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Finally, Volistad is free once again! After many years of unplayable game, GoG decided to fix Final Liberation: Warhammer Epic 40,000 and now it is great game, which it was when released. Based on other games experience, I would say, that it is something between Panzer General II and Spellcross, it deserves compare it just with the best. Apart from great soundtrack, game levels could be fun and demanding at the same time. Many animations are cute and game play balance is outstanding. Situation on battleground can change any moment.
The Count Lucanor

Another episode of me finally finishing games installed long ago. Some background first for this game. Neon Doctrine is one of my favorite indie game publisher and I want to tackle their games that I have in my library like Simulacra. This game is made by Baroque Decay who also made Yuppie Psycho. I then decide to play their first game.

Count Lucanor is a pixel art horror adventure game where you try to guess a kobold's name to gain the riches of an abandoned castle. The horror atmosphere especially the prequel where Hans goes on a night adventure is really creepy. The puzzles are reasonable, the save system is good and the story never felt forced. Every decisions that you made matters but the outcome of that is well thought of and never left me dissatisfied.

For a game that is almost 10 years of age, this is a good game that shows promises of a good indie devs. The mechanics are polished and adapted to their next game, Yuppie Psycho
The Rise of the Golden Idol, Jul 7 (Netflix)-Binged this and the first two DLCs. Still really good and they added some minor quality of life features like automatically collecting all words instead of having to click them individually. The devs played around more with non-linear storytelling and puzzles that I don't think was a prevalent in the first game. I think I enjoyed the first game's plot more but liked the QOL and minor tweaks to mechanics/puzzles in the second game more. Playing on a tiny phone touchscreen was a pain but not the dev's fault. I did get a little burned out from the series at the end but still had a good time.

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Post edited July 07, 2025 by muddysneakers
Lost Words: Beyond the Page

Nice, wholesome game. Sweet even. Nice narration, and you can just make your story, no risk, any failure just continues right away from there. But there's no free saving, only the checkpoints, which may be very frequent but still aren't right, and doesn't allow for reloading from an earlier point. And there is one firefly you can easily miss in the desert, though if you go back to the menu right away, then resume and go back, you can get it. But it seems like I missed more in that area, maybe at first, when I wasn't aware I had to look? The number listed in the save made it seem that I had just missed one, but I knew I remembered 17/20 at the end of that chapter and indeed at the end I was missing three. But it may not even matter, for the game itself I mean. Either way, in terms of bugs, I noticed at one point that the magic words that had vanished after passing the part where they're needed reappeared when I reloaded that chapter. And I saw a comment about a way to get stuck in the lava cave, after you get Burn, but obviously didn't try, with the lack of free saving. But I got stuck in a lesser way at those falling rocks, on the edge of one when the next fell and couldn't move, had to quit. But, to get back to the story, that's the whole point of the game after all, and while the "written" one is childish, as it should be, the "real" one sure punches in the feels. But heh "when I go to university", "when I get my first job"? Fair "if" and "unlikely" for married so why "when" for those?

And thank you again to RenKalan for the game.
Post edited July 08, 2025 by Cavalary
System Shock 2 remaster. Well, it's System Shock 2 but it looks a little bit nicer. My understanding is that they basically took a bunch of community mods and made them an official part of this release, and then they added some extra touch-ups of their own. I could be mistaken, but I believe the big scene with SHODAN involving her face having some simple animations as she opens her eyes and her mouth moves as she speaks is something new, and the body of the Many has some extra pulsating crap going on with it, too. The updated character designs are generally well-done, I think. There isn't much to say except that it's the original game but it's been made a bit sharper down to the cinematics not being so blurry as they used to be.

If you have the original game, I wouldn't say it's a must-buy - you don't need it - but it's nice to have as an option if you get it on sale.
The Council (XSX)

I was interested in this after reading about it in The CRPG Book, it has a lot of aspects I like- historical setting and story with an o-c-c-u-l-t angle (I have to type it like that because the GOG filter blocks the word!). Most of all though I was looking forward to what was described as a narrative RPG- where you learn skills that fit an investigative mystery rather than a combat heavy save the world sort of thing like usual. Initially it felt like it was going to deliver.

