dedoporno: Anyway, if you had a chance to catch up, I'm interested to hear in what your thoughts of Wyrm's play are and of Lift. And on anything else you might have on your mind.
Sure, uhm, I've been a bit distracted trying to learn python while playing ;) but about wyrm I think everything is possible:
Let us assume all possible Powerroles of the
Cult C9 are active:
1. Wyrm is the Inquisitor: he has a 25% chance of getting a successful read on the morning of day 2 (CL or the one being turned at night) That's nice, problem is he can't really be trusted then because it might be him been turned unless he's protected. And that we only know if the Alarmist outs himself but that would be bad in itself because he's the definite next target then. Even if he presents a successful read which is proven by lynching the named one it could be him bussing his CL to stay alive. Next day again nothing is sure yet again since he could be turned second night, too. So only lynching him would make it clear but then loose us a power role
2. Wyrm is the Alarmist: now that's plain silly, isn't it? why out himself if he's got nothing to tell us and can't self protect?
3. Wyrm is the Cult Recruiter: Bold play but as said by others might be worth a try to get to day 3 and as said above he could even present "successful reads" by bussing his recruits.
4. Wyrm is a simple Townie: Well since after this play we'll have to lynch him someday to make sure he isn't the cult leader, it's not really a Town move then, is it? Maybe it's worth it for getting the CLs attention to himself but I'm not sure that's worth a mis-lynch.
So I dunno really. Won't vote for him Today I think, because he might give us a cultist to lynch tomorrow but if not, I think I might vote for him tomorrow.
As for lift: gotta do some re-reading first.