<span class="bold">Shovel Knight</span> This “retro” platformer is probably the best you can find in the genre.
Yacht Club games decided to craft a game inspired by NES classics that does nothing new, but instead recovers and perfections all what made its ancestors great.
Shovel Knight, dispenser of justice in spades, is returned. After his companion Shield Knight disappeared in the Tower of Fate, he has gone into depression and started to live like a farmer, but now that the mysterious Enchantress and her knights are wreaking havoc from there, he decided to start fighting once again in the hope of finding his missing beloved.
Meanwhile, the treacherous Plague Knight, officially a member of the Enchantress' Order of knights, has secret plans of his own...
Shovel Knight is divided in two parts, the first starring the now iconic blue knight, and the other seeing as protagonist one of his enemies, the Alchemist Plague Knight.
Both of their intertwining stories will run in the same areas (with just a few small differences to adapt to their peculiarities) , but their playstyle is completely different: Shovel Knight is much more agile and faster and can count an a hefty arsenal of magi relic with the most disparate effects (from the classic fireball, to an item to float in air, poisonous jumping blobs and invincibility frame), while Plague Knight's speed and jumps are quite low, yet he recovers those weaknesses with an hugely higher attack power, being able to customize bombs (with six different choices each for case, powder composition and fuse, granting a lot of possible combinations an encouraging experimentation) and using special powers granting him also the ability to create explosive, multifunctional platforms.
I have been glad to notice that this game is not a “metroidvania”; while there are some upgrades to health and magic and you can purchase new armors and powers for your shovel, those are all completely optional. There is no required backtracking, and if you are a very good player you can finish the game accessing all areas (minus three small bonus stages designed specifically for the use of a specific object) without ever upgrading anything.
There are sixteen levels, 10 of which with a specific theme, and in nine of them you will have to face widely different bosses that will put to test your ability.
Don't be discouraged by the numbers: the levels are indeed few, but they are huge and they will require tens of minutes to be completed during the first run. (Bt the ay, if you are a speedrunner, be guaranteed that you will find plenty of material to satisfy your need.)
Each level is composed of a main course you have to take to reach the end, and lots of side rooms containing more or less valuable treasures but not necessary to reach your goal. There is also an insane amount of secrets, if you look carefully.
You don't have a finite amount of lives, and you can try again the same level as many times as you want, losing a percentage of your treasure very time you fail that you can recover later; also, if you like challenges, you can also destroy the checkpoints to gain more loot... at the cost of restarting from the beginning or the last standing checkpoint.
For what concerns the artistic department, Shovel Knight is top class both graphically and musically: even if adopting the 8-bit style, the game manages to look absolutely gorgeous from beginning to end, and the artistic prowess of the designers is so impressive that it has managed to craft stages playing with light, darkness and weather effects... without having a lighting system in the first place, but only with a careful use of pixels!
The soundtrack (by Jake Kaufman -that man deserves more recognition) is also phenomenal, a worthy entry in the small “original” videogame music branch that still has not disappeared under the ever growing orchestral themes.
The only fault I found in Shovel Knight is that I have finished it.
[i]I very rarely give the maximum score to a game, but in my opinion Shovel Knight deserves it for being a flawless masterpiece of action-platforming, the best game I have ever played in its genre.
I absolutely recommend it to everyone for it balanced challenge, stunning art, funny characters and richness of gameplay; the game is more than worth full price[/i], and in 2016 it should receive two new expansions starring King Knight and Specter Knight.
I hope Yacht Club game swill produce more games of this quality, they have sure proven they don't lack talent!