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neumi5694: You should redownload it then. For me the file worked without problems (using WinRAR6).
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InSaintMonoxide: That was my first idea too. I downloaded it a total of 4 times successfully, and i always encountered the same issue. My WinRAR version might be old, but extracting was only the first step. After using 7zip to extract the files, the installation did not work either.
Try a download manager like JDownloader.

Old WinRAR versions (or other unpackers) are only a problem if your version is antique. About 10 years ago a new RAR format was established, WinRAR4 or older (and orther unpackers from that time) can't read it.
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InSaintMonoxide: That was my first idea too. I downloaded it a total of 4 times successfully, and i always encountered the same issue. My WinRAR version might be old, but extracting was only the first step. After using 7zip to extract the files, the installation did not work either.
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csanjuro: your PC is cursed then
It turns out you were right. I tried installing it on another PC and it worked fine.

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InSaintMonoxide: That was my first idea too. I downloaded it a total of 4 times successfully, and i always encountered the same issue. My WinRAR version might be old, but extracting was only the first step. After using 7zip to extract the files, the installation did not work either.
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neumi5694: Try a download manager like JDownloader.

Old WinRAR versions (or other unpackers) are only a problem if your version is antique. About 10 years ago a new RAR format was established, WinRAR4 or older (and orther unpackers from that time) can't read it.
I don't know what JDownloader is or how it works. Fortunately though, i was able to get the game running on another PC (it was the same "corrupted" archive as before. I didn't re-download it). Thanks for the help though!!

I like the gameplay a lot, but it only working with a controller is a problem for me. I have to use the terrible D-Pad of my Xbox 360 controller to walk around. I hope there will be keyboard support eventually.
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InSaintMonoxide: I don't know what JDownloader is or how it works. Fortunately though, i was able to get the game running on another PC (it was the same "corrupted" archive as before. I didn't re-download it). Thanks for the help though!!
Glad you got it working

JFI:
JDownloader is a download manager based on Java.
https://jdownloader.org/

You paste the link, start download. the end.
It supports many download sites and protects from third party scripts or malware embedded in the download sites.
Hello everybody!

Taking advantage of the topic, for those interested, there is another fan game of Double Dragon on the OpenBOR engine, which can be downloaded here: https://www.chronocrash.com/forum/threads/double-dragon-reloaded-alternate-updated-version.3307 /

Registration (free) is required to be able to download.
The forum is the birthplace of OpenBOR!

Enjoy and good games!
InSaintMonoxide
I like the gameplay a lot, but it only working with a controller is a problem for me. I have to use the terrible D-Pad of my Xbox 360 controller to walk around. I hope there will be keyboard support eventually.
Double Dragon Reloaded - Alternate supports keyboard and gamepad button remapping. =D
Post edited December 03, 2022 by SilentMRG
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SilentMRG: Hello everybody!

Taking advantage of the topic, for those interested, there is another fan game of Double Dragon on the OpenBOR engine, which can be downloaded here: https://www.chronocrash.com/forum/threads/double-dragon-reloaded-alternate-updated-version.3307 /

Registration (free) is required to be able to download.
The forum is the birthplace of OpenBOR!

Enjoy and good games!

InSaintMonoxide
I like the gameplay a lot, but it only working with a controller is a problem for me. I have to use the terrible D-Pad of my Xbox 360 controller to walk around. I hope there will be keyboard support eventually.
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SilentMRG: Double Dragon Reloaded - Alternate supports keyboard and gamepad button remapping. =D
Excellent! OpenBOR games tend to be highly customizable regarding visual options and key mapping!
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InSaintMonoxide: Excellent! OpenBOR games tend to be highly customizable regarding visual options and key mapping!
Enjoy and browse the forum... There are many good games to be discovered!

As for the OpenBOR engine, in my humble opinion it deserves more love and attention from the commercial game developer community.

OpenBOR is a free and open source engine! And it offers countless possibilities for skilled developers full of creative power.

Not everything in this life is Unity... This is an advice for all developers of commercial games!
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InSaintMonoxide: Excellent! OpenBOR games tend to be highly customizable regarding visual options and key mapping!
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SilentMRG: Enjoy and browse the forum... There are many good games to be discovered!

As for the OpenBOR engine, in my humble opinion it deserves more love and attention from the commercial game developer community.

