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No but i hate when the game judges me for my actions, why should i get a bad ending just because i decided not to spare the guy that betrayed me?
Morally upset? Never. Upset by character/plot stupidity? Oh boy...
Post edited March 19, 2015 by Grargar
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apehater: um.. well i get actually upset by ETHICAL behaviour games force me to!
That's because ethics are relative. A Klingon follows different ethics than a Ferengi.
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apehater: um.. well i get actually upset by ETHICAL behaviour games force me to!
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toxicTom: That's because ethics are relative. A Klingon follows different ethics than a Ferengi.
i admit it.

but i meant it that way:

for example the town entrance guards in gothic 2 at the beginning are immortal, the can't get killed. that way you're limited in your possibilities to enter the town.
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apehater: i admit it.

but i meant it that way:

for example the town entrance guards in gothic 2 at the beginning are immortal, the can't get killed. that way you're limited in your possibilities to enter the town.
They really can't be killed? Or you're just too weak in the beginning? I've never tried to kill them, since when you start, most of the things and people are a lot stronger than you.
I'm only upset when it's my choice. I don't mind hitting pedestrians in Carmageddon (which you have to do) but I hate screwing people over in KOTOR which is totally optional.

Go figure.
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DubConqueror: 1. do you ever get morally upset by things a game forces you to do?

2. do you get upset in so many fps games it's only stories of Americans you get to play?
1 - No. If it was that bad for me in the game I would choose not to do it. Rare is the game that forces you to the diabolical. And even in cases were it does, personally I wouldnt feel to bad for the pixels I mistreated.

2 - I find this mildly ridiculous. Yes, mostly because I am an American, but in part because it has nothing to do with Americans. Designers choose to design to whomever they think will buy the most followed by what they are most familiar with. Funny that your example of a Vietnamese developer making a game about Vietnamese doesnt register on your "Tired of Viet-centrism Meter".
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apehater: i admit it.

but i meant it that way:

for example the town entrance guards in gothic 2 at the beginning are immortal, the can't get killed. that way you're limited in your possibilities to enter the town.
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toxicTom: They really can't be killed? Or you're just too weak in the beginning? I've never tried to kill them, since when you start, most of the things and people are a lot stronger than you.
there are ways (can pm you and explain in german), without cheating, to see that they don't lose hp. you don't need to be strong and on high level.
I'm trying to think of an instance but I don't think I can. I thought the OP was going to bring up the airport massacre since that got a lot of talk when it first came out.

The only thing I can think of, in a general sense, is if a game made me harm an innocent animal for some reason. Wait, no, I can't even say that, because I don't think twice about taking out the flying rats in GTA IV.
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Sanjuro: 2 words: "No Russian".
Its suppose to show the dark and morally grey side of espionage :P
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DieRuhe: I'm trying to think of an instance but I don't think I can. I thought the OP was going to bring up the airport massacre since that got a lot of talk when it first came out.

The only thing I can think of, in a general sense, is if a game made me harm an innocent animal for some reason. Wait, no, I can't even say that, because I don't think twice about taking out the flying rats in GTA IV.
The only animals I know in GTA 4 is Birds.

San Andreas had Jellyfish, Sea Turtles, and Dolphins in the seas.
Post edited March 19, 2015 by Elmofongo
The American viewpoint is very fragmented. Argentinians and Canadians don't see the world the same way, for example. And I'm sure you Hollanders don't think like the Germans.
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jamyskis: I find one of the strongest artistic assets that gaming has is its ability to challenge our reactions to a given situation. Film and literature are linear narratives and only enable a specific decision to be analysed and discussed, but gaming goes one step further - it enables first-person analysis of the decision-making process.

Some of those games may explore unethical behaviour, and indeed, many games might not offer a viable alternative within those gaming environments.

I do agree that the analysis of war situations in gaming has been rather lacking. While games like Hearts of Iron do help us to understand the mindsets of political leaders and why they took certain decisions, we've never seen a decent exploration of the mindset of a soldier. The closest that we've seen is Spec Ops: The Line - everything else focuses on military victory as opposed to the reasons for fighting.

I'd love to see a shooter where ethical objections play a role in the action - for example through storylines that branch out depending on whether you choose to act diplomatically (the hard route that pays dividends later) or using physical force (the easy route that turns out later to not be such a good choice).
An insightful reply. Indeed art is seen as something that can shock, create emotions and makes you think, but I've never had that kind of emotional reaction to a painting and only slightly with books. But as video games are also seen as a form of art, this is indeed a way to view what's happening: a piece of art creating a reaction by going against the grid of what we assume.

BTW, I've only just started the game (and have to restart again, as when I died the game crashed and hadn't created a save yet), so I wasn't aware yet that the Castro figure is a double.
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apehater: there are ways (can pm you and explain in german), without cheating, to see that they don't lose hp. you don't need to be strong and on high level.
I believe you. It's a silly decision then. It should be possible to defeat them, however unlikely and even if it turn the town against you (choice and consequences...).
Post edited March 19, 2015 by toxicTom
I am not squeamish enough to get upset over some choices that the game forces you make. It's just a game.

The only time I get annoyed with games is when the game forces you to jump over goombas, eat raw mushrooms, fight and kill a dragon.....only to save a princess who will eventually friendzone you anyway.

I wish games had more of this below

https://www.youtube.com/watch?v=1yZ88YYnnwo
Post edited March 19, 2015 by sasuke12
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tinyE: I'm only upset when it's my choice. I don't mind hitting pedestrians in Carmageddon (which you have to do) but I hate screwing people over in KOTOR which is totally optional.

Go figure.
Screwing over is never fun, but slaughtering is quite fun in KOTOR. :D