Posted August 02, 2025
So, I finally got my boxed edition of Soul Reaver 1 & 2 Remastered recently. I've been meaning to beat those since forever as I was a huge fan of Blood Omen back in the day and also enjoyed BO2 quite a bit. A review of the remastered collection has reminded me that SR2 builds so heavily on the story of BO1 that you can't really make any sense of it if you don't know what happened there.
I was just gonna read some recap of BO1 but then it turned out that the PS1 version is available on PS4/PS5 and I ended up beating Blood Omen: Legacy of Kain for the first time in about 22 years.
Now, the PS1 version is objectively inferior to the PC version for one simple reason: the load times. It's not a big issue that it takes a couple of seconds to enter a new area but what's pretty jarring is that even opening and closing the inventory screen involves two loading screens and you have to use that one quite a bit in this game. Sometimes you will need a specific weapon just to smash a single obstacle and the whole procedure of equipping and unequipping it will probably take more than half a minute. There are panels for quick access to currently equipped spells and items but nothing for weapons and even those have awkward delays. This stuff is why I abandoned my last attempted playthrough on PS Vita two years ago.
This time I powered through it. It remained annoying but eventually I honestly got used to it. There have been some advantages to beating the game this way, though. For starters, besides having the luxury of the console's rest mode, the emulator also comes with save states and even a rewind feature, both of which have allowed me to actually save some time. And this version of BO1 comes with trophies and I honestly enjoyed collecting those in this case.
Now, about the game itself.
GOG's description of BO1 says "one of the darkest games of all time" and boy, is that appropriate. There have been other dark and graphic games but Blood Omen stands out among those in several ways. This is a game where you play an evil character. Kain's sole motivations are revenge and a lust for blood and power. He is arrogant, opportunistic and devoid of any empathy. But the kicker: his constant inner monologues are delivered so poetically and with such gravitas that he comes of as very intelligent and extremely charismatic.
This is a game where you will regularly pass crying women who are shackled to dungeon walls and your options range from sucking their blood for health to just leaving them there (or killing them for no reason whatsoever). You will walk through a town that was hit by the plague and is now completely covered in rotting bodies and the protagonist is not only completely unphased by this, he will gladly suck the remaining survivors dry. And you find yourself rooting for this guy!
And unlike games like Blood, Postal or even Manhunt, Blood Omen does not defend itself with silliness nor by populating the world exclusively with even worse scum than the protagonist. This is a believable medieval world that is not only populated by monsters and evil sorcerers but also regular folk and their protectors. And Kain's quest is a serious one of epic scale - the fate of the world depends on him.
While the story itself is rather basic and not nearly as clever or impressive as it seemed to me back in the day, all of this stuff is what makes Blood Omen worth playing to this day. It really is a game unlike any other.
Now, in terms of gameplay BO is a Zelda clone. Traverse and explore a huge world that gradually opens up in top-down 2D, kill enemies using melee and some spells or items, gain new skills like shape-shifting that allow overcoming obstacles in already visited areas, solve various puzzles in dungeons.
Some say that the game's combat has aged terribly but that's not true: it was pretty bad all along. Enemies don't have robust patterns with specific counter-strategies. They will often stupidly swing their weapons at you when you're just outside their range or attack in the wrong direction when you approach them at just the right angle. Especially in the early game the combat is just a wonky mess. However, it becomes pretty solid later on as you gain more useful weapons and a surprisingly impressive and functional set of spells.
But more importantly, in my opinion BO's exploration is more enjoyable than Zelda's. In my memory it had a typical Zelda style world structure but actually it does not. The game's critical path is basically just one long winding tunnel with dungeons along the way and you never find yourself rechecking every corner of the world for that one obstacle that will lead you to the next skill. You just follow the path and fight boss after boss. Critical skills and items are virtually impossible to miss.
However, it is riddled with optional corners and entire dungeons and backtracking and exploration are greatly rewarded with lots of health and mana upgrades, tons of consumbales and even a powerful spell or two. I wish there had been a few more meaningful optional rewards, like additional weapons and armor, but honestly, I had a great time as it is.
And this brings me back to the trophies: I've had a great time collecting those. There are or course several trophies for collectables but in either case you have to find only a fraction of all the stuff in the game. The thresholds are set so low that you are driven to explore and do some optional dungeons and puzzles but without it ever becoming a drag.
One trophy stands in that it literally can't be done without a guide as it involves visiting a location that the community only discovered in 2010 via reverse engineering and only in 2020 did it find out how to get there without any hacks. Following a guide it can be reached in like 15 minutes, however. And I think that trophy is a beautiful testament to the series' legendary legacy and its fanatically devoted fandom.