But (everything before the word "but" is horseshit- Ned Stark), I got further into the story and found that the RPG skills basically are just useless confetti on top a pretty standard Telltale type adventure. The problem is that the skills and abilities pretty much never actually solve anything in the story for you. All they do is give you glorified hints...it's still up to you as the player to solve the puzzles. So, you spend all your effort points (a limited resource) to get a bunch of hints that I worked out myself anyway...and then I still have to solve the obtuse puzzle as well! In the end I couldn't be bothered with the puzzles and just randomly guessed the answers or brute forced the solution. I was either extremely lucky, or the game just forges ahead no matter what you do, meaning everything is just unimportant anyway.

In the end, if you feel like a Telltale adventure with an interesting and historical setting and realize that your choices and character building mean very little- then you may enjoy it. But if you are like me and hoping for more, then it will be underwhelming.

Almost forgot: the first episode of this free...so there's nothing to lose by at least giving it a try. Just be aware that the first episode is the best one and gives the false impression that your choices and skill use really matter.
Post edited July 09, 2025 by CMOT70
Raji An Ancient Epic, Jul 10 (Netflix)-I think this could have been a fun time with a controller or mouse and keyboard. Playing on mobile was very frustrating both for the platforming and the combat. The game mechanics were fine, the story was fine. I did like the graphics and the voice acting.

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When the Past was Around (PC/Steam)
Personal rating: 7.5/10

Another game made by Mojiken that I bought during Summer Sale. Beautiful surrealist point-and-click adventure game set in 1990s Indonesia about a lady letting go her deceased husband. Lovely art style & music, even tho that piano note (reference to a certain Indonesian song) could feel very repetitive, good thing they spice things up towards the end. Gameplay elements are fine, tho some puzzles quite confused me (maybe because I just recently interested in adv games lol).
I do wonder if there is something about romance and music for this kind of point-and-click games. Florence, a shorter game I beat before this, also utilized wholesome romance and music as its main narrative device lol.

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Guardians of the Galaxy (Epic)

One of the most underrated games of the past 10 years and also one of the best free weekly Epic games ever. I played it on Xbox when it was part of Game Pass a few years ago and just had to play it again on PC again at Ultra settings and 120fps. It's still a great looking game.

It's not usually the type of game I like- linear cinematic action adventure...a bit like a Marvel's Uncharted game. But this game just nails everything so well that I like it so much anyway. The crew are genuinely likeable, and the dialogue and banter are genuinely funny. The 80's rock soundtrack is awesome, as is the voice acting...especially Lady Hellbender. It's just such a quality product all the way. Only the combat in the final hour or so becomes a bit annoying with the number of damage sponge enemies. But otherwise, this is a top game all the way and it already sells for only $8 on sale, assuming you missed it in the epic giveaway.
So, 2025 continues to be my year with the least time spent gaming in almost four decades. I just beat my second game this year, the MediEvil remake. That is, the 2019 PS4 remake (not Resurrection on PSP).

I never really played the original PS1 version of MediEvil. I know that I tried it on either my PS3 or my PSP once but was immediately so put off by its awkward movement and camera that I gave it a rest after a couple of minutes and moved on to another game. But even so I could immediately tell that this remake is very faithful. I instantly recognized some of the dialogue, the layout of the first level etc..

But also: this time I almost immediately fell in love with the game. Given its weak metascore of 67 my expectations weren't high. After beating it I feel like slapping some people.

Yes, MediEvil is not a master-class in game design. As a matter of fact it's even difficult to tell what kind of game it really is. At first glance it's a 3D platformer but there's actually very little platforming in this game.

There's more combat and that one is wonky as heck. It's difficult to hit enemies with melee attacks without getting hit but it also doesn't really matter because you have tons of health. And you can just as well just spam ranged attacks and overwhelm enemies with daggers and arrows. Enemies are generally defenceless against those and you have always enough gold to stock up on ammo. So it's also not really a game about combat.

There's some action-adventure elements here. Explore 3D worlds, hit switches, collect and use keys, solve the occasional riddle. None of that is particularly difficult. The levels are rather small and simple, the puzzles range from trivial to easy.

And that's kind of all there is to it in terms of gameplay. Doesn't sound great, does it?

And yet I was greatly entertained virtually the entire time which is something I can't say about Mario 64, Banjo-Kazooie nor Spyro and most definitely not about Crash Bandicoot (seriously, screw that series). As a matter of fact I enjoyed MediEvil so much that I also gladly did all optional stuff which basically requires you to beat all levels at least two times and is apparently rewarded with an easier final boss fight (and also access to the original PS1 version in the remake).

