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KingofGnG: Give me my DVD-based (or better still BD-based) games back
Most of my DVD-based and CD-ROM-based games don't work because they have SecuROM DRM or Safedisc DRM or such integrated into them, and Microsoft disabled those DRMs from operating on Windows 10. So those disc-based games are useless now.
Post edited December 05, 2018 by Ancient-Red-Dragon
I'm kind of like, "SHIT", considering I have a huge Steam collection and if Steam goes bye bye...
I remember a few years ago, fondly [sarcasm], Epic and (specifically) Tim Sweeney writing off and slagging off the PC platform, saying it was a dead platform and that they would never bring the Gears of War games to PC.

Fast forward to today, and now the PC is Epic's love baby ? Forgive me while I just vomit in something nearby.

https://news.softpedia.com/news/Tim-Sweeney-Says-the-PC-Is-Dead-for-Games-80714.shtml

I know that is now 10 years-old, but it created a few years of vile, nasty, and downright toxic atmosphere across all gaming forums, and online media. I remember being a PC gamer around 2008 - 2010, and it wasn't nice. Websites constantly attacking and writing off the platform, and forums full of toxic console fanboys using this ammunition to attack anyone and everyone.
So forgive me for saying, F*** YOU, to Epic and Tim f*cking Sweeney.
I will stick to Steam, and Gog.
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Ancient-Red-Dragon: Most of my DVD-based and CD-ROM-based games don't work because they have SecuROM DRM or Safedisc DRM or such integrated into them, and Microsoft disabled those DRMs from operating on Windows 10. So those disc-based games are useless now.
Not for me: as a somewhat intelligent being, I can fuck all those DRM with cracks, "clean" executables from different versions of the games and whatnot.
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KingofGnG: Not for me: as a somewhat intelligent being, I can fuck all those DRM with cracks, "clean" executables from different versions of the games and whatnot.
Intelligence has nothing to do with being able to apply a crack to a game.
low rated
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phaolo: Valve reacted to this by lowering its revenue quota.. I wonder if Gog will have (and will be able) to adapt too.
Gog does not have the capacity to fight against this. In the medium term the store will close.

It is very easy to explain, gog will end sadly closing:

-Gog does not generate many benefits, it is a long-term bet

-If the developers sell in steam and epic store, they will no longer need to gog because those two stores will cover the majority of the market

-Gog can not lower the percentage it charges developers because it would mean losses. Gog can not charge developers 12 percent because it would have to close.

-The developers will go where the most advantageous conditions are and Gog can not offer them because it would not be profitable.

-It is the end of the No DRM, a sad end for the greed of the developers

Luckily all the games are not drm and I hope that cd project enables an offline mode to be able to conserve some characteristics of gog galaxy
Post edited December 05, 2018 by StrongSoldier
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MaxFulvus: "One way Epic plans to seduce players from other platforms is by throwing free stuff at them. The store will feature one free game every fortnight throughout 2019, funded by Epic."
26 free games?

As long as they are actually half decent that sounds like a pretty good reason to sign up to me... that's already about half to three quarters of the size of my Steam library...

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RawSteelUT: Epic needs something that's going to draw eyeballs to their service if they want it to be a player.
All they need to do is release Fortnite 2 as an exclusive (for PC anyway), I played it a little and absolutely couldn't see the fuss but it's hard to deny how successful it's been, if the only way to get whatever sequel or spin off they release next was to get it from Epic's store then they would boost their customer base considerably.
if i cant be arsed with looking up my passwords for steam, twitch and origin in order to download free games I sure as hell cant be arsed with yet another storefront. most people are lazy like me, they just want to store all their games in one place and have easy access. this possible new surge in myriad clients is going to be annoying as hell
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StrongSoldier: Gog does not have the capacity to fight against this. In the medium term the store will close.

