Posted March 04, 2022

A SUPPLY, now there's the issue.
The most likely answer to "what happened to movies" is a lack of supply. GOG should have thought about where to get the movies before announcing the initiative to begin with, and the disappointing initial slate probably stifled sales and made the pitch much harder. Honestly, if they'd focused on indie film and not "gamer-focused" stuff exclusively, it might have stood a chance, but for your typical Hollywood studio, it makes more sense to just put out movies in the traditional way (theater, then streaming, then home video, and finally basic cable/free streaming). The system set up never really loses money, so why change it? People continue to rip movies from physical media, and even Blu-Ray DRM is easily cracked when updated, so there's no real need for a shake-up.