Posted June 16, 2025
Pendragon
The premise is good but the execution is so so bad. I expect a storytelling tactical game, but it's more like chess with the way enemies and our characters behave. On Devastating difficulty, there's no way to win but to wait for the enemy makes mistakes, and they rarely do. One of my mistake playing them in the first hours is to not sacrifice your followers, but on higher difficulties you HAVE to make them.
While you can choose multiple Arthurian Mythical heroes at the start of the game, only some of them have their own unique skills which makes most of them interchangeable in combats. This makes Branwen the archer the only one standout among them. While Merlin is a non-combat character, the fact that he can only dodge enemies with his random teleportation skill. And that makes him unplayable in the early parts of harder difficulties.
And speaking of choosing Arthurian heroes, you can only unlocked the rest of them after meeting them in your run leaving Lancelot and Guinnevere as your starters. But some of them are painfully hard to find, if you're unlucky the path lead to them are blocked or you just choose the wrong dialogue. And during multiple runs you can only see the path to the same old Heroes over and over again. Grinding to unblocked them is the most tedious part of the game for me.
The pacing is terrible. The walk from one place to another is so slow. While different characters have different set of conversations, reading them over and over again is painful.
In the middle of my playing time, just by then I realized this game was created by Inkle, the same devs that makes 80 Days and Heaven's Vault. No wonder so few buzz this game have. It didn't have any guides on Steam or any other websites and the generic name makes them lost under Youtube SEO. The game is just not interesting enough, not well polished and basically not good enough..
The premise is good but the execution is so so bad. I expect a storytelling tactical game, but it's more like chess with the way enemies and our characters behave. On Devastating difficulty, there's no way to win but to wait for the enemy makes mistakes, and they rarely do. One of my mistake playing them in the first hours is to not sacrifice your followers, but on higher difficulties you HAVE to make them.
While you can choose multiple Arthurian Mythical heroes at the start of the game, only some of them have their own unique skills which makes most of them interchangeable in combats. This makes Branwen the archer the only one standout among them. While Merlin is a non-combat character, the fact that he can only dodge enemies with his random teleportation skill. And that makes him unplayable in the early parts of harder difficulties.
And speaking of choosing Arthurian heroes, you can only unlocked the rest of them after meeting them in your run leaving Lancelot and Guinnevere as your starters. But some of them are painfully hard to find, if you're unlucky the path lead to them are blocked or you just choose the wrong dialogue. And during multiple runs you can only see the path to the same old Heroes over and over again. Grinding to unblocked them is the most tedious part of the game for me.
The pacing is terrible. The walk from one place to another is so slow. While different characters have different set of conversations, reading them over and over again is painful.
In the middle of my playing time, just by then I realized this game was created by Inkle, the same devs that makes 80 Days and Heaven's Vault. No wonder so few buzz this game have. It didn't have any guides on Steam or any other websites and the generic name makes them lost under Youtube SEO. The game is just not interesting enough, not well polished and basically not good enough..