OpenBOR is a free and open source engine! And it offers countless possibilities for skilled developers full of creative power.

Not everything in this life is Unity... This is an advice for all developers of commercial games!
I don't even know any commercial games running on OpenBOR apart from "Bloody Paws Unleashed". It really is a shame because beyond it working really well it tends to have many perks for players which are often times overlooked by developers (like key remapping, which can unfortunately not be taken for granted. Final Vendetta is especially bad with this by forcing an action button to be mapped to "z", which only works well with an international keyboard layout).
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InSaintMonoxide: I don't even know any commercial games running on OpenBOR apart from "Bloody Paws Unleashed". It really is a shame because beyond it working really well it tends to have many perks for players which are often times overlooked by developers (like key remapping, which can unfortunately not be taken for granted. Final Vendetta is especially bad with this by forcing an action button to be mapped to "z", which only works well with an international keyboard layout).
There is another commercial game on OpenBOR: Balacera Brothers. It is from the same creator of Bloody Paws Unleashed: Merso Entertainment/ Merso X Games.

The game style of BB (Balacera Brothers) is Run and gun. Something remarkable, because OpenBOR is more oriented to Beat 'em up and Hack and slash.

Yes, I agree, the Unity engine does some strange things with games, the fact that it doesn't allow free remapping is one of those strange decisions by the engine developers, plus the engine prioritizes high resolutions, often unnecessarily, and also the fact of using DirectX 11/OpenGL 4.0 type backend in 2D games (just to exemplify), simply, I don't understand these decisions.

Anyway, OpenBOR accepts any resolution and any Gamepad and remapping is totally free.

The backend used in OpenBOR is OpenGL (whichever version you have on your PC) and if my memory serves correctly, it also uses SDL. This makes running games compatible with almost all hardware, and friendly, as they don't make your machine almost explode in a mere 2D game. XD

If Final Vendetta was reprogrammed in OpenBOR, this title would be much better! But... They chose Unity... Bruh...

Well, in case you're interested, I have four fan game channel recommendations developed in OpenBOR.

Here they go...

ZVitor: https://www.youtube.com/channel/UCcWt18AQuwlqp6E3qsQWvGA

Marvel and DC games and he's working on a Golden Axe game.

F-GAMES (he is known by the codename Kratus): https://www.youtube.com/@FGAMES9000

His work is directed towards a module (game) of Streets of Rage 2 (before SOR 2X and now SOR X), which is by far one of the best fan games about SOR 2. He also made some hacks for the Mega Drive SOR 2 rom (Genesis).

O Ilusionista / Brazil Mugen Team: https://www.youtube.com/@brazilmugenteam

He is more focused on MUGEN (engine for fighting games), but he has been working on a Marvel Avengers game for OpenBOR for many years and even has a demo available. And he's also making a Power Rangers OpenbOR game, it's at an early stage.

And finally, contradicting some things I said about the Unity engine, hehehe, I have to mention it he...

gsaurus: https://www.youtube.com/@gsaurus

Is doing, or rather he has already done, a remaster of Streets of Rage 2 in the Unity engine, mind you, this is not a cheap emulation, the guy reverse-engineered SOR 2 and redid it in Unity. It even has multiplayer mode, achievements and other interesting surprises!

And that's all, my friend! Sorry for my English, it's not my native language and sorry for the long text, hehe.

Note to GOG: Bring us Bloody Paws Unleashed and Balacera Brothers!!! OpenBOR is DRM free natively, in case you didn't know.
Post edited December 05, 2022 by SilentMRG
I feel like all of the games discussed on this thread would be perfect for GOG. I know I'd love to see them here.
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13ison: I feel like all of the games discussed on this thread would be perfect for GOG. I know I'd love to see them here.
Considering not a one of them is officially licensed and uses IP that does already exist, it's better that GOG doesn't risk getting sued.
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InSaintMonoxide: I don't even know any commercial games running on OpenBOR apart from "Bloody Paws Unleashed". It really is a shame because beyond it working really well it tends to have many perks for players which are often times overlooked by developers (like key remapping, which can unfortunately not be taken for granted. Final Vendetta is especially bad with this by forcing an action button to be mapped to "z", which only works well with an international keyboard layout).
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SilentMRG: There is another commercial game on OpenBOR: Balacera Brothers. It is from the same creator of Bloody Paws Unleashed: Merso Entertainment/ Merso X Games.