It is very easy to explain, gog will end sadly closing:
I guess you feel the need to copypasta your unsubstantiated claims everywhere possible now?

https://www.gog.com/forum/general/gog_needs_to_strike_while_valve_is_showing_weakness/post82

Huh... a profile with a grand total of 1 game owned, too.
Post edited December 05, 2018 by Lukaszmik
You know... it helps when you post your reply in the right thread:

https://www.gog.com/forum/general/valve_announces_new_revenue_split_rules_to_attract_bigbudget_productions_too_little_too_late/post12

Otherwise somebody might get justifiably upset you are putting somebody else's words in their... quotation.

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TheGrand547: Huh, and here I thought that GOG's acquisition of new titles was a real and tangible competition to Steam already.
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chosenvault: gogs irrelevant these days, fail to see the reason for them on your argument.
Is there any specific objection to GOG's existence in your mind, or are you just generally dismissing GOG "because?" They certainly are an alternative choice for both publishers/developers and purchasers.

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fortune_p_dawg: I think you are missing the point here, in that having a bunch of smaller monopolies (at least as far as distribution rights to their own exclusive titles are concerned) is not exactly that beneficial to gamers, either.
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chosenvault: Competitions always good for customers. Even having several behemoths fighting each others thats superior to having just a single fat complacent behemoth like now
You do realize that publishers going exclusive through their own distro service is exactly the opposite of "competition?"

"Competition" is having a bunch of stores all offering a reasonably similar catalogue of games. That's competition.

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fortune_p_dawg: Well, excuse me for acknowledging realities of the market.
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chosenvault: That reality might have been true a few years ago. that aint true these days. These "realities" arent set on stone.
I notice how diligently you provided some kind of proof that Steam is no longer controlling market share large enough to dwarf every other distro service combined.

Heh.

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fortune_p_dawg: And a not-insignificant amount goes to small indie studios that allow people with a passion for gaming to make a profession out of it. Even if a lot of them fail, for various reasons.
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chosenvault: The indie darlings dont count. And yes, those getting that notsoinsignificant amount are the indie darlings. they dont represent indies as whole. theres many tiers of indies. For every indie darling hit, every johathan blow, or camposanto, theres hundreds of bedroom devs that will have to keep their dayjobs.
So.. those indie studios who, somehow, manage to succeed "do not count?" We should only shed crocodile tears over those that, for whatever reason, do fail? Although, as an aside, I know of several cases where it was truly and genuinely saddening, considering personal appeal of their game and dedication toward its development.

You certainly have a very selective approach to these matters.

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fortune_p_dawg: Based on all the comments I heard from actual game developers? Absolutely.
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chosenvault: Being or steam or having zero revenue aint an optimal or meaningful option. And thats the outcome for indies, either on steam, or wait tables. Being "better than nothing" shouldnt be the bar. Steam these days aint much diferent to the appstore or playstore when it comes to revenue for 99% devs.
I guess you never talked with somebody who self-published, or used itch.io, or GOG itself.

Just because Steam is a market necessity, it does not mean they are the only place you can viably use to publish. You know. "Competition."

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fortune_p_dawg: Visibility is a known and acknowledged issue, but even if you get a 0.001% of Steam customers, that's still a significant amount. And whether you like it or not, the overwhelming majority of PC gamers are on Steam.

There are over 1.5 million of users playing various games through Steam right now (and that's just based on top-100 list). For an indie, even a sliver of that market is absolutely worth listing on Steam.
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chosenvault: Funny you add visibitlity, as steam used to have thse "visibility rounds" available to every dev, by which they could use them after their game was released, and well out of the main page, to get new attention to it. It used to be that every round put back their game to the mainstore for several days, getting new trafic and potential customers. Every round got huge trafic spikes to the game's store page.Two years ago, they changed the rounds to be visible only to customers that had the game on their wishlist, crippling their use, as they were now only useful to games with huge wishlists. Visibility for games outside their banner "NEW GAME NOW" these days negligeble.
Well, duh? From what I heard, Steam makes more money on advertisement expenditures by publishers/developers than actual sales.

The point of getting even a tiny sliver of Steam's overall market reach is still valid, though, and very much the reason indies do publish on Steam.