The game just oozes Tim Burton (and apparently the original game's developers were open about this inspiration). The soundtrack mimics Danny Elfman's works and builds that familiar Burtonesque fairy tale atmosphere and just dances effortlessly between hauntingly beautiful, silly and downright epic. And at least in the remake the visuals capture that surreal mood and aesthetic as well and are executed almost perfectly. And the game also has the writing, humour and voice acting to match. It's by no means a game that you play for the story. The plot is as basic as it gets and you can't take it seriously, especially due to the writers' inability to skip a single ooportunity to insert an utterly British pun.

MediEvil is the video game equivalent of a Halloween-themed rollercoaster ride. It's this long and surreal sequence of bizarre sights and situations which are always horror-themed but really just meant to be fun. And I've had a ton of fun and never got bored, never knowing what's around the next corner and usually ending up chuckling when I found out. And I suppose it's a good thing that it's not a "good" game since that would apparently keep me from enjoying it with rage quit challenges and hours of walking around aimlessly as I desperately try find the final one of the 9999 golden turds that have the mystical power to unlock the villain's front door.

I'm really just super glad that I've finally given this "mediocre" game a chance and also saddened that it's very unlikely that its sequel is ever going to get a remake.

So I guess I'm left with one question now: whether to play MediEvil 2 on my PS3 or Vita.

Edit: And I can't overstate how fantastic the soundtrack is. Just check out this beauty. It's really burned into my brain. Permanently, I hope!
Post edited July 12, 2025 by F4LL0UT
Oh, and a couple of months ago I beat Terra Nil. I meant to leave a little review for it but never got around to it. Well, guess now is as good a time as any.

I've seen the game get described as a "reverse city builder" and that's not inaccurate. Your job is to restore the entire eco system of a planet left dead by humans. It does indeed look and work a bit like a city builder and instead of building factories and whatnot in pursuit of a prosperous economy, your job is to clean the soil and oceans, build habitats so extinct species return and finally remove any trace of human involvement, just like they taught you at Starfleet academy.

However, it actually plays unlike any city-builder I've ever played, not just in terms of flavour but also mechanically. The developers clearly aimed to strike a balance between providing a relaxing zen-game (even offering an extremely casual "zen" difficulty mode) and a strategically engaging title and I think that they got very close to hitting that sweet spot.

Terra Nil is actually more of a puzzle game than a simulator. While there are a few individual mechanics that may fool you into thinking that the game runs in real-time, it's actually turn-based at its core. Everything is based on a single resource which is symbolized by a green leaf. I don't think the game ever names that resource but basically it represents the health of the eco system. Every action you can take costs some of that resource and you receive more of it as the eco system gets restored. And every action has pre-determined cause and effect. So it's all about executing the right actions in the right order, so you never run out of the resource in your pursuit of creating a beautiful green landscape inhabited by a variety of animal species.

Most commonly you place buildings that have some effect on their immediate environment (and sometimes the level's general climate like temperature and humidity). Toxin scrubbers will clean up the ground, which can then be irrigated so you end up with grass. Then you can place a variety of buildings that will grow specific plants which will then result in certain animal species appearing.

Sounds simple enough, because it is, but the game rather elegantly maintains a need to stay somewhat focused and sometimes think a bit harder. You always have to place buildings efficiently, so you restore as much ground as possible with as few buildings as possible. And then there are various limitations and conflicts that you need to overcome and resolve. As you try to cover a level in all the required habitats and especially maximize the happiness of each animal group, you will sometimes have to pull quite a few tricks. For example, certain biomes may require dry ground which requires you to first grow other plants and then burn those - but in a controlled manner, so you don't burn the entire level. So you may e.g. have to first cover a large area with one biome, divide it with a river and then burn only half of it.

And the game constantly mixes things up and no two levels play exactly the same way. Even cleaning the ground and getting power varies greatly between levels. After the first level you may expect that every level involves placing windfarms, then toxin scrubbers and then wind farms but surprise! On this level there's no rock to build windfarms on and so you may first have to create rivers which allow you to create rocks. Or on other levels you may have to get power from the ocean and then expand it onto land via a network of pylons. And it becomes quite a bit more demanding with some of the later biomes. And especially if you also want to achieve all optional objectives you will have to be very careful about the order in which you do things and how you modify the general climate.

It works very well and I almost got addicted to the game (luckily it's not very long!) with its balanced approach to being casual and strategic. That said, it's by no means perfect.

