Persona 4 Golden
I'm not a big fan of JRPGs in general, but this one looked quite intriguing and I thought maybe it could help me overcome my bias. And indeed, I thought the characters likeable, the story gripping despite the slower pace, the graphics and animations pretty nice, and I appreciated that you could play it with original Japanese voiceovers and English subtitles. What was a bit weird is that it seemed more like a high quality visual novel than an RPG at first, but I got used to it because it was fun regardless (although I'm usually not a big fan of visual novels either). This went on for the first 4 hours or so with just the occasional combat or new feature threwn in, until I realized that I was playing the longest exposition/tutorial that I've ever experienced in a game. It just takes baby steps to introduce you to everything, before it opens up in the fifth hour and shows its actual gameplay, which is part social activity simulator, meaning you have to choose how to spent your days, where and with who, in order to improve some stats (since I haven't much experience with this genre, I felt reminded of similar parts in My Time at Portia, Hero-U, and to a lesser extent Princess Maker 2), and part dungeon crawl with combat. And ironically, after spending that much time with the visual novel style intro, now that the game finally let me do something on my own, I realized that I didn't really like the gameplay and would have preferred to continue as before.
The dungeons are pretty bare-bone corridors. Monster encounters trigger a separate combat mode, very classic and oldschool JRPG design, and they also use the usual static menu-based system that I dislike because it gets boring and repetitive pretty soon. At first I was surprised that this game automatically controls your companions in combat by default, giving you even less tactical options, but when I changed the setting so that I would be in control of the whole party, the combat became even more of a chore and I quickly switched back to AI, because you waste so much time on the same, slightly varied trash mob encounters, always with the same limited tactics, pressing the same buttons, and it feels so tedious to me. I had to admit to myself that I really just wanted to enjoy the story, which features quite a few interesting, mature and touching ideas and is not at all your run-of-the-mill good-vs-evil fantasy plot, so I get why it's tagged as "Story rich", but you have to waste so much time on things that don't really add to the story. And yes, the game has something like a story mode, too, the easiest difficulty lets you go through the battles without much resistance, but you still have to do them, can't skip them, and not surprisingly they feel even more pointless that way. And the boss battles still take quite a while to beat, even on the lowest difficulty (I don't mind that as much, at least they were a bit different from the trash mobs and more challenging; just saying, to illustrate how much time is taken up by combat). So when I looked at the estimated game length, which is over 70+ hours, and I could see the pattern behind it all, I didn't really feel like continuing to play the game for that long.
I didn't test much of the social simulator side, but it seems mostly aimed at giving you better fighting stats, and the game seems centered around the idea of improving your persona fighting abilities, while, as I said, the combat was my least favorite part of the game, so I didn't expect much from that either. In the end, I finished the first dungeon which gave me a partial conclusion to the story, and then uninstalled the game. I got about 8-9 hours worth of mostly nice entertainment out of it, and I now have a certain idea what the game is about and how it plays, so I don't regret buying it (on sale), but my initial hope that this could be the first JRPG (after Chrono Trigger and the Western variants like South Park and Costume Quest) that I would like and completely play through, was not fulfilled. I suppose it's a very good game for those who like the classic menu-based JRPG combat and possibly don't even mind a bit of grinding, but it's just not for me.
Post edited February 07, 2021 by Leroux