<span class="bold">The Legend of Kyrandia: Book One</span> (played on ScummVM v1.6.0)
I'll admit it: I've only completed this game because I wanted to play
Hand of Fate so badly, and it only seemed right to play the first book before.
For starters I was gladly surprised by how good it looked and sounded, considering its age. For some reason I was expecting the graphics to be way cruder and the music to be little more than annoying beeps, but they are actually very good and comparable to the ones in the second part of the trilogy (which came out only one year later).
Gameplay-wise, I was fully aware of what I was getting into: the cheap deaths, the trial an error puzzles with barely any hints, the limited inventory space (only made worse by the existence of many completely useless objects throughout the game), or the infamous dark labyrinth. That's why I faced this adventure with a walkthrough up my sleeve, and indeed I had to consult it several times. But all things considered, I think I can forgive Westwood Studios for most of their design flaws... Well, most of them except for allowing the player to reach a dead-end state where the game is no longer beatable. If at least it let you know you had screwed up, you would avoid wasting your time wondering what to do and you could just load a previous saved game and try to fix the situation, but no... To me this is a cardinal sin in game design, probably the most serious one.
Fortunately it seems like they learned their lesson and the following games in the series were free from these kind of bad design choices. I'm looking forward to play
Book Two next.
PS: As noted above, I played the game on Linux with ScummVM v1.6.0 after extracting the installer's contents with innoextract. Everything worked flawlessly, but only after overcoming an unexpected problem: this is probably no news to anybody, but the
Kyrandia games require a configuration file (kyra.dat) in order to work. Said file can be downloaded from the
ScummVM wiki, but beware! Each ScummVM release comes with its own version of the file, so if you (like myself) are not using the latest ScummVM version, you must look for it on GitHub:
here you can find the file corresponding to the latest release. To get the one you need all you have to do is click on the 'branch' dropdown menu and select the one that corresponds to your ScummVM version.
My list of finished games in 2016