Posted June 21, 2015
On this sunny Sunday, one of my fellow national studios announced they quit the "industry" (well in Belgium there is none in fact ^o^). So, "Tale Of Tales" was a studio specialized in short arty games since 2002. Their most "famous" games were The Graveyard, The Path, Bientôt l'été and the recent Sunset. Sunset was their big project where they hired a lot of contractors and pushed the marketing. In fact, I looked at their last annual report and the game costs far exceeded their funds (I won't disclose the reports but if you're Belgian, you know where to look). Only 4.000 copies have been shipped (kikstarter backers included) so that's quite a flop and they're now quite indebted and bitter. So they announced their quitting the "game industry" with refocus on other projects (and maybe some much smaller arty "games").
I guess lots of people don't care because they don't know the studio or their games but I think it's really interesting as it gives a "backstage" view of the much criticized "arty games" (ot the "this is not a game!" category ^o^) and that even a lot of marketing and media publications can't help this kind of game to reach a wider audience (thus making "Gone Home" an outlier) and also most importantly, how much of a budget would be allowed for future arty games productions (coz that's what sinked them). So, I guess the articles about it in the next days (kotaku, polygon, rps, gamasutra, etc.) will be quite interesting if they ask: "are arty games commercially relevant?"
Here's a copy of the original letter written by the studio. I will just warn you that the couple is quite the "arty" type and doesn't cater to gaming audience so you might feel offended by the tone of it:
https://gist.github.com/fasterthanlime/d13340525c61de1a3d95
Some gameplay of Sunset:
https://youtu.be/9GBrnxtGyg0
I guess lots of people don't care because they don't know the studio or their games but I think it's really interesting as it gives a "backstage" view of the much criticized "arty games" (ot the "this is not a game!" category ^o^) and that even a lot of marketing and media publications can't help this kind of game to reach a wider audience (thus making "Gone Home" an outlier) and also most importantly, how much of a budget would be allowed for future arty games productions (coz that's what sinked them). So, I guess the articles about it in the next days (kotaku, polygon, rps, gamasutra, etc.) will be quite interesting if they ask: "are arty games commercially relevant?"
Here's a copy of the original letter written by the studio. I will just warn you that the couple is quite the "arty" type and doesn't cater to gaming audience so you might feel offended by the tone of it:
https://gist.github.com/fasterthanlime/d13340525c61de1a3d95
Some gameplay of Sunset:
https://youtu.be/9GBrnxtGyg0