Posted March 19, 2015
No, of course not, WHO would?!? Games are GREAT as stress relief mechanism, or digital fantasy "what if" experimentation. Also, people who actually ask for games to be censor-free, usually and actually LIKE the in-game "unethical" stuff, be it gore, bad language, suggestive themes, or the worst "Crime" of all when present in games, especially...
Games are like alcohol; you are into them because they help you relax, relieve stress and give you the *strictly digital* choice to "indulge" in things IN-GAME, that you normally and pragmatically CANNOT "enjoy" in real life. Either because they are illegal, or destructive (for others and/or self).
When sometimes something is TOO unethical (clearly from my OWN viewpoint strictly), i simply choose the in-game route/consequences. That applies only in games that allow you the freedom of choice, that is, like in Vampire Bloodlines or the Witcher series. And let's talk examples here. In bloodlines, i NEVER sent the drug smoking, club girl down into the hospital basement, to have her killed by Vandal by draining all of her blood, putting it in bags and selling it underground. Instead of taking offense for that scene being in the game, i simply chose NOT to let it happen. The choice itself is in the game, as it SHOULD, and for such choices to be present, especially under the scope of moral dilemma, is actually pretty good. Avoiding something doesn't solve anything; on the contrary, banning something only LURES people to actually do it, try it, or even worse, to "dare it" out.
Games are like alcohol; you are into them because they help you relax, relieve stress and give you the *strictly digital* choice to "indulge" in things IN-GAME, that you normally and pragmatically CANNOT "enjoy" in real life. Either because they are illegal, or destructive (for others and/or self).
When sometimes something is TOO unethical (clearly from my OWN viewpoint strictly), i simply choose the in-game route/consequences. That applies only in games that allow you the freedom of choice, that is, like in Vampire Bloodlines or the Witcher series. And let's talk examples here. In bloodlines, i NEVER sent the drug smoking, club girl down into the hospital basement, to have her killed by Vandal by draining all of her blood, putting it in bags and selling it underground. Instead of taking offense for that scene being in the game, i simply chose NOT to let it happen. The choice itself is in the game, as it SHOULD, and for such choices to be present, especially under the scope of moral dilemma, is actually pretty good. Avoiding something doesn't solve anything; on the contrary, banning something only LURES people to actually do it, try it, or even worse, to "dare it" out.
Post edited March 19, 2015 by KiNgBrAdLeY7