Posted December 05, 2015
Yes, the difficulty spike was quite large, and lasts until the end. You basically have to be lucky enough to find the right equipment, as well as having high enough stats. Specials can help a lot, but the activatable ones take forever to recharge. I ended up carrying lots of +HP equipment in my inventory that I would swap on when I needed to regenerate between fights (since outside of combat just by waiting you can heal up to a certain percentage of max health.) Also swappable equipment for extra +Attack, and resistances that I could swap on depending on the enemies faced. Max Magic Resistance (85% cap) is extremely helpful against spell casters, even if it means lowering armor class and attack. Of course this doesn't work too well when you're up against mixed groups.... That's why for my last special before the last area I chose the passive +30 resistance to all, since that let me be more flexible with equipment.
Leroux: I've played through the first two maps, I fully explored and I quite enjoyed them, but the difficulty spike in the third map made the game more of a slog than fun to play. I suddenly felt less powerful than when my character was still level 1 and I often had to run from regular enemies even when they were on their own, in order to heal up in the town. Seems like there's a huge gap in balance that would require you to grind a lot by replaying the previous maps. From what you write it sounds like it doesn't get much better and it isn't really worth it to try and complete the game?
But yes, chances are good that when hit against the difficulty spike wall, you have nothing left to do by grind levels and farm for better items. For reference, the game took me 19 hours in all to complete, about 3.5 of it once I unlocked the final area (Hell or whatever) in the final chapter (Chaos Realm I think.) I reached character level 29 just before heading to the final showdown (first attempt was at 27 or 28.)
Post edited December 05, 2015 by kalirion