It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
SteamWorld brings in a brand new title – SteamWorld Build is coming soon to GOG! We’re sure you can’t wait; but to ease the suspension, make sure to try out the free demo!

SteamWorld is a series of adventure 2D puzzle games with steam-driven robots playing the main part. Set in the post-apocalyptic steampunk world, we’ve seen titles such as SteamWorld Dig, SteamWorld Heist, or SteamWorld Dig 2. While waiting for what will SteamWorld Build bring, you can dig into the vibe with previous games, or try out a demo for the new one!
I liked a lot Heist and Dig and have pending Steamworld Quest. Nice that every next game is from different genres.
So i have been playing the demo a bit now, and my opinion so far is a bit meh. it is not bad, but i struggel to find something I like about it as well.

It is not as cute or have such uniqe look as the other SteamWorld games. Partly this is due to have a very high up view point, but i also did no think the look was distinct enough. I have been playing Timberborn a lot, and the graphics here are distinct, based around wood and water, and the bevers are very qute, you can see them running on all four, or the tail as they swim and so on. SW: Build, it lacks this distinct look. The buildings look like shacks as seen in many other post-apocatlypitc bulders. the charcters are too small to have details. it just looks a little bland.

I did not like that new buildings / tech is looked behind the numbers of settlers you have. There is not much balance of growth, just build as long as you have material to unlock the progression. There is no tech three ot any such thing, just keep getting in citizens (no matter how many of them do not have a job). This makes the game very...uniform? the main point is just to smack down recidens until the next level is unlocked. Yes, it does change a bit later, when you convert "normal" workers tto engineers, but it is still just a numbers game.

The USP here, then, will be the mix of over-world and mine. The over-world is like a scaled down city builder, with a much more focus on numbers then balance. The mine is very much dungeon keeper, but without the attack and defence. just keep expanding. You do need to take in mind the integrity of the mine, but again it is extremly simplistic, all you need is just to smack down a wooden pillart and all is good. The problem I have here is that the over-world and the mine are too far removed in terms of game-play. There are no smiliarities at all between them. It is like someone have taken two different games and just smashed them together and called that a day.

There are a qoule of good things here as well. It is cute in its own way, though not unique. There are few good graphical touches, it is not bad to look at and things are distinct enough to easily and quickly recognise. The blue lines makes it easy to see how far the influenced of builds go (thouggh they act a little strangge now and then, bbut this is not the final game so bugs are expected). The idea betwen he mine and the town is good, just need more cohesion. I like that since they are steambots, they do not need food, but they need water and coal. Howver, on the othernhnd, it does not makes sens that the engineers need moonshine, it does nothing for a ropbot, in the other SW games it was the human troggs that drank it (if I remember correct).

Bottom line, there are some few goof touches here, but nothing that will take me away from games like Tikmberborn or Dungeon Keeper. I will keep an eye on it, but the direction it has now just don;t quite do it for me.
avatar
amok: ...there are some few goof touches here...
As in your post. Typos galore! ;)

As for your critique, SW Build seems to want to be just a relatively comfy building game and not much more where time is not especially of the essence - I kind of doubt that underground combat will be all that challenging. That's good enough for me for some more relaxed play. I never expected it to measure up to the best of the best. *shrug*
Just played the demo and it looks like the quality I was used from Image & Form directly transfers to the Thunderful brand.

Thanks especially for both launching the demo on GOG and apparently for still doing day one releases on GOG, it's becoming quite uncostumary, sadly.

Unfortunately SteamWorld Build is the kind of genre I'd usually skip, but that is nobody's fault but mine. I might still give this one a chance while I'm waiting for Headhunter (and, double cough, The Gunk to release on GOG). I'll have to say, a good bit of optimization would do wonders for this game. With my one and a half year old gaming PC, I had to uncrank quite a few cogs in the demo before my PC engine stopped groaning. ;)

Also:
Steamworld Heist 2 please!
Post edited January 29, 2023 by Vainamoinen
Launch Trailer