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SteamWorld Dig 2

w bibliotece

4.5/5

( 106 Recenzji )

4.5

106 Recenzji

English i 5 innych
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SteamWorld Dig 2
Opis
Adventure waits below the surface... SteamWorld Dig 2 takes you on a platform mining adventure forged in Metroidvania flames. When an old trading town is struck by mysterious earthquakes, it’s up to a lone steambot and her unlikely companion to uncover what trembling terrors lie beneath. Dig your...
Recenzje krytyków
98 %
Polecane
Eurogamer
Recommended
IGN
8.8/10
Metro GameCentral
8/10
Opinie użytkowników

4.5/5

( 106 Recenzji )

4.5

106 Recenzji

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Szczegóły produktu
2017, Image and Form, ...
Wymagania systemowe
Windows Vista / 7 / 8.1 / 10, 2 GHz SSE2 support, 1 GB RAM, 512 MB video memory, 320 MB available sp...
Opcjonalna zawartość do kupienia
SteamWorld Dig 2 OST Feat. El Huervo
Czas gry
7 hGłówna linia fabularna
10 h Główna linia fabularna + dodatkowe zadania
13.5 h Kolekcjoner
9.5 h Wszystkie style
Opis
Adventure waits below the surface...

SteamWorld Dig 2 takes you on a platform mining adventure forged in Metroidvania flames. When an old trading town is struck by mysterious earthquakes, it’s up to a lone steambot and her unlikely companion to uncover what trembling terrors lie beneath.

Dig your way underground and explore vivid worlds riddled with treasure, secrets and traps.

Combat dangerous enemies at every turn of the underworld’s twisted paths, including shadowy creatures and the haunted remains of an ancient electrical threat.

Upgrade your gear to forge deeper into the earth and take on bigger challenges.

Swing across large chasms with your Hookshot and fly through caves with the Jet Engine!

And finally, learn the truth about your long lost friend…

© 2017 Image & Form International AB. "SteamWorld" is a registered trademark of Image & Form International AB.

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
7 hGłówna linia fabularna
10 h Główna linia fabularna + dodatkowe zadania
13.5 h Kolekcjoner
9.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Premiera:
{{'2017-09-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
319 MB
Linki:


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Najbardziej przydatne recenzje

Posted on: September 24, 2017

Bigger, Bolder, Beautiful-er, and Dumber

Like it says on the tin, the second in the series of games about robots digging for gold. Taking the role of Dot as she goes in search of Rusty after the events of the first game, you get to tunnel your way to the bottom of a brand new mine replete with challenge rooms, plenty