jamyskis: I find one of the strongest artistic assets that gaming has is its ability to challenge our reactions to a given situation. Film and literature are linear narratives and only enable a specific decision to be analysed and discussed, but gaming goes one step further - it enables first-person analysis of the decision-making process.
Some of those games may explore unethical behaviour, and indeed, many games might not offer a viable alternative within those gaming environments.
I do agree that the analysis of war situations in gaming has been rather lacking. While games like Hearts of Iron do help us to understand the mindsets of political leaders and why they took certain decisions, we've never seen a decent exploration of the mindset of a soldier. The closest that we've seen is Spec Ops: The Line - everything else focuses on military victory as opposed to the reasons for fighting.
I'd love to see a shooter where ethical objections play a role in the action - for example through storylines that branch out depending on whether you choose to act diplomatically (the hard route that pays dividends later) or using physical force (the easy route that turns out later to not be such a good choice).
An insightful reply. Indeed art is seen as something that can shock, create emotions and makes you think, but I've never had that kind of emotional reaction to a painting and only slightly with books. But as video games are also seen as a form of art, this is indeed a way to view what's happening: a piece of art creating a reaction by going against the grid of what we assume.
BTW, I've only just started the game (and have to restart again, as when I died the game crashed and hadn't created a save yet), so I wasn't aware yet that the Castro figure is a double.