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fortune_p_dawg: I'm sure you conducted a detailed statistical study to back up these comments.
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chosenvault: yes i did. For the past two years after PUBG came out, more than 50% of steams playerbase are asian PUBG players who only play PUBG are only on steam due to PUBG being steam only. used to be even higher % until fortnite took a huge chunk of that playersbase.
Right. You know that by contacting a statistically significant portion of the 50% steam player base.

Never mind that PUGB player count is nowhere near 50% of Steams' player count in the first place as you claim.

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fortune_p_dawg: Because I'm looking at current breakdown of players, and the "play the other games on top 100 list" is a pretty damn high percentage. Yes, the three most played titles are Dota, CS, and PUBG, but that does not mean people mainly playing that are not potential customers, either.
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chosenvault: Most of those players will only play those games and thats it. Do agree with that you mentioned about the top most played games.
Can I borrow that crystal ball or whatever it is that gives you such immediate and decisive insight into spending habits of hundreds of thousands of gamers? I know a bunch of people who'd pay big bucks for similar information.

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chosenvault: They havent changed in years. The 99% are playing the exact games and have been for close to five years now. And those games are more like a lifestyle to those players, much like fortnite, whuch i bet most of their players stick to fortnite only. Steam's fates to become a graveyard of Valve games, indie games without marketing budgets, asset flips, youtuber bait, simulator games, and shoddy shovelware from russian devs.
Yes, because it's not like Steam releases some of the most anticipated titles along. Or the odd "indie darling" title hitting it big.

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chosenvault: They are trying to design new methods to play games diferently, unlike the boring "cram a video card on a plastic case" strategy which the competitors have been doing. And should i add, the competitors have copied them more than a few times.
Enjoy your mobile gaming. I'd rather stick with the more challenging, and complex, PC games.
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Lukaszmik: You know... it helps when you post your reply in the right thread:

https://www.gog.com/forum/general/valve_announces_new_revenue_split_rules_to_attract_bigbudget_productions_too_little_too_late/post12

Otherwise somebody might get justifiably upset you are putting somebody else's words in their... quotation.

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chosenvault: gogs irrelevant these days, fail to see the reason for them on your argument.
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Lukaszmik: Is there any specific objection to GOG's existence in your mind, or are you just generally dismissing GOG "because?" They certainly are an alternative choice for both publishers/developers and purchasers.

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chosenvault: Competitions always good for customers. Even having several behemoths fighting each others thats superior to having just a single fat complacent behemoth like now
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Lukaszmik: You do realize that publishers going exclusive through their own distro service is exactly the opposite of "competition?"

"Competition" is having a bunch of stores all offering a reasonably similar catalogue of games. That's competition.

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chosenvault: That reality might have been true a few years ago. that aint true these days. These "realities" arent set on stone.
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Lukaszmik: I notice how diligently you provided some kind of proof that Steam is no longer controlling market share large enough to dwarf every other distro service combined.

Heh.

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chosenvault: The indie darlings dont count. And yes, those getting that notsoinsignificant amount are the indie darlings. they dont represent indies as whole. theres many tiers of indies. For every indie darling hit, every johathan blow, or camposanto, theres hundreds of bedroom devs that will have to keep their dayjobs.
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Lukaszmik: So.. those indie studios who, somehow, manage to succeed "do not count?" We should only shed crocodile tears over those that, for whatever reason, do fail? Although, as an aside, I know of several cases where it was truly and genuinely saddening, considering personal appeal of their game and dedication toward its development.

You certainly have a very selective approach to these matters.

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chosenvault: Being or steam or having zero revenue aint an optimal or meaningful option. And thats the outcome for indies, either on steam, or wait tables. Being "better than nothing" shouldnt be the bar. Steam these days aint much diferent to the appstore or playstore when it comes to revenue for 99% devs.
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Lukaszmik: I guess you never talked with somebody who self-published, or used itch.io, or GOG itself.

Just because Steam is a market necessity, it does not mean they are the only place you can viably use to publish. You know. "Competition."

