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No, of course not, WHO would?!? Games are GREAT as stress relief mechanism, or digital fantasy "what if" experimentation. Also, people who actually ask for games to be censor-free, usually and actually LIKE the in-game "unethical" stuff, be it gore, bad language, suggestive themes, or the worst "Crime" of all when present in games, especially...

Games are like alcohol; you are into them because they help you relax, relieve stress and give you the *strictly digital* choice to "indulge" in things IN-GAME, that you normally and pragmatically CANNOT "enjoy" in real life. Either because they are illegal, or destructive (for others and/or self).

When sometimes something is TOO unethical (clearly from my OWN viewpoint strictly), i simply choose the in-game route/consequences. That applies only in games that allow you the freedom of choice, that is, like in Vampire Bloodlines or the Witcher series. And let's talk examples here. In bloodlines, i NEVER sent the drug smoking, club girl down into the hospital basement, to have her killed by Vandal by draining all of her blood, putting it in bags and selling it underground. Instead of taking offense for that scene being in the game, i simply chose NOT to let it happen. The choice itself is in the game, as it SHOULD, and for such choices to be present, especially under the scope of moral dilemma, is actually pretty good. Avoiding something doesn't solve anything; on the contrary, banning something only LURES people to actually do it, try it, or even worse, to "dare it" out.
Post edited March 19, 2015 by KiNgBrAdLeY7
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Sanjuro: 2 words: "No Russian".
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Elmofongo: Its suppose to show the dark and morally grey side of espionage :P
*shrug* Of course. Nothing to see there, let's move on. *Now expecting to see a game with spies infiltrated into Al-Qaeda and ISIS killing civilians for a greater cause*.
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Elmofongo: Its suppose to show the dark and morally grey side of espionage :P
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Sanjuro: *shrug* Of course. Nothing to see there, let's move on. *Now expecting to see a game with spies infiltrated into Al-Qaeda and ISIS killing civilians for a greater cause*.
Disguised like this:

https://www.youtube.com/watch?v=DIlG9aSMCpg
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muttly13: Funny that your example of a Vietnamese developer making a game about Vietnamese doesnt register on your "Tired of Viet-centrism Meter".
If Vietnam had a big gaming industry games about Vietnamese would get tiresome quickly as well.
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realkman666: The American viewpoint is very fragmented. Argentinians and Canadians don't see the world the same way, for example. And I'm sure you Hollanders don't think like the Germans.
true - the US is so dominant a factor, that when the word American is used the first thing that comes to mind is the United States. I should have said US-centredness instead of 'Americanism'. Nicaragua is America too, and Mexico, Equador and of course you lumberjackers up there are OK too.
Post edited March 19, 2015 by DubConqueror
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Sanjuro: *shrug* Of course. Nothing to see there, let's move on. *Now expecting to see a game with spies infiltrated into Al-Qaeda and ISIS killing civilians for a greater cause*.
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Elmofongo: Disguised like this:

https://www.youtube.com/watch?v=DIlG9aSMCpg
OK, I don't know where you found this, but it's hillarious. :-D
Was a bit put off by Trevor torturing people in GTA 5, mainly because Trevor overall is a good (if twisted) character. Having him hammer nails into someone's hands was a bit much for me considering he was portrayed as a heroic character. But then I realized I was just playing a video game and momentarily turned off my moral-meter.

And about 90% of the dialogue and action choices in TellTale Walking Dead games. But then I finally realized that the writing team are simply trolling all of us. It's the only possible explanation. No one in real life would do or say things so monumentally stupid, ill advised, and lacking in moral substance... all while zombies are trying to eat everyone. It's comical in its absurdity, and if human beings actually did and said those things while in the middle of a zombie holocaust, the sooner they eat the last living man, all the better.
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DubConqueror: Fidel Castro, though not democratic, is the one who ousted the dictator Batista, divided wealth more justly among the people and would have led it's country in to prosperity where it not but for the embargo by the US.
I know a few Cuban ex-pats who would like to discuss this with you. Loudly.
Yes, definitely.
The first time I realised I was indeed sensitive in regard to unethical -rather outright bad/evil- behavior in videogames was while I was playing Fallout 3 three years ago. (spoilers follow)
It was at a point when I (as the protagonist) had to go save "my" father and I found him some kind of weird VR machine with some other people. I entered too and found myself in a village that looked like it was from the 50s. After a while, the evil guy that controlled the VR machine showed up as evil girl and told me that if I wanted to save "my" father I had to do some stuff he'd order me. He ordered me first to torment some random boy. I did-what else would I do?-but not without feeling very uneasy. Then he ordered me to do some evil prank or something (don't recall what it was anymore, being traumatised with the whole experience and all)- I did -what else would I do?-but not without feeling very uneasy again. Then, finally, he ordered me to kill all the inhabitants of the village wearing a hockey mask and wielding a baseball bat. I did it, this time feeling outright bad and uncomfortable with myself that I did all this stuff to people who had done nothing to deserve this. Anyways, this ordeal over, the evil guy showed me "my" father, who it turns out had the form the dog of the village all along-which means he saw me doing all this evil stuff. I don't recall the father's immediate reaction, but I do recall he left me alone again very soon (probably disgusted by his son's -I played as a male- actions). I felt disgusted with the game after all that, but soldiered on just to see the ending and when I saw the ending had me getting sacrificed for the sake of the Wasteland (which I didn't feel like doing-I didn't want to sacrifice myself for a bunch of assholes!), I dumped the retail box with the DVD in some box in my house and haven't seen it again since. As a matter of fact I still hate this game so much, that if an event like those that happen in the USA, of the burn-evil-games type happened, I'd definitely take that one to get burned!
What's worse was that I found out reading a walkthrough a while later that if I touched some objects in a specific order, I'd avoid having to kill the innocent people myself-they'd get killed by Chinese soldiers, who'd show up suddenly... Which means these people would still die...
Other people who have played Fallout 3 may think this wasn't a big deal, but to me it was. Because even though the people were just a bunch of pixels, this whole experience made me think about myself a lot. I thought what if some terrorist kidnapped my own father and told me if I wanted my father free I'd have to kill some innocent people, what would I do? I'd kill the civilians so that my father survived or I'd refuse and my father would die, and maybe the civilians would still die anyways? And if I did the former how would my father react to that?
I didn't like all these hard ethical questions and this experience changed my perception on videogames-most of them are good but some of them can definitely be a thing of the devil (in this the religious people talking about the subject are right-a game has definitely the potential to be a devilish thing, and Fallout 3 is the proof of that to me). Most games fortunately aren't satanic though, and maybe that's why I prefer lighthearted humourous games nowadays-they don't have as much the potential to be satanic.
Anyways, that was my story on evil games. Funny thing is though I was upset with this thing in Fallout 3, I didn't mind GTA having lawless actions and scenes that much-maybe because GTA is more tongue-in-cheek and innocent people don't really die unless I (as the protagonist) decide to roll them over with the car or something (and I seldom do that on GTA-I kill only in missions and thus the guys killed are bad guys mostly). So maybe the lack of choice was of importance too-'cause if had the choice I wouldn't kill them-but then I also had the choice to drop the game before killing the innocent people... Oh well...
I tend to get more upset over being forced to sneak around when I could apply nonlethal methods.
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muttly13: Funny that your example of a Vietnamese developer making a game about Vietnamese doesnt register on your "Tired of Viet-centrism Meter".
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DubConqueror: If Vietnam had a big gaming industry games about Vietnamese would get tiresome quickly as well.
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realkman666: The American viewpoint is very fragmented. Argentinians and Canadians don't see the world the same way, for example. And I'm sure you Hollanders don't think like the Germans.
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DubConqueror: true - the US is so dominant a factor, that when the word American is used the first thing that comes to mind is the United States. I should have said US-centredness instead of 'Americanism'. Nicaragua is America too, and Mexico, Equador and of course you lumberjackers up there are OK too.
But did you see what I did there? ;)
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Elmofongo: Disguised like this:

https://www.youtube.com/watch?v=DIlG9aSMCpg
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Sanjuro: OK, I don't know where you found this, but it's hillarious. :-D
You never watched Team America from the creators of South Park?
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Cyraxpt: No but i hate when the game judges me for my actions, why should i get a bad ending just because i decided not to spare the guy that betrayed me?
I have no problem with that. In real life, ethical choices also sometimes have bad consequences, there is no immanent good-guy-wins justice. I'm okay with "losing" in such circumstances (especially, in a game, if "losing" just means having the sad ending, not always less interesting or cool, narratively, as the "happy end").

I also have no problem with playing evil roles as long as I feel that the game developpers know it is evil (pirates, gta gangsters, smersh assassins, carmageddon psychos, jaws man-eaters, etc). Self-righteous flag-waving killers, in game, don't have much of my sympathy, so, I do stay away of propaganda war games. And yeah, the OP's fidel castro exemple would have been met by a "haha fuck you" deinstall on my end, unless the narrative does present your role as morally blurry.

As for games I've quit, it's less because of moral stances than for unsolved dilemmas (sometimes unsolved because the developers didn't see it as a moral dilemma, so didn't offer an specific set of answers to that, and I get stuck in roleplaying vertigo). Main exemple, often mentionned : what to do with my caged rabbit in "Arcanum", especially upon meeting the true animal. No solution was provided (keep the cage forever or drop it still locked in the wilderness), so, deadend.

But yeah, in general, I don't like the feeling of having fun "with" creeps, the feel of being endorsed or endorsing underlying creepy-ideologies-for-real. This sour taste makes me leave.
Post edited March 19, 2015 by Telika
What I disliked about Spec Ops: The Line is how it tries to actively encourage you to do bad stuff, by even saying stuff like "go on, it's not real anyway", only to later tell you how bad you were for doing it.
I am fine if it explores how the mind of that particular person in game, even if it is not likeable person, but I found it quite ruined by this encouraging you to not make anything of it only to slam you for it later even if one tried to avoid it as much as possible.
So I was kind of upset by the game forcing the unethical behaviour on me.
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Treasure: Other people who have played Fallout 3 may think this wasn't a big deal, but to me it was. Because even though the people were just a bunch of pixels, this whole experience made me think about myself a lot. I thought what if some terrorist kidnapped my own father and told me if I wanted my father free I'd have to kill some innocent people, what would I do? I'd kill the civilians so that my father survived or I'd refuse and my father would die, and maybe the civilians would still die anyways? And if I did the former how would my father react to that?
I didn't like all these hard ethical questions and this experience changed my perception on videogames-most of them are good but some of them can definitely be a thing of the devil
Soo... A game makes you think on yourself and your own morality and for that you mark it "a thing of the devil" and want to "take it to get burned"? Holy shit man, yours would be one of the stories I would use as an example as to how can a videogame positively influence development of person's character trough making him think on hard subjects. I mean, that's a massive achievement for a piece of art, and especially for games which still fight for their rightful place amongst other media.
Post edited March 19, 2015 by Fenixp
I didn't like how Tomb Raider turned into a psycho killer game after the first part. Walking through a city and shooting humans was already annoying in part 2 but in TR3 beat it by far: You break into a museum, shoot the guards to steal something, break into a military base and kill to steal their property, invade the home of natives and shoot them to get another part you want.