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A serious base building, loads of troops and heroes that are leveling across the campaign?! That would be quite something. I kind of doubt that, though. I rather expect the unique base building that spawns tons of troops and the heroes.

If they apply the Epic rules, we might get aircraft again.
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Matewis: Sounds like it's gonna be some sort of mix of the two. Personally I'm fine with that as long as I get to experience the chaotic battles from 1 again. Oh yes, and tons of sync kills ofc!
I liked the RPG elements of the second, with its skills, equipment and few-against-many missions. They won't be able to make us all happy, so I can only hope I'm one of the happy ones. I do like that they appear to be planning campaigns for different races, here's hoping that doesn't mean they're repeating the retribution approach. Lot's of hope on this game.

It would be great to have 2s squad management and 1s scale, but I feel they are very different games that don't mix that well. I'll be really happy to be proved wrong of course, I just don't think it will happen.
Mybe some small scale missions through campaign, where you have only the heroes and their equipment?! That could please many people.
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wolfsrain: A serious base building, loads of troops and heroes that are leveling across the campaign?! That would be quite something. I kind of doubt that, though. I rather expect the unique base building that spawns tons of troops and the heroes.

If they apply the Epic rules, we might get aircraft again.
I'm not sure how I feel about that. I suppose if it's a design choice right from the start then it would be ok. It felt completely out of place in DoW:Soulstorm and wasn't any fun to use.
It is better to die for the emperor then live for yourself.

Dissipointed that the cinematic trailer did not show any Chaos demons.
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Elmofongo: It is better to die for the emperor then live for yourself.

Dissipointed that the cinematic trailer did not show any Chaos demons.
Coming in a DLC near you:D
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P1na: I liked the RPG elements of the second, with its skills, equipment and few-against-many missions. They won't be able to make us all happy, so I can only hope I'm one of the happy ones. I do like that they appear to be planning campaigns for different races, here's hoping that doesn't mean they're repeating the retribution approach. Lot's of hope on this game.

It would be great to have 2s squad management and 1s scale, but I feel they are very different games that don't mix that well. I'll be really happy to be proved wrong of course, I just don't think it will happen.
RPG elements can be included in the gameplay along with base building I think. Similar to what Warcraft 3 did. I think the whole thing simply rests on how to balance the power of the hero units against the 'normal' units in the game. Then you can have several smaller-scale single player missions similar to DoW2 where you only fight with your hero squads, and you can have larger-scale missions like in DoW1 where you fight with a big army. That's really difficult to pull off though, and I think DoW2 singleplayer VS multiplayer came the closest to managing it. Other RTS games try and usually fail to completely pull it of, i.e. the few-unit missions from just about any other RTS game.
Come to think of it, it might have been almost perfect had DoW2's multiplayer bases simply worked as they did in DoW1. Fighting mechanics from DoW2, and base building + research mechanics from DoW1. And skill points for your commander(s) from combat experience gained. Then you'd simply disperse larger scale missions in the campaign. That could work?
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Elmofongo: It is better to die for the emperor then live for yourself.

Dissipointed that the cinematic trailer did not show any Chaos demons.
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wolfsrain: Coming in a DLC near you:D
So I'd suck it up and buy it (at least the ones I care about)
We shall see. The first DoW was brilliant. I found the second one to be a huge disappointment. It was still a decent game but for me it was nowhere near as enjoyable as the first. The original DoW 2 campaign in particular was really poor. At least they improved that with Chaos Rising.

I'm guessing that in the campaign we will still be limited to the slaves of the false emperor :-/.
And I certainly hope they threw out all the "great" ideas they had about DoW 3 in 2010/2011 (for those unaware - it included phrases like "free-to-play, microtransaction-supported" and "sort of MMO-like").
I don't get hyped from trailers that show literally no gameplay, but I have to say that was some absolutely exceptional CGI and direction.
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Elmofongo: It is better to die for the emperor then live for yourself.

Dissipointed that the cinematic trailer did not show any Chaos demons.
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wolfsrain: Coming in a DLC near you:D
Reckon they are in the game and playable in skirmish and MP but aren't mentioned because they are a big bad everyone fights in it. Hyped for this already, really pleased that it seems to be going closer to 1 (Which is much better than 2.).
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Ornery_Ocelot: I don't get hyped from trailers that show literally no gameplay, but I have to say that was some absolutely exceptional CGI and direction.
You could make, probably, a mean TV series, if you have the right budget. Plenty of material for that. Unfortunately, knowing Holywood, they will frag it right from the start.
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Matewis: RPG elements can be included in the gameplay along with base building I think. Similar to what Warcraft 3 did. I think the whole thing simply rests on how to balance the power of the hero units against the 'normal' units in the game. Then you can have several smaller-scale single player missions similar to DoW2 where you only fight with your hero squads, and you can have larger-scale missions like in DoW1 where you fight with a big army. That's really difficult to pull off though, and I think DoW2 singleplayer VS multiplayer came the closest to managing it. Other RTS games try and usually fail to completely pull it of, i.e. the few-unit missions from just about any other RTS game.
Come to think of it, it might have been almost perfect had DoW2's multiplayer bases simply worked as they did in DoW1. Fighting mechanics from DoW2, and base building + research mechanics from DoW1. And skill points for your commander(s) from combat experience gained. Then you'd simply disperse larger scale missions in the campaign. That could work?
I hope they try at least. I really hope to like this game, but personally I found DoW1 pretty boring yet loved the 2nd one to death so I'm quite polarized. We'll see where it goes, no rush, but I'm willing to give it a go as long as heavy bolters sound as awesome as Avitus'
That is one hell of a damn fine trailer. It's actually better than the original's intro. As for the game? I'm guessing it will be gimped for whoring, as that seems to be the way of things at Sega these days.

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Elmofongo: It is better to die for the emperor then live for yourself.

Dissipointed that the cinematic trailer did not show any Chaos demons.
Relic are owned by Sega, just like Creative Assembly. So yeah, Chaos - a fundamental part of all Warhammer - will no doubt once again be DLC.

It's sad. I like both Warhammer and Total War, but won't be getting Total Warhammer. At least not for some considerable time. Probably same story with this one.
Trailer looked pretty good (confusing at times), but did Gabriel look a bit younger than he did in Dawn of War 2?