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I'm sure no one saw this coming:

http://techraptor.net/content/digital-homicides-games-removed-steam
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Fictionvision: I'm sure no one saw this coming:

http://techraptor.net/content/digital-homicides-games-removed-steam
LOL

I'm pretty shocked actually at just how hostile and toxic the developer was being to customers and potential customers. No matter what someone thinks or says about your products or your company justifies that kind of unprofessional behaviour toward a customer. That's just a business killing move for sure. Customers come in all kinds of personalities and companies need to have a thick skin and always maintain professional composure no matter what a customer might throw at them, even if the customer is being extremely toxic. Well, they don't have to do that, but they will always be judged by the masses based on how they handle themselves with their communication skills regardless of how rude someone might be being to them.

There should be a course you have to take along with tests to pass in order to get a Greenlight license on Steam that allows you to even submit games to begin with, with part of the test being a personality test and PR test.
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skeletonbow: No matter what someone thinks or says about your products or your company justifies that kind of unprofessional behaviour toward a customer. That's just a business killing move for sure.
They're a business? I thought they were just a team of 3 scam artists, a PayPal account, and a pet dog.
Post edited September 17, 2016 by zeogold
Valve pulls their games from Steam : http://techraptor.net/content/digital-homicides-games-removed-steam
Digital Homicide would have been better served if they had a sense of humor about the quality of their games. They would be better served if they add ham to their games and go for b-movie style games. If they can't be Casablanca then they could be The Room.

"You are tearing me apart Lisa"
https://www.youtube.com/watch?v=fM7qNm_Mmrw

Just because your games are shit does not mean they have to horrible. They need to to own up to their shittiness and laugh at it and then perhaps people will hold a lot more respect for them. Just suing the crap out of people, yeah that will earn them so much more respect. Might as well go and kick the dog too while they are at it.
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zeogold: They're a business? I thought they were just a team of 3 scam artists, a PayPal account, and a pet dog.
A lot of people think that, but they're actually - "3 scam artists, a PayPal account, and a pet dog Ltd." :)
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Thunderstone: Digital Homicide would have been better served if they had a sense of humor about the quality of their games. They would be better served if they add ham to their games and go for b-movie style games. If they can't be Casablanca then they could be The Room.

"You are tearing me apart Lisa"
https://www.youtube.com/watch?v=fM7qNm_Mmrw

Just because your games are shit does not mean they have to horrible. They need to to own up to their shittiness and laugh at it and then perhaps people will hold a lot more respect for them. Just suing the crap out of people, yeah that will earn them so much more respect. Might as well go and kick the dog too while they are at it.
Yeah, no kidding eh? I mean, look at South Park. Seriously. The artwork and art direction is probably one of the worst things ever put on television, but that's part of the whole point - the story, dialogue, humour, and shock value is what makes the show and the fact the artwork blows only makes it that much funnier. South Park would suck if it had good artwork, it just wouldn't work the same.

Look at Goat Simulator for another example. What makes it terrible is what also makes it awesome, including the horrible bugs they wont fix on purpose as they're intended to be part of the experience. LOL Incidentally, I still hope that game comes to GOG although I'm not holding my breath. :)
Post edited September 17, 2016 by skeletonbow
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Thunderstone: Digital Homicide would have been better served if they had a sense of humor about the quality of their games. They would be better served if they add ham to their games and go for b-movie style games. If they can't be Casablanca then they could be The Room.

"You are tearing me apart Lisa"
https://www.youtube.com/watch?v=fM7qNm_Mmrw

Just because your games are shit does not mean they have to horrible. They need to to own up to their shittiness and laugh at it and then perhaps people will hold a lot more respect for them. Just suing the crap out of people, yeah that will earn them so much more respect. Might as well go and kick the dog too while they are at it.
The trouble is, making a "so bad it's good" kind of game still requires an appreciable level of genuine artistic effort. No, a bad game doesn't necessarily need to be horrible, but if it's going to provide some level of entertainment you'd think it would have at least some level of creative effort or artistic vision behind it. That's what makes movies like The Room so engaging (IMHO). Sure it's a bad film, but at least it looked like they were trying. Hell, even a movie like Manos: The Hands of Fate actually came out of someone's genuine desire to realize a specific artistic vision.

DigiHom's games aren't like that -- at least, not from what I've seen. Like The Asylum's Mockbuster movies, they're just made with one purpose in mind: to cash in on the latest fad...their laughably pathetic ripoff of FNAF is a sterling example of that.

There was a time when I had some sympathy for the Romine Brothers. And then I'd read somewhere (I think it was a blog post) that for one game they had actually put in some effort to develop original assets for their game (I believe it was one of the games for which Jim Sterling actually gave faint praise.) -- that game didn't do any better financially that the games where they had just used stock assets, so they took it as a sign to just flip stock assets on their games going forward. That doesn't come across to me as a developer who wants to genuinely make good games. It strikes me as emblematic of a developer who just wants to make a quick and easy buck on Steam.
http://techraptor.net/content/digital-homicides-games-removed-steam
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Thunderstone: Digital Homicide would have been better served if they had a sense of humor about the quality of their games. They would be better served if they add ham to their games and go for b-movie style games. If they can't be Casablanca then they could be The Room.