On some levels the biggest challenge is figuring out what you're even supposed to do. It often felt to me that the game stupidly fails to provide critical information in either building descriptions or the journal (which is utterly unwieldy - it always contains entries for all levels and does not even tell you which one pertains to the current level). The final "wrap up" phase tends out to be more bothersome than anything else. Some of the later levels require you to mindlessly execute the same trivial action on repeat. Or maximizing animal happiness tends to get frustrating as you go back and forth with the climate or animals refuse to inhabit the correct area for maximum happiness even though it's right there. There are also some substantial UX issues, with some building actions being ridiculously awkward to execute for no reason. And while there's an "undo" feature, it only covers the last action, which is by no means enough as sometimes you have to execute 2-3 actions in a row before you will even see whether the result is desirable.

However, I've found those flaws to be relatively minor in the big picture and still found Terra Nil to be an extremely enjoyable, engaging and rewarding experience. And I'm glad that the developers have already added more levels with new features in a free update and are apparently still not done expanding the game. I can't wait to come back!
The Elder Scrolls 4 Oblivion Remastered (GamePass)

So, I had, for the longest time, 3 free months of GamePass Ultimate to redeem and play. I hoped to play Starfield, but when I saw that it wasn't great, I decided to keep waiting on Doom The Dark Ages, hoping to follow it with that Indiana Jones game. In the end, here I am, almost 200 hours of Oblivion Remastered later. I still have until July, 29th, so maybe I'll get to play through the new Doom game as well.

Originally, the modern TES game I elected the least likely for me to revisit, after finishing it in 2017, due to how terrible I found it's leveling system. The remaster, essencially the original game with a Unreal Engine coat of paint over it, changed things just enough for it to be interesting, if still not perfect.

I didn't do all quests, but did do all quest lines and did get all achievements. This time around, I also experimented with a plethora of things and systems I didn't really mess much the first time around, and found them delicious to explore.

But don't get me wrong, Oblivion is a janky mess, an open world with many quest lines, full of plot holes that you can't really explore because things were made to almost always proceed in a single direction. The remaster, though solving a few of the original bugs, has its own big list of bugs, some very annoying to deal with.

Main quest is fine, though it feels like the least well thought, too many points were the player is forced through a longer path that was obviously easily avoided if the player was given any agency. In the end, I was so done with it, that I didn't even try to keep the tradition of keeping every named character alive through all the battle scenarios.

Fighters Guild felt like it missed a couple more story and quest reviews before being implemented. It isn't really awful, but has a few glaring problems and is a chore to go through.

Mages Guild, the last thing I finished, has some very good ideas, but the necessity of railroading the player through certain, again, easily avoidable events, is quite a sore point. That the Mighty Mannimarco, King of Worms, built as an incredibly fearsome foe by the story, is an impressivelly pathetic pushover just makes the final confrontation laughfable. Though, I must admit, Mannimarco always being a pathetic pushover despite the massive ego and everyone being deathly scared of him is one of my favorite recurring gags in TES (he's also very easy in ESO).

Thieves Guild is a fun one, though I felt that the Great Gray Fox could have been written a bit less of a jerk, since everybody in the guild looked up to the guy. I remember being quite surprised that they made the Elder Scrolls an actual item in the game when I first played through it.

Dark Brotherhood is fun as well, generally said to be the best written one, and I understand why. But it's another one that railroads the player through easely avoidable events. Also, it was a bit silly that the Night Mother was a simple ghost person in the end. Her Skyrim incarnation was way more interesting, though Morrowind's Severa Magia will be forever my favorite version of the lady, based on that ridiculous name alone.

The Arena was a bore fest. It irks me that it keeps me with a quest permanently stuck in my journal as well.

Knights of the Nine is an interesting concept, but the story is so truncated that it feels a bit lame. That you can demolish Umaril without the Crusader Relics at all felt like a massive oversight.

Shivering Isles is essencially a re-threading of Morrowind, under the excuse of visiting a different Daedric Realm than the Deadlands, that is suspiciously full of the same type of weird stuff that made Morrowind famous. Still, its only disapointing aspect for me is that it has zero influnce over everything else in the game. You can literraly be a Daedric Prince, and a Mad one, going around Tamriel solving everyone's problems and becoming the leader of a bunch of guilds, and no one takes notice of it.

