dtgreene: Then again, if there are going to be quests, it helps if there are multiple ways to complete them, especially if there are interesting ways that the developer did not intend.
Well, the game itself has several endings for New Vegas, some of the characters and factions.
As for variety in quests, one example comes to mind: you can perform brain surgery on a very important character and:
- if your Medicine skill is low, your luck is low and you still decide to follow through with it, you'll probably fail (the patient dies) and then you may try to convince people (through Speech/Medicine or reputation check) that it was not your fault
- If you have a certain follower, you can "delegate" the surgery to them
- If you have enough Luck, you can still perform the surgery successfully (results same as in the last case)
- If your Repair skill is high enough, you can repair the autodoc so that it performs the surgery (results same as below)
- If your Medicine skill is high enough, you get to choose what the outcome of the surgery will be. And depending on your attitude towards this particular character, you are free to either be either their savior or slayer.