karnak1: ...
I don't know how old you are. I've been playing videogames for more than 35 years. And I've followed the industry almost since its beginnings.
And even though we had far less videogames when I was a kid (and we had plenty of crap as well) I can assure that at least 70% of new releases were playable or rather enjoyable.
No internet then. No way to upload patches. No early access.
Or your game was solid and 100% playable from the beggining or it was "Game Over" for the dev.
But I won't comment anymore on such things. Being an old guy has taught me that Time is the ultimate judge.
I suspect that the videogame industry is quickly heading for a videogame crash, similar to the one in 1983.
I'm not that young either and probably can look back to 30 years of video game playing. I immensely enjoyed video games in the 90s and early 00s but still there were thousands of games coming out each year back then and I did not play them all, nor did I like all that I played. There is a filtering effect. Not many talk about the flops of 10 years ago.
The programming and artistic tools and frameworks have improved a lot, the hardware capabilities have improved a lot. Just reprogramming the games from back then would require only a fraction of the effort now (I guess).
At the same time, the market has increased (with mobile platforms literally making billions of customers available) and distribution of video games as digital content is much cheaper than shipping physical media.
These are all factors that could contribute positively towards general quality of video games.
While I do not disagree with your estimation of the current video game quality, I just wonder what the reasons might be? May be saturation of the market, customers not willing to spent money on quality, creative crisis of the developers, collective management failure (big), too high expectations or something else.