn't feel satisfying enough to play for a longer time. Everything is pretty basic. You can have four different weapons, but in the first level you only ever get access to two, and one of them is always the same one, while the other one exhausts its mana pretty quickly so you're back to using the first, which is also the most unexciting one. Enemies drop small amounts of mana and xp (both of which vanishes if you don't pick it up in time), and from what I've seen that's all, there are no items, no consumables, no perks. On level up you get to choose between two different cards with passive advantages on it, so there's that, but it just isn't enough. And there seem to be only two things you unlock with your runs. The first are new cards for level up, which leaves me quite indifferent, since I didn't even know what cards the default deck contained in the first place. And the second are new characters to play, but for one, you don't even see them in FPP, and then their descriptions are so vague that it's hard to tell the difference between them. For example, with the first character it just says his stats are balanced but you can't even seem to look at any stats and see what they are. And then for the second character (a female one) it says nothing about her abilities, just a short sentence about her story background. So is she not as balanced as the first one then? Or is she the very same character just with a female voice? The game does not tell you. The third character, first one you unlock, is said to be strong with wands, worse with everything else. But again, you don't really learn what that means. And the game never explained the difference between wands, staffs, spells and whatever the fourth kind of weapon is to you anyway (and as I said, you only ever get to see two of them during the first level). Add to that that the layout of the rooms and the enemies quickly repeat themselves, that melee enemies just come running straight at you, forcing you to kite them while shooting at them with your basic, quickly depleting wand (?), that enemies come in waves, constantly popping out of nowhere again when you've defeated others, and that the player movement feels somewhat slow as well - to me it just doesn't offer a lot of fun beyond the first 1 hour or so. Oh, and it selects the game language based on your OS language, another pet peeve of mine. You can manually change it in the menu, after the story intro, but everytime you run the game, it will reset it and override your previous choice.

Now, Tower of Guns only gives you one type of gun for the whole run - but it has endless ammunition and the gameplay is fast paced, with kickass music to drive you on, rooms are bigger and varied, with extra features like jump pads etc, plus enemies have different movement patterns and don't just come straight at you, and you get various pickups as well. And Immortal Redneck, while playing similar to Ziggurat, has a greater selection and variety of weapons with more punch to them, plus a skill tree that carries over to different runs.
Post edited February 12, 2021 by Leroux
avatar
Matewis: Spec Ops: The Line

I don't know, I just wasn't having fun with this one. Perhaps I just don't like these kinds of action games anymore :\
Some crazy impressive and outlandish visuals though.
I think the whole idea of this game is to make you feel bad; emotionally bad. You're essentially the grimmest version of a hitman.
avatar
Darvond: I think the whole idea of this game is to make you feel bad; emotionally bad. You're essentially the grimmest version of a hitman.
Unfortunately I got too jaded with it before I could form an emotional investment :( The sheer size of the shooting gallery also broke the sense of immersion for a few minutes in, which I think is really needed to properly enjoy this sort of game.
avatar
Leroux: [...]
Now, Tower of Guns only gives you one type of gun for the whole run - but it has endless ammunition and the gameplay is fast paced, with kickass music to drive you on, rooms are bigger and varied, with extra features like jump pads etc, plus enemies have different movement patterns and don't just come straight at you, and you get various pickups as well. And Immortal Redneck, while playing similar to Ziggurat, has a greater selection and variety of weapons with more punch to them, plus a skill tree that carries over to different runs.
SPOILER - WARNING - SPOILER

[spoiler]
You can have more than one gun! There are some special guns you can find in the game, such as the very abtly named Absurditron 9000 or the Grasshopper, which has a riddcilus kickback and is a nod to Men in Black. There is in total 9 hidden weapons. If you look at the oprions, you can see there is actualy a switch weapon key.
[/spoiler]

SPOILER - WARNING - SPOILER
Post edited February 12, 2021 by amok
avatar
amok:
I didn't know that, thanks for enlightening me! It sounds like this is more of an extra though, something you have to earn by finding secrets, not something the average player would experience in most runs, unless they get very good at the game? (Not that it really matters for my point, that was just about me being rather underwhelmed by the weapons in Ziggurat and pointing out how I find Tower of Guns more enjoyable than Ziggurat, despite any perceived limitations.)
avatar
amok:
avatar
Leroux: I didn't know that, thanks for enlightening me! It sounds like this is more of an extra though, something you have to earn by finding secrets, not something the average player would experience in most runs, unless they get very good at the game? (Not that it really matters for my point, that was just about me being rather underwhelmed by the weapons in Ziggurat and pointing out how I find Tower of Guns more enjoyable than Ziggurat, despite any perceived limitations.)
No, they are all hidden, and difficult to find. Speaking of which, have you experinced Hugbot Alley yet? (hint hint)

(and by the way, I found ToG much better than Ziggurat as well)

(edit 2 - There is another secret involving the hugbots, if you have not figgured it out, let me know if you want to know)
Post edited February 13, 2021 by amok
Pillars of Eternity II - Deadfire. I really like the setting and isometric RPGs, but this game just cannot get me engaged. I've now tried twice and gave up twice shortly after Neketaka... It _should_ be interesting but just ain't :))
avatar
Dogmaus: When I say the Dark Eye, I don't mean anything related to the German RPG, but a strange multimedia narrative from 1995, voiced by William Burroughs and featuring some interesting art, expecially in the characters design. [...]y. I would suggest it for the character art and Poe stories, only if you feel lucky with running Quick-Time Movies in a Windows 3.1 software on top of MS-DOS emulation. Hopefully one day GOG can make a version that can run flawlessy - but it's probably too niche for real. Maybe I have been really unlucky and you will be able to finish it with some patience.
Indeed it is a great game. Found it many years ago via the Home of the Underdogs

I did manage to make it work in a computer running XP, back in the day. You had to install a particular video software, IIRC. One of a kind. As they say in HOTU:

"One of the rare games based on literature that "get it" right, The Dark Eye is not so much a "game" as an electronic novel in the same vein as Portal : it is a melange of Edgar Allen Poe's most famous stories, changing the characters' names to fit an overarching plot while preserving the contents. The game uses three classic Poe stories: "The Tell-Tale Heart," "The Cask of Amantillado," and "Berenice."

"You go through each story twice - first as the victim, and again as the perpetrator. As if that's not creepy enough, the game also uses as a framing device an original story that is a very intriguing pastiche of Poe mythos."

and...

"...the game's haunting atmosphere and style (with unique claymation actors) make it a must-have for horror fans. If you are a fan of Edgar Allen Poe, you'll tremendously enjoy this CD-ROM; if you're not, this is one CD that will spark your interest in his works. A must-have, and a proud entrant into our Hall of Belated Fame."

This game deserves a place in GOG.
Post edited February 13, 2021 by Carradice
avatar
amok: No, they are all hidden, and difficult to find. Speaking of which, have you experinced Hugbot Alley yet? (hint hint)

(and by the way, I found ToG much better than Ziggurat as well)

(edit 2 - There is another secret involving the hugbots, if you have not figgured it out, let me know if you want to know)
I've played quite a bit of ToG a few years ago but don't remember all that much; recently I only did one or two runs. So I might or might not have encountered what you speak of, at least not recently.