"You are tearing me apart Lisa"
https://www.youtube.com/watch?v=fM7qNm_Mmrw

Just because your games are shit does not mean they have to horrible. They need to to own up to their shittiness and laugh at it and then perhaps people will hold a lot more respect for them. Just suing the crap out of people, yeah that will earn them so much more respect. Might as well go and kick the dog too while they are at it.
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rampancy: The trouble is, making a "so bad it's good" kind of game still requires an appreciable level of genuine artistic effort. No, a bad game doesn't necessarily need to be horrible, but if it's going to provide some level of entertainment you'd think it would have at least some level of creative effort or artistic vision behind it. That's what makes movies like The Room so engaging (IMHO). Sure it's a bad film, but at least it looked like they were trying. Hell, even a movie like Manos: The Hands of Fate actually came out of someone's genuine desire to realize a specific artistic vision.

DigiHom's games aren't like that -- at least, not from what I've seen. Like The Asylum's Mockbuster movies, they're just made with one purpose in mind: to cash in on the latest fad...their laughably pathetic ripoff of FNAF is a sterling example of that.

There was a time when I had some sympathy for the Romine Brothers. And then I'd read somewhere (I think it was a blog post) that for one game they had actually put in some effort to develop original assets for their game (I believe it was one of the games for which Jim Sterling actually gave faint praise.) -- that game didn't do any better financially that the games where they had just used stock assets, so they took it as a sign to just flip stock assets on their games going forward. That doesn't come across to me as a developer who wants to genuinely make good games. It strikes me as emblematic of a developer who just wants to make a quick and easy buck on Steam.
I remember seeing that video
https://www.youtube.com/watch?v=1zPZIRPTeu4
Although, the comments say that it is still an asset flip from these guys
https://www.assetstore.unity3d.com/en/?_escaped_fragment_=/search/page%3D1/sortby%3Dpopularity/query%3Dpublisher:5052#!/search/page=1/sortby=popularity/query=publisher:5052
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:3867
But they did a better job of at least making things consistent. Buying things off the Unity store is not the worst thing in the world, as long as you are (a) giving due credit and not stealing it and (b) not just reselling the package. With that said while they still used unity store assets but they did put effort into making the game their own.

Even a game with effort is still not going to sell well because of their reputation of producing shit, just making an OK game is not going to be enough. People will assume this game is shit. If they want to be considered good then they need to overcome three things; their own ego, poor public relations, and relying on unity assets. If they were genuine then they would make inroads in addressing these issues and just keep at it. Eventually people such as Jim Sterling will take notice.

Whatever good will people may have for DH is now gone, they've crossed the line and there is no going back now.
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Thunderstone: Digital Homicide would have been better served if they had a sense of humor about the quality of their games. They would be better served if they add ham to their games and go for b-movie style games. If they can't be Casablanca then they could be The Room.

"You are tearing me apart Lisa"
https://www.youtube.com/watch?v=fM7qNm_Mmrw

Just because your games are shit does not mean they have to horrible. They need to to own up to their shittiness and laugh at it and then perhaps people will hold a lot more respect for them. Just suing the crap out of people, yeah that will earn them so much more respect. Might as well go and kick the dog too while they are at it.
avatar
rampancy: The trouble is, making a "so bad it's good" kind of game still requires an appreciable level of genuine artistic effort. No, a bad game doesn't necessarily need to be horrible, but if it's going to provide some level of entertainment you'd think it would have at least some level of creative effort or artistic vision behind it. That's what makes movies like The Room so engaging (IMHO). Sure it's a bad film, but at least it looked like they were trying. Hell, even a movie like Manos: The Hands of Fate actually came out of someone's genuine desire to realize a specific artistic vision.

DigiHom's games aren't like that -- at least, not from what I've seen. Like The Asylum's Mockbuster movies, they're just made with one purpose in mind: to cash in on the latest fad...their laughably pathetic ripoff of FNAF is a sterling example of that.

There was a time when I had some sympathy for the Romine Brothers. And then I'd read somewhere (I think it was a blog post) that for one game they had actually put in some effort to develop original assets for their game (I believe it was one of the games for which Jim Sterling actually gave faint praise.) -- that game didn't do any better financially that the games where they had just used stock assets, so they took it as a sign to just flip stock assets on their games going forward. That doesn't come across to me as a developer who wants to genuinely make good games. It strikes me as emblematic of a developer who just wants to make a quick and easy buck on Steam.
And that is exactly the thing. They don't want to be honestly and intentional fun/bad like South Park (who, mind you, even offer their episodes for free on the official homepage). They want to make money by being mistaken for somebody serious making high value quality products and act based on this fantasy.

But considering their games their act looks more like a temper tantrum of a child that denies having stolen the cookie despite still having crumbs and chocolate on his mouth AND the hand still in the cookie jar.
well curious how this is gonna turn out ^^. There should be an obvious outcome but you never know ^^