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Taken from pcgamer https://www.pcgamer.com/games/rpg/the-fallout-4-next-gen-update-announced-in-2022-will-finally-be-out-later-this-month/


The Fallout 4 next-gen update announced in 2022 will finally be out later this month

Almost in time for the Fallout TV series on Amazon.

Hot on the heels of the very good Fallout television series on Amazon, Fallout 4 is getting a bunch of new features, fixes, and content courtesy of a big "next gen" update that's set to go live on April 25.

You may recall that this update was actually announced back in 2022 as part of Bethesda's 25th anniversary celebration for Fallout, with a rollout slated for 2023. As 2023 faded into memory with no sign of the update, it was eventually pushed into 2024: We speculated at the time that Bethesda was holding it back for a release alongside the Fallout series, possibly to give Fallout 4 a Cyberpunk: Edgerunners-style sales boost, and now here we are, not quite spot on but close enough to count in my book.

The update is aimed primarily at bringing Fallout 4 to PlayStation 5 and Xbox Series X/S consoles with improved graphics and 60 fps gameplay, but it's also coming to previous-gen consoles, and yes, PC too.

The PC update will add support for widescreen and ultra-widescreen displays, update some quests, make fixes to the Creation Kit, and add a number of "stability, mods, and bug fixes," including to the Japanese and Chinese language versions of the game, which will have access to mods restored. Fallout 4 will also finally be Steam Deck verified, and it will be released on the Epic Games Store.

Also part of the update are Enclave-themed Creation Club items including new weapon and armor skins, the Tesla Cannon, Hellfire and X-02 power armor, and the heavy incinerator, and a new quest called Echoes of the Past that will challenge players to stop the Enclave from establishing a foothold in the Commonwealth. The Enclave, you'll recall, is a fascist paramilitary organization that served as the primary antagonist in Fallout 2 and also played a major role in Fallout 3, in which it suffered a major defeat at the hands of the Brotherhood of Steel.

There's also a new Makeshift Weapon Pack featuring a baseball launcher, a nail gun, and a piggy bank, and Halloween decorations for your settlement.
The Fallout 4 next-gen update will go live on April 25 on Steam, GOG, the Microsoft Store, and the Epic Games Store.
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"stability, mods, and bug fixes,"
So worse crashes, and even more baffling bugs, along with cutting out some of the community's beloved mods?
Bethesda and "Next-Gen" that's a scary thought. They butchered Skyrim with their retarded edition (still waiting for the GoG legendary classic skyrim edition btw), and no doubt Fallout 4 will be an even bigger mess. Not to mention that they will probably kill off all the classic versions in the process.
If only they'd actually integrate the unofficial patch and other engine and community fixes into the game, but knowing Bethesda they'll just break mod lists yet again with no real benefits
I hope there will be a separate patch that will bring fxes and new features without increasing system requiremwnts.
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dnovraD: "stability, mods, and bug fixes,"
So worse crashes, and even more baffling bugs, along with cutting out some of the community's beloved mods?
Yep, all that for official ultra widescreen support...
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dnovraD: "stability, mods, and bug fixes,"
So worse crashes, and even more baffling bugs, along with cutting out some of the community's beloved mods?
Affirmative.
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00063: Bethesda and "Next-Gen" that's a scary thought. They butchered Skyrim with their retarded edition (still waiting for the GoG legendary classic skyrim edition btw), and no doubt Fallout 4 will be an even bigger mess. Not to mention that they will probably kill off all the classic versions in the process.
Yes, and it's for the better to back up the existing offline installer files. I doubt they will add a second "hi-res" pack, but who knows.
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KetobaK: Yep, all that for official ultra widescreen support...
Me, sitting here in 2024 with a 16:9 1080p screen...

Can't we just have 240 hz?
Maybe they'll fix the super-slow loading times on SSDs then. There are workarounds, but tend to make the game crash pretty consistently every ~2 hours.
So they're going to release a patch that will inevitably break all mods... one day before the massive Fallout London mod is set to launch,
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P-E-S: Maybe they'll fix the super-slow loading times on SSDs then. There are workarounds, but tend to make the game crash pretty consistently every ~2 hours.
It is surprising to learn of the predictable crashes that you had experienced.

I am using the High FPS Physics Fix (with a few configuration file options altered from their default values), and it had rectified all of the aforementioned issues (and more), which I find remarkable, as I play the game through Wine (with DXVK).
Post edited April 12, 2024 by Palestine
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KetobaK: Yep, all that for official ultra widescreen support...
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dnovraD: Me, sitting here in 2024 with a 16:9 1080p screen...

Can't we just have 240 hz?
I'm gaming at 1440p with 165Hz. I'm thinking about switching back to 1080p because most games are so poorly optimized that they can barely reach those fps. Unless maybe I get 4090 or something, which is not worth spending all that money just to get little better FPS.
Post edited April 12, 2024 by Syphon72
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P-E-S: Maybe they'll fix the super-slow loading times on SSDs then. There are workarounds, but tend to make the game crash pretty consistently every ~2 hours.
Oh, you mean that same slow memory leak that's been there since before Skyrim?
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P-E-S: Maybe they'll fix the super-slow loading times on SSDs then. There are workarounds, but tend to make the game crash pretty consistently every ~2 hours.
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dnovraD: Oh, you mean that same slow memory leak that's been there since before Skyrim?
Yeah, I'm pretty sure that's what's causing it. Loading times with a fix are down to seconds versus ridiculous 1.5 minutes (at times for the tiniest of rooms) or longer, but on the downside it drastically speeds up the point where the game crashes. I still want to know what geniuses thought it was a good idea to tie loading times to a game's framerate. That still doesn't explain how abysmally slow loading can be in comparison to Skyrim - increased asset quality notwithstanding - on the very same SSD; hell, if anything it may have loaded faster on an HDD when I first played it. I still think it's a weird kind of bug that never got fixed because none of Beth's prior games exhibit such behavior.
Post edited April 12, 2024 by P-E-S