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White_Barry: Ask her. She's just over there. :)
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FrodoBaggins: I have asked her. The first time, she ignored me. The second time, she was downright rude.
Drinking a lot while posting can have that effect.
Mods are always good, 100% of the time. There is nothing wrong with the player being able to customize their game and the experience they have playing it. If players have to download mods to fix things that are broken in the normal game, then that's the developer's fault for not having the game work properly on people's systems (i.e. Dark Souls 1). And even in those cases, those are the players making the game work when the developers can't or are too lazy to, and being able to make games work is once again always a good thing. If players don't like mods, they don't have to download them, but players that do can create things to enhance that game for themselves and many other people.

That's not even talking about all the other benefits of modding, like mod developers gaining real experience in the process of creating game content (which can lead to them getting jobs, with the developer of Falskaar for Skyrim as an example), the lifespan of the game being greatly extended, strengthening and/or creation of communities for people that love the game, etc.

So yeah, in case you can't tell... I'm a huge proponent of mods :)
Post edited August 19, 2018 by Supereor
Once again I find myself looking for a few keywords and trying to ignore the majority of your writing - which, no offense, has really gotten old.

Anyway. I always start off with vanilla games and hardly ever get into mods, especially since that seems to be where the majority of "game issues" pop up, and I really don't want to spend hours and hours trying to get some dumb mod to work. Games are for playing, not work. :-)
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DieRuhe: Anyway. I always start off with vanilla games and hardly ever get into mods, especially since that seems to be where the majority of "game issues" pop up, and I really don't want to spend hours and hours trying to get some dumb mod to work. Games are for playing, not work. :-)
Ditto
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Fairfox: ^^^ title

liek inspired (?) by recent mod spotlight byyyy gogie (oblivion 'n' falls out series) i was wonderin' wut your take is

personal lee imma verrrr 'hands off' 4 teh main
only xception is sim city 3000. i made (readabull)! guide ageee ago :)
mah only hi-rated topic /slash/// post lmao

so yah, i has uuuh averse reaction then
so this also! counts taht scary gamie 4 xample, system shock 2 (+ it scary)
i just dont want teh cappin' WORK ooof downloadin' an' hmmm tryin' 2 manage multi mods
buuut same token i hate buyin' gamies where i kno fo' sho' they fo' realz need alot of these thangs 2 be manageabull an' 'modern' an' 'finished' /slash/// complete

...so in teh end i just dont buy 'em? atall ¯\_(ツ)_/¯
sometiemz i just want 2 buy download install dun
simples
obvs this is tricky when gogie is (or was) main lee 'boot old gamies taht need uuuh tlc then
liek it goes hand in hand @ tiemz

wut 'boot you? do you liek grabbin' mods? is it hard work? r you lazeee? does it put you off buyin'? do you enjoy? etcetc
wud help if they didnt keep gettin' updated you kno how it is
its liek gogie updates on even moar nitemare rando-unknown scale

xxx
I don't really like mods in general, even if they fix original bugs. There are some exceptions to that rule (GOG's Rayman Forever soundtrack replacement since that version is broken, stuff that makes the game launch if it's incompatible with modern hardware/software) but I prefer playing games in vanilla flavour - and that includes resolution and general graphic fidelity.
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White_Barry: Unless you play a game 'til you can win it in your sleep there's really no point to mods. So ... no.
Rubbish. There are also mod around who fix the game because it was horribly ported or just poor coded or because of a bankruptcy. Think of the games from Troika for example. Arcanum: of steamworks and magick obscura, Temple of Elemental Evil and Vampire the Masquerade:Bloodlines all suffer from bugs and glitches that were never fixed and actually they weren't really finished. Thanks to werner spahl (wesp5) and his unofficial patch (vtmbup) you don't have to worry anymore about broken quests or missing objects and such in Vampire the Masquerade: Bloodlines.
Or what to think of Volition's Saints Row 2. They ported SR2 to the pc (minus the dlc however), but it didn't went well. Cars that are way too fast, one hit deaths (and i mean then when hitted by a car or when you fell off a bike), etc. So Idolninja and some others came with fixes, as well as some additional stuff, and combined that into one big mod: Gentlemen of the Row. Really, playing SR2 without GoTR is like you like to punish yourself.
And let's not forget the infamous Gothic III, which got fixed by the community, while Piranha Bytes and publisher JoWood were fighting at court instead of fixing the game. I could go on, but the main thing is that mods is not always for cheating. There are plenty of mods who have other purposes, such as fixing problems. Others add new items, like clothing and armor mods or new areas. There are also those who change the gamemechanics, to make it harder for example or to add realism. It's not that black and white like you say. Mods have far more purposes then cheating only.
Post edited August 19, 2018 by candesco
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FrodoBaggins: I have asked her. The first time, she ignored me. The second time, she was downright rude.
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White_Barry: Drinking a lot while posting can have that effect.
Perhaps, but if they're going to enforce the rule against foreign languages that can at least be roughly translated via Google translate, they ought to enforce it against this kind of spammy bullshit.

Or at least give us the option to filter out users that insist upon posting this kind of dreck. Running the posts through a wordprocessor would be infinitely better even if it likely would still have plenty of errors. At least they'd be errors that are more easily dealt with.

Plus, grammarly handles this sort of thing quite well.
The more mods the better,just the way I like it.
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White_Barry: Drinking a lot while posting can have that effect.
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hedwards: Perhaps, but if they're going to enforce the rule against foreign languages that can at least be roughly translated via Google translate, they ought to enforce it against this kind of spammy bullshit.

Or at least give us the option to filter out users that insist upon posting this kind of dreck. Running the posts through a wordprocessor would be infinitely better even if it likely would still have plenty of errors. At least they'd be errors that are more easily dealt with.

Plus, grammarly handles this sort of thing quite well.
Yeah, I don't know. I just don't mind it all that much - even enjoy translating it sometimes. It's even kind of somewhat endearing, she's sort of become an alternate mascot to tinye. She starts some interesting threads too. It's probably quite therapeutic for her. Like a mentioned before, one can always ignore it.
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White_Barry: Unless you play a game 'til you can win it in your sleep there's really no point to mods. So ... no.
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candesco: yoink
Please don't declare my quite reasonable post as rubbish, thank you very much kind sir and/or madam. You're defining mods as something that fix broken games that devs and pubs won't. Mods as defined as additional gameplay or increased difficulty is another thing altogether - you only need them if you can play it backwards.
Post edited August 20, 2018 by White_Barry
I never can get warmed up for mods. I always feel like I am betraying the developers intent by using mods. Doesn't really help that the few times I used mods, was to make games easier, like with UFO Afterlight, where the mods reduce the frequency of attacks and the enemy spawns.
On the other hand, I wish, I could enjoy mods more, there is so much content in those...