The Unfinished Swan
I'm not quite sure what to think. Production values are great - graphics/design and voice-acting (incl. Terry Gilliam) are cool, music is fine, too. The story is ... dunno. There is something of a story, and it always feels kind of nice in the moment, but on the whole it was a bit fragmantary and didn't really seem very deep or emotional or memorable in any other way to me. The gameplay is pretty simplistic, you mostly just walk along more or less linear paths (that you have to uncover), point and click wildly to splash paint or water everywhere to make things happen or appear.
At times it shows promise of turning into a full fledged first person puzzler, but the puzzle part never really takes of. There are a few different game mechanics, but apart from the short and simple finale, you only ever get to use one at a time in each section, and it's pretty obvious what to do most of the time, at least as soon as you've grasped what the new mechanic is about. So there isn't really much puzzling and it's more of a walking simulator. Plus, it's very short, only 3 hours at max to go through the whole game once, just a couple of small levels. And that might not even a bad thing, because I think it would get rather tedious if it was longer, due to way it's designed.
IMO it could have been so much better if the various game mechanics would have been combined and allowed the player to solve actual puzzles. Since that wasn't the case, it felt more like a proof of concept or prototype to me, or a tutorial. A new mechanic gets introduced, you practice how to use them in very obvious ways, and then you're done with it again already, here comes the next one. A bit of a pity, because if the designers' ambition would have been greater than just to present a few neat ideas in a stylish environment, this could have been a really interesting game. Instead, it was kind of an "unfinished swan" in itself (intentionally? who knows).
There is one more thing to it, and that's hunting for collectables (balloons) that you can use to unlock a few optional features (like spalshing paint more rapidly or more precisely). None of the features is required to beat the game and many of them can only be unlocked once you've beaten the game. For that reason, I didn't think it very interesting either. It just isn't much fun to go back to chapters you've beaten already and look for the ballons you've missed, as you always start from the beginning of the level and all your splashed paint is gone, so you really have to replay the levels and can't just roam around freely. You can't even run through the levels as there is no sprint key and you can only ever walk, somewhat slowly. And half of the balloons are quite well hidden and not fun to hunt for in this slow and linear colour* splashing way; not even the balloon detector you can unlock is of much help there. I just did't think it was worth my time to 100% the game and so I decided I was done after going through it once.
(* Well, actually there isn't much colour involved either, it's mostly black and white and blue)
Post edited October 29, 2022 by Leroux