... To those who argue it is not - what is your definition of DRM? ...
While I think there should only be one definition of DRM free really and not competing ones, I guess that the world is just a bit too complex for such simplicity.
Still here is my definition: "no restrictions to use after purchase and the time needed for a single download".
With Epic as well as with Steam (or Galaxy) you probably have restrictions every time you install or update the game. That really should be DRM, I think, and I prefer to just call it "doesn't require a client to run" as this is much more precisely describing the situation.
There have been countless discussions on the internet if Steam is or isn't DRM and I guess since Epic is just the same, all the arguments still apply.
- Checks before download of the installable game data - DRM free
- Checks before installation or update - DRM (I see no way how to not call that DRM)
- Checks before launch - DRM