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chosenvault: Funny you add visibitlity, as steam used to have thse "visibility rounds" available to every dev, by which they could use them after their game was released, and well out of the main page, to get new attention to it. It used to be that every round put back their game to the mainstore for several days, getting new trafic and potential customers. Every round got huge trafic spikes to the game's store page.Two years ago, they changed the rounds to be visible only to customers that had the game on their wishlist, crippling their use, as they were now only useful to games with huge wishlists. Visibility for games outside their banner "NEW GAME NOW" these days negligeble.
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Lukaszmik: Well, duh? From what I heard, Steam makes more money on advertisement expenditures by publishers/developers than actual sales.

The point of getting even a tiny sliver of Steam's overall market reach is still valid, though, and very much the reason indies do publish on Steam.

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chosenvault: yes i did. For the past two years after PUBG came out, more than 50% of steams playerbase are asian PUBG players who only play PUBG are only on steam due to PUBG being steam only. used to be even higher % until fortnite took a huge chunk of that playersbase.
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Lukaszmik: Right. You know that by contacting a statistically significant portion of the 50% steam player base.

Never mind that PUGB player count is nowhere near 50% of Steams' player count in the first place as you claim.

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chosenvault: Most of those players will only play those games and thats it. Do agree with that you mentioned about the top most played games.
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Lukaszmik: Can I borrow that crystal ball or whatever it is that gives you such immediate and decisive insight into spending habits of hundreds of thousands of gamers? I know a bunch of people who'd pay big bucks for similar information.

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chosenvault: They havent changed in years. The 99% are playing the exact games and have been for close to five years now. And those games are more like a lifestyle to those players, much like fortnite, whuch i bet most of their players stick to fortnite only. Steam's fates to become a graveyard of Valve games, indie games without marketing budgets, asset flips, youtuber bait, simulator games, and shoddy shovelware from russian devs.
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Lukaszmik: Yes, because it's not like Steam releases some of the most anticipated titles along. Or the odd "indie darling" title hitting it big.

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chosenvault: They are trying to design new methods to play games diferently, unlike the boring "cram a video card on a plastic case" strategy which the competitors have been doing. And should i add, the competitors have copied them more than a few times.
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Lukaszmik: Enjoy your mobile gaming. I'd rather stick with the more challenging, and complex, PC games.
i hate mobile games too
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Lifthrasil: Will this come with a mandatory client? I know they said they will not require DRM, but requiring a proprietary client would be a dealbreaker for me too.

But if they offer truly DRM-free games that I can download directly through the browser or a downloader of my choice, then I'll check that store out.
From the article:
Buyers will be able to access it either online or through the Epic Games launcher to purchase games, but everything else will be handled through the proprietary application.
So it seems it will work much like Steam and most other modern online game stores/services.
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Lifthrasil: Will this come with a mandatory client? I know they said they will not require DRM, but requiring a proprietary client would be a dealbreaker for me too.

But if they offer truly DRM-free games that I can download directly through the browser or a downloader of my choice, then I'll check that store out.
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HunchBluntley: From the article:

Buyers will be able to access it either online or through the Epic Games launcher to purchase games, but everything else will be handled through the proprietary application.
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HunchBluntley: So it seems it will work much like Steam and most other modern online game stores/services.
It says either or.... so it could be like GoG. It's non-specific. The client may be optional, but I'm not holding my breath on that one.
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RawSteelUT: Not sure why this is being made into such a HUGE DEAL (tm). Epic, like Valve, doesn't really seem to make games much anymore. They've not done anything other than Fortnite in a VERY long time, and all signs point to that continuing for the long haul. When Steam started up, it was on the back of Half-Life 2, and Valve made a few other games before finally getting fat and happy off Steam's self-perpetuating success.

Epic needs something that's going to draw eyeballs to their service if they want it to be a player.
The huge deal is not the fact that they're launching their own store, but that they'll be taking less than half of what Steam (and thus most other major online stores, including GOG) have been in terms of the percentage of sales revenue; this is huge more for devs than for customers.
In theory it should be a positive thing that there are more store fronts, competition tends to be better for the consumer. But this is the same as with Netflix, the more fragmented the supply of IPs get, the worse for the customer who wants to stick with one store front/streaming service.

It will suck so hard being forced to use X amounts of different clients to access all the purchased games.
Post edited December 05, 2018 by user deleted