Overall, I had way too much fun with the game.
2015 - 6 games - 3 GOG and 3 PS3
2016 - 16 games - 2 GOG, 11 PS3 and 3 PS4
2017 - 15 games - 6 PS3 and 9 PS4
2018 - 10 games - 4 GOG, 1 PS2 and 5 PS3
2019 - 11 games - 8 GOG, 1 PS3 and 2 PS4
2020 - 14 games - 5 GOG, 3 PS3 and 6 PS4
2021 - 10 games - 5 GOG, 1PS2, 1 PS3 and 3 PS4
2022 - 31 games - 1 GOG, 10 PS3 and 20 PS4
2023 - 10 games - 3 GOG and 7 PS4
2024 - 11 games - 2 GOG and 9 PS4

So far 1 GOG game and 6 PS4 games.

1 - January 6, 13:45 – First game finished in 2025 has become, to my surprise, Mortal Kombat 11 Ultimate on PS4. I got new arcade stick from a sale, so I have tried to complete all Tutorials, which are prerequisite for the two hardest trophies in the game, that I was still missing. The finger coordination with old man’s reflexes was even more challenging for me than in Souls games, but I have somehow managed to overcome all of them :D . Despite excellent new arcade stick, it took me 3 hours and 45 minutes to beat them all. The hardest of the challenges for me was to perform successfully Raiden’s 14-hit Combo, where I had to connect two punches with amplified special move, teleport and another two punches connected into his signature “flying dart” attack in 5 seconds, which took me 16 minutes to learn :D . Completion of all the tutorials also unlocked rare Scorpion and Sub-Zero equipment, Shao Kahn as a match announcer and Ultra Rare Elder God Platinum Trophy for the game, which is currently held only by 0.3% of the players of the game :) .

2 - January 26, 23:00 – After spending a lot of time with Mortal Kombat, fighting King’s Pets and farming Dragon Scales, I have finally finished New Game+ of Dark Souls II: Scholar of the First Sin on my PS4. This time, I have encountered Aldia as well, and after winning the fight, I have left the throne for an ending, which I have never seen before. I made this playthrough my personal challenge to defeat every boss in the game without the help of summons. Most of the bosses were fine, including Fume Knight, for which I had to train a little bit my muscle memory, and Gank Squad, which I have postponed until the very end of DLC. But all three of King’s Pets have been major pain in the ass. Lud and Zallen almost made me quit the challenge. Thankfully I got an advice on Obsidian Forums to use Dark Infused Rapier with Dark Weapon buff, which helped me to finally win this encounter as well. I am still missing three more spells for last two trophies, and few items to 100% the game, not counting the PvP exclusive rewards and invisible rings. For that, I will need one more fast run through the base game, and I should have another Platinum Trophy :) .

3 - February 16, 19:30 – After obtaining all 5 online Trophies during Free PSN weekend and little bit of practice in The King of Fighters ‘98 Ultimate Match Final Edition on my PS4, I’ve decided to try out the Arcade mode as well. My pick was Hero Team (Kyo, Benimaru, Daimon). Of course, I have picked up the lowest difficulty, but because I have instantly forgotten all of the special moves, I had it pretty tough. Even on the easiest difficulty, the game is much more difficult than Mortal Kombat 11 on Medium, especially when playing without forgotten special moves :D . The biggest challenge for me, was getting used to different way of blocking, than I am used in Mortal Kombat games. So my first playthrough ended up with many lost fights, and a shameful matchup with final boss Omega Rugal, whom I was able to defeat only after lowering his HP to 1/3rd after few loses :( . Despite that, I like the feel of this retro game, but I have to focus more on remembering special moves to have a little bit easier time with it.

4 - February 26, 23:30 – I have finally decided, it is time to finish my Platinum Quest in Dark Souls II: Scholar of the First Sin on my PS4 and after 923 Deaths and 246 hours I have acquired the last two missing spell trophies. The NG2+ run to Drangleic Castle was pretty fast for my typical pace (took a little bit over 10 hours), but as always, I have started to stumble in the Iron Keep. I did few stupid mistakes, including two just before the last bonfire, while fighting the Black Phantom mob guarding it :D . I’ve been victorious in all bossfights, with the exception of three on first try. The worst fight for me was as expected the Old Iron King :D . Due to my silly wipes at Iron Keep, I started to feel tired, so I have either misclicked a button during last 10% of his HP, or I have missrolled in the small lava pool near the fog gate :D , but I really want to finish the game this night at all costs. After finishing him off on 5th try, the road to the Platinum was clear, and it took me just one last wipe at Mastodons, before reaching Chancellor Wellager and purchasing last three spells.

