<span class="bold">Dyscourse</span> I picked up this game that I got in a recent Humble Weekly, hoping to play it through in a single evening. Boy, how wrong I was! You see, the game is advertised as a "choice-based narrative adventure", i.e. a
Choose-Your-Own-Adventure-type videogame, and it certainly looks like it has as much replayability value as those old books had "re-readability potential". A single playthrough can last something between one and two hours, depending on how carefully you read all the dialogues, but you would be making a big mistake if you left this game after you've beaten it once, since you'd be missing
a lot of its content. For once, the usual marketing ploy about how "choices have consequences" is absolutely true, and the story will unfold in vastly different ways depending on every decision you make, however small and inconsequential it may seem at first. So here I am, several days after I started playing this game and with 10+ playthroughs under my belt, considering this one done for good.
The premise of the game and the main events that take place in it are as typical as they can get when you've got a group of survivors from a plane accident, stranded on a deserted island (and yes,
there are some references to
Lost): scarcity of food and fresh water, a hostile nature (be it in the form of bad weather or aggressive wildlife), tensions between members of the group... you name it. To me the characters were far more interesting than the plot itself, even though I would probably have preferred them not as unidimensional as they are: there's a paranoid conspirationist, a geeky man boy, an apathetic corporate worker, and a middle-aged couple currently going through a marriage crysis. And in the middle of it all there's your character Rita, a young single woman who will become the
de facto leader of the group, and whose decisions will determine the outcome of the story: basically how many people survives until a rescue party arrives.
That's right, contrary to what the colourful and cartoonish art style may lead you to expect, this is a quite dark and grim game and people die in it. And they can die quite easily, I might add. Much like an extreme exemplification of Murphy's Law, anything that can possibly go wrong will certainly do so. Fortunately once you've beaten the game once you'll have the
day-rewind mechanic at your disposal, which enables you to go back in time at the beginning of a particular day in your adventure, and continue from there. Thus, you can quite easily correct any silly mistake you make without having to re-play everything up to that point (and it becomes very handy when you just want to explore all the possibilities the narrative tree has to offer). I don't think it's possible to keep everybody alive till the end, as sooner or later you end up in a situation where you cannot possibly save everyone. The better I managed to do was saving everybody except one (including a pet that can sometimes join your group), and I think I've seen all of the locations in the island and experienced most of the situations, so I'm gonna mark it as done...
...but not before talking about the
Indie Island bonus story! In a nice gesture by the devs, they included free of charge an extra short story. Set in the same island, and sharing some of the same locations with the main game, the story begins almost identically: Emily, a videogame programmer/designer/artist (you decide it), is one of the few survivors of a plane crash when she was on her way to the GDC. Not entirely surprisingly all of the other survivors are some of the most famous indie game developers: Robin Hunicke (Journey), Phil Tibitoski (Octodad), Ed McMillen (Super Meat Boy, The Binding of Isaac) or the one and only Tim Schafer. This bonus chapter is full of references to the life and works of all the characters that appear in it, and to the gaming community in general (kudos for the repeated references to Schafer's ability to manage a budget and to release a game in time), and overall it's significantly more over the top than the main story. Here people die for silly reasons (or are directly murdered by others) and you just don't care as much as you did in the main game when you lost a member of your group. But in the end it all boils down to who ends up surviving and getting to the GDC in time. Heck, in all of my playthroughs I ended up confronting Tim Schafer and killing him, something that I'm positive will make this game worth purchasing for a lot of people. :P
My list of finished games in 2016