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Gydion: I've had the "sign up/ log in" problems since it first started across a few flavors & versions of Firefox on Linux & Windows. I also stay on the secure pages.
So, there's actually no pattern as to who and why got this problem.

But it'd appear that this bug has been fixed for me. How about you?
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HypersomniacLive: But it'd appear that this bug has been fixed for me. How about you?
Looks good so far. (since yesterday)
Post edited February 06, 2015 by Gydion
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vv221: I can’t reproduce it: avatars on the forum are served through HTTP (unencrypted), but on the account page everything is delivered through SSL encryption, including images.

I use HTTPS-Everywhere (on Iceweasel/Firefox) with a custom rule to enforce HTTPS on www.gog.com, but nothing about images.gog.com, so I don’t think the use of this plug-in is relevant here.
Here's an interesting find. I've reinstated the secure connection for the forum, and how the threads and pages open is a mixed bag. And not only between different threads.

See the attached screenshots for this very thread - on one page the secure connection is broken, yet on another it's not.

Isn't this (at least) an indication that avatars are served in a non-consistent way?
Attachments:
The new default avatars are great. I'd even say they're a better fit for the site than the infinitely perfect identicons.
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Starmaker: The new default avatars are great. I'd even say they're a better fit for the site than the infinitely perfect identicons.
Aside from the horrific artifacting? If GOG would actually scale/export it with decent settings then I agree they are an improvement.
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HypersomniacLive: Isn't this (at least) an indication that avatars are served in a non-consistent way?
That matches my experience as well. Item 4 is far from complete though.
Post edited February 09, 2015 by Gydion
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Gydion: [...]

That matches my experience as well. Item 4 is far from complete though.
Item 4?
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HypersomniacLive: Item 4?
Post #116. Of course the account pages ought to be working already.
Post edited February 09, 2015 by Gydion
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Starmaker: The new default avatars are great. I'd even say they're a better fit for the site than the infinitely perfect identicons.
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Gydion: Aside from the horrific artifacting? If GOG would actually scale/export it with decent settings then I agree they are an improvement.
GOG does actually import high-res avatars, for example, Hypersomniac's is 2784*2719 px (yes, seriously), and the new defaults are 256*256. The compression is shit, though; the good news is that GOG can fix it relatively easily and rescale the originals on their own, without the need for users to reupload.
It's now possible to log into the CDPR forums with a GOG account... and get a database error if you try to view forum pages. Hopefully just a temporary transition glitch.

Edit: and login over there doesn't work in IE for me, only in Pale Moon.
Post edited March 09, 2015 by VanishedOne
Thank you GOG for the nice discount code:)

Was a lovely surprise.
Post edited March 28, 2015 by Moonbeam
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Ciris: Alright, I've talked to some people this morning - and here's the result - another dose of FAQ/frequently reported issues answers :)

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4) How about HTTPS? It doesn't work on every single page.

I've asked the devs about this one - all pages that hold any sort of sensitive data are encrypted. User requests to make EVERYTHING HTTPS are being heard, and will be implemented - it's not a simple click of one button, but it's something we do plan on doing.
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Necrothanks! I for one really appreciate any efforts on making the site entirely SSL-enabled and look forward to it.
What would be really nice ultimately, would be if each customer was simply known to the website software as an integer much in the same way it is done for user accounts in Linux/UNIX, Windows (slightly different, same general purpose), and other systems out there, and that any concept of a username is just a friendly alias that points to a particular user ID that uniquely identifies the user.

The benefit of this is that it opens up the possibility to implement user nicknames in such a way that more than one user can ultimately have the same nickname, and avoids the necessity of people essentially ending up with nicknames that make them look like burger statistics ie: skeletonbow234289 because say "skeletonbow" is already taken by someone. It also prevents someone from hijacking a particular username for themselves to prevent someone else from taking it. A userID would simply map to a single nickname, but each user could map to the same name and yet be different people much in the same way that two people can have the same name in the real world and one parent doesn't have to call their child JohnSmith234234.

An additional benefit to this is that a user could easily change their nick whenever they like if the system permits it and it would have no effect on other people using the same nicks etc. The one con to doing this is that people can try to impersonate others by changing their nick to another user's nick. I don't see that as a problem personally because there are plenty of examples of online chat forums, IRC and other places where this is permitted and mechanisms to deal with problematic users.

As an additional data point, Steam lets users change their nicknames and multiple users can have the same nickname, as well as remembering the last number of nicks someone has used.

Just a suggestion for added end user convenience/friendliness and something to ponder. I dunno about y'all, but one thing that irritates me to no end even back in 1990's but in particular in 2015 is making an account somewhere and getting a "that account name has been taken" error. Seriously... we have the technology for that to not happen! :)