The game style of BB (Balacera Brothers) is Run and gun. Something remarkable, because OpenBOR is more oriented to Beat 'em up and Hack and slash.
I never knew BB ran on OpenBOR. I never even thought of it exactly because of the genre, but it's interesting.

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SilentMRG: Yes, I agree, the Unity engine does some strange things with games, the fact that it doesn't allow free remapping is one of those strange decisions by the engine developers, plus the engine prioritizes high resolutions, often unnecessarily, and also the fact of using DirectX 11/OpenGL 4.0 type backend in 2D games (just to exemplify), simply, I don't understand these decisions.

Anyway, OpenBOR accepts any resolution and any Gamepad and remapping is totally free.

The backend used in OpenBOR is OpenGL (whichever version you have on your PC) and if my memory serves correctly, it also uses SDL. This makes running games compatible with almost all hardware, and friendly, as they don't make your machine almost explode in a mere 2D game. XD

If Final Vendetta was reprogrammed in OpenBOR, this title would be much better! But... They chose Unity... Bruh...
The thing with Final Vendetta is also that i kinda feels like an OpenBOR game. It has that same fluffiness to the striking, allowing for light juggles.

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SilentMRG: Well, in case you're interested, I have four fan game channel recommendations developed in OpenBOR.

Here they go...

ZVitor: https://www.youtube.com/channel/UCcWt18AQuwlqp6E3qsQWvGA

Marvel and DC games and he's working on a Golden Axe game.

F-GAMES (he is known by the codename Kratus): https://www.youtube.com/@FGAMES9000

His work is directed towards a module (game) of Streets of Rage 2 (before SOR 2X and now SOR X), which is by far one of the best fan games about SOR 2. He also made some hacks for the Mega Drive SOR 2 rom (Genesis).

O Ilusionista / Brazil Mugen Team: https://www.youtube.com/@brazilmugenteam

He is more focused on MUGEN (engine for fighting games), but he has been working on a Marvel Avengers game for OpenBOR for many years and even has a demo available. And he's also making a Power Rangers OpenbOR game, it's at an early stage.

And finally, contradicting some things I said about the Unity engine, hehehe, I have to mention it he...

gsaurus: https://www.youtube.com/@gsaurus

Is doing, or rather he has already done, a remaster of Streets of Rage 2 in the Unity engine, mind you, this is not a cheap emulation, the guy reverse-engineered SOR 2 and redid it in Unity. It even has multiplayer mode, achievements and other interesting surprises!

And that's all, my friend! Sorry for my English, it's not my native language and sorry for the long text, hehe.

Note to GOG: Bring us Bloody Paws Unleashed and Balacera Brothers!!! OpenBOR is DRM free natively, in case you didn't know.
Thanks for the recommendations! I have previously only been familiar with ZVitor. His works are really impressive both mechanically and in how they are stuffed like a christmas goose with content. I'm normally kinda sensitive about the look of fan games mixing sprite rips from other games (there is something about that art inconsistency that really annoys me, which is why i'm not too big into the whole MUGEN scene either), but it's hard to complain with such an amount of content. I would love to see a commercial ZVitor game made from scratch.

Because i'm not hugely into super heroes, my favorite OpenBOR fan game is probably "Final Fight LNS Ultimate", which is almost perfect for me, even though there are also weird unfitting art decisions (like the face of Frank Dux in the menu or the Street Fighter IV KO animation). The game itself is wonderful though with a ridiculous amount of content.

Talking about brazilian beat 'em ups: i wish 99Vidas would be released on GOG now that it's on everything from mobile phones to the PS3.
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13ison: I feel like all of the games discussed on this thread would be perfect for GOG. I know I'd love to see them here.
I fully agree! Let's spread the word... =D
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paladin181: Considering not a one of them is officially licensed and uses IP that does already exist, it's better that GOG doesn't risk getting sued.
Author Merso had the permission to remake Bloody Paws Unleashed, and Balacera Brothers is a 100% original game! The proof that there is no copyright infringement is the fact that they are on Steam.