Anyway, long story short: in terms of gameplay Blood Omen is honestly just an okay title but as an experience I appreciate it no less today (and perhaps even a little more) than I did over two decades ago. And boy, what I wouldn't give for a remake.
I was just gonna read some recap of BO1 but then it turned out that the PS1 version is available on PS4/PS5 and I ended up beating Blood Omen: Legacy of Kain for the first time in about 22 years.
Now, the PS1 version is objectively inferior to the PC version for one simple reason: the load times. It's not a big issue that it takes a couple of seconds to enter a new area but what's pretty jarring is that even opening and closing the inventory screen involves two loading screens and you have to use that one quite a bit in this game. Sometimes you will need a specific weapon just to smash a single obstacle and the whole procedure of equipping and unequipping it will probably take more than half a minute. There are panels for quick access to currently equipped spells and items but nothing for weapons and even those have awkward delays. This stuff is why I abandoned my last attempted playthrough on PS Vita two years ago.
This time I powered through it. It remained annoying but eventually I honestly got used to it. There have been some advantages to beating the game this way, though. For starters, besides having the luxury of the console's rest mode, the emulator also comes with save states and even a rewind feature, both of which have allowed me to actually save some time. And this version of BO1 comes with trophies and I honestly enjoyed collecting those in this case.
Now, about the game itself.
GOG's description of BO1 says "one of the darkest games of all time" and boy, is that appropriate. There have been other dark and graphic games but Blood Omen stands out among those in several ways. This is a game where you play an evil character. Kain's sole motivations are revenge and a lust for blood and power. He is arrogant, opportunistic and devoid of any empathy. But the kicker: his constant inner monologues are delivered so poetically and with such gravitas that he comes of as very intelligent and extremely charismatic.
This is a game where you will regularly pass crying women who are shackled to dungeon walls and your options range from sucking their blood for health to just leaving them there (or killing them for no reason whatsoever). You will walk through a town that was hit by the plague and is now completely covered in rotting bodies and the protagonist is not only completely unphased by this, he will gladly suck the remaining survivors dry. And you find yourself rooting for this guy!
And unlike games like Blood, Postal or even Manhunt, Blood Omen does not defend itself with silliness nor by populating the world exclusively with even worse scum than the protagonist. This is a believable medieval world that is not only populated by monsters and evil sorcerers but also regular folk and their protectors. And Kain's quest is a serious one of epic scale - the fate of the world depends on him.
While the story itself is rather basic and not nearly as clever or impressive as it seemed to me back in the day, all of this stuff is what makes Blood Omen worth playing to this day. It really is a game unlike any other.
Now, in terms of gameplay BO is a Zelda clone. Traverse and explore a huge world that gradually opens up in top-down 2D, kill enemies using melee and some spells or items, gain new skills like shape-shifting that allow overcoming obstacles in already visited areas, solve various puzzles in dungeons.
Some say that the game's combat has aged terribly but that's not true: it was pretty bad all along. Enemies don't have robust patterns with specific counter-strategies. They will often stupidly swing their weapons at you when you're just outside their range or attack in the wrong direction when you approach them at just the right angle. Especially in the early game the combat is just a wonky mess. However, it becomes pretty solid later on as you gain more useful weapons and a surprisingly impressive and functional set of spells.
But more importantly, in my opinion BO's exploration is more enjoyable than Zelda's. In my memory it had a typical Zelda style world structure but actually it does not. The game's critical path is basically just one long winding tunnel with dungeons along the way and you never find yourself rechecking every corner of the world for that one obstacle that will lead you to the next skill. You just follow the path and fight boss after boss. Critical skills and items are virtually impossible to miss.
However, it is riddled with optional corners and entire dungeons and backtracking and exploration are greatly rewarded with lots of health and mana upgrades, tons of consumbales and even a powerful spell or two. I wish there had been a few more meaningful optional rewards, like additional weapons and armor, but honestly, I had a great time as it is.
And this brings me back to the trophies: I've had a great time collecting those. There are or course several trophies for collectables but in either case you have to find only a fraction of all the stuff in the game. The thresholds are set so low that you are driven to explore and do some optional dungeons and puzzles but without it ever becoming a drag.
One trophy stands in that it literally can't be done without a guide as it involves visiting a location that the community only discovered in 2010 via reverse engineering and only in 2020 did it find out how to get there without any hacks. Following a guide it can be reached in like 15 minutes, however. And I think that trophy is a beautiful testament to the series' legendary legacy and its fanatically devoted fandom.
Anyway, long story short: in terms of gameplay Blood Omen is honestly just an okay title but as an experience I appreciate it no less today (and perhaps even a little more) than I did over two decades ago. And boy, what I wouldn't give for a remake.