5 - April 17, 16:30 – 8 years and 4 months after I have booted Star Ocean: Integrity and Faithlessness for the first time on my PS4, I have finally finished my 3rd and final playthrough on hardest Chaos Difficulty. With that, I have acquired the last missing trophy. Skipping most of the quests and optional content, it took me about 23 hours. I had to repeat few boss encounters, because they hit harder than a truck, so my main character was knocked out a lot of times. And I have to say, without the special crafted Reserve Rush gear, which helped me to get faster my “ultimate attack”, it would be much harder and take much longer to finish the game on this difficulty. In total it took me about 185 hours to get the Platinum Trophy.

6 - July 7, 00:45Star Ocean: The Divine Force has been finished today on Galaxy Difficulty on my PS4. My first playthrough has been done with Raymond and it ended with Laetitia's ending. The 6th game had IMHO the best story of the last three games for "modern" consoles, but on the other hand the Galaxy Difficulty has felt so easy, that I felt sometimes boredom, when the story has not been moving forward in a timely manner. Thankfully it has changed a little bit before the end, when at some areas even some mobs had made me a little bit of trouble. But this was also a side-effect of replacing a dedicated party healer with another party member, which would be almost impossible to do in previous games, as the healing items has been always pretty expensive. The only thing which I had to watch out for, was to purchase enough of them every time, I have visited a city. In the end I had enough fun to recommend the game to anyone who likes JRPGs, as it is worthy addition to Star Ocean franchise, but keep in mind, you should start at Universe Difficulty to enjoy it better.

7 - August 24, 14:45 – I have been lately busy at work, so I have decided, that I need some easygoing experience, so I have purchased Hero of the Kingdom on GOG and finished it over the weekend. It was exactly what I have needed. Playing with tempo of your own, no stress, just clicking with a mouse to start and finish quests and to gather materials. And as a bonus, I found out, that it was made in Slovakia :) . A little bit over 7 hours was needed to get all of the achievements in the game.
Post edited August 24, 2025 by MMLN
Perspective (PC/Steam)
Personal rating: 10/10

Brilliant mind-bending physics puzzle game that is both 2d puzzle platformer and 1st person puzzler. The main gimmick is you control both a 2d character and a 3d character in 1st person perspective (similar to fps games), and your perspective in 1st person determines the terrain that the 2d character can traverse. The puzzles are so well-designed and the whole game is short yet so dense that you might not realize you've reached the end credits after an hour of gameplay. And this game is clearly inspired by Portal (I love Portal!), I could even say that I love this more than Portal just by how dense yet well-paced the whoie experience is. And it's free!

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Post edited July 14, 2025 by Takashi_Hafuza
Deus Ex: Human Revolution (Steam)

Got the urge to play this series again and am starting in story chrono order (not game release order). The first time I played the original version on Xbox 360...so yellow filter and no DLC. This time it's the PC Directors Cut.

I still rate the game as one of the best of the 360/PS3 era. The Directors Cut version turns out to be a mixed bag. I don't miss the saturated yellow visuals like some people...in fact I remember how many people criticized the initial release for it, then complained when it was removed. The fact is the game looks quite good at 4K still, it is still stylized and still does have a very yellow tinge to the world. I think it looks fine. I didn't like the forced addition of the DLC, namely how it's implemented. Right before the end game you get forced into a side mission that takes away your equipment and augments to achieve artificial difficulty. I hate that sort of crap. Overall, though, the Directors Cut is still decent.

In a technical sense the game does have some unfortunate issues. Some people report crashing, but I had none- most issues come from running the game above 60fps, it breaks some of the games systems. The main issue is the tiny UI for any resolution above 1080p- basically unreadable and the scope is unusable. There is an unofficial patch, but it also does other things that can cause issues. The best way is to edit two lines of code in the games exe using a hex editor (just look it up online, it's quick and easy and causes no issues at all). The fix is so simple that it's remarkable that devs don't simply implement it themselves officially. The final problem is simply that the game does not use or like modern multi core processors, resulting in streaming issues when loading in new areas and maybe as you run through if your hard drive is slow- your frame rate is fine, but it seems to be duplicating frames when it cannot stream data in fast enough. There seems to be no real fix for this, though I found it only occurred on initial loading of an area...so I just spun around on the spot for 10 seconds or so until everything smoothed out, then it was okay. This is a game that could really do with a remaster and porting it onto the same engine as Mankind Divided.

Anyway, the conspiracy story, voice acting and music still make this an excellent game to me.