I even agree with the other games, because they are fan games, obviously not commercial, and their creators didn't make any kind of profit. If we look at this point, there is no also, legally speaking, copyright infringement, in addition to the fact that many of the assets used are from games abandoned by the companies that created them.
Post edited December 06, 2022 by SilentMRG
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InSaintMonoxide: I never knew BB ran on OpenBOR. I never even thought of it exactly because of the genre, but it's interesting.
OpenBOR has a core for Run and Gun and Shoot 'em up. It was never explored by fans, and the first work in this core was BB. =)

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InSaintMonoxide: The thing with Final Vendetta is also that i kinda feels like an OpenBOR game. It has that same fluffiness to the striking, allowing for light juggles.
Got it... Really, Final Vendetta feels like OpenBOR, however the control remapping part is a real pain. XD

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InSaintMonoxide: Thanks for the recommendations! I have previously only been familiar with ZVitor. His works are really impressive both mechanically and in how they are stuffed like a christmas goose with content. I'm normally kinda sensitive about the look of fan games mixing sprite rips from other games (there is something about that art inconsistency that really annoys me, which is why i'm not too big into the whole MUGEN scene either), but it's hard to complain with such an amount of content. I would love to see a commercial ZVitor game made from scratch.

Because i'm not hugely into super heroes, my favorite OpenBOR fan game is probably "Final Fight LNS Ultimate", which is almost perfect for me, even though there are also weird unfitting art decisions (like the face of Frank Dux in the menu or the Street Fighter IV KO animation). The game itself is wonderful though with a ridiculous amount of content.

Talking about brazilian beat 'em ups: i wish 99Vidas would be released on GOG now that it's on everything from mobile phones to the PS3.
You're welcome... :) The big problem with many OpenBOR games is that they are not standardized, as many fans don't pay attention to that. ZVitor is the type of fan who paid attention to the pattern and since then he has been standardizing everything, besides of course he has an artistic DNA when it comes to the color palette. Illusionista is another developer that pays extreme attention to standardization, so much so that Marvel's Avengers game even looks like a commercial game, it's so well done.

Ilusionista created a studio and intends to develop some commercial games, let's hope that happens. On the other hand, ZVitor will never launch a commercial game, according to his words, he sees all his projects as if they were a therapy, a hobby in itself. Ehh... I'm not a fan of the MUGEN scene either. XD

Did you know that Final Fight LNS Ultimate was produced on top of the game Super Final Fight Gold Plus? This even generated a controversy at the time that lasts until today, because the author, Pierwolf, had not given permission for the guys from LNS to use their scripts and recoded assets. I strongly suggest you take a look here: https://www.chronocrash.com/forum/resources/super-final-fight-gold-plus.39/

The problem with FF LNS is that it is not so standardized and has inserted a lot of nonsensical things that reflect the author's personal taste. Unlike the original Pierwolf project which aimed for a more "commercial", standardized approach. In my humble opinion, the only good thing about LNS is the amount of characters.

I always thought 99Vidas might be here, but I guess the developers must be DRM lovers as I never heard or read them talking about GOG. And unfortunately, there is another point, in my country, Brazil, GOG is not so popular, around here people only have eyes for Steam.
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SilentMRG: I fully agree! Let's spread the word... =D
Author Merso had the permission to remake Bloody Paws Unleashed, and Balacera Brothers is a 100% original game! The proof that there is no copyright infringement is the fact that they are on Steam.

I even agree with the other games, because they are fan games, obviously not commercial, and their creators didn't make any kind of profit. If we look at this point, there is no also, legally speaking, copyright infringement, in addition to the fact that many of the assets used are from games abandoned by the companies that created them.
Making a profit or not isn't a major deciding factor in determining infringement. Using assets from a copyrighted work in this fashion may fall under fair use, but it may not. Whether or not the original games are currently sold is also not a major deciding factor.
Post edited December 06, 2022 by paladin181
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paladin181: Making a profit or not isn't a major deciding factor in determining infringement. Using assets from a copyrighted work in this fashion may fall under fair use, but it may not. Whether or not the original games are currently sold is also not a major deciding factor.
Everyone knows, that the distribution of abandonware, as long as it is not sold, is allowed. However, I respect your point of view. =) I don't know why, but I feel like I've seen you and we've talked about this before... Maybe it's a mistake in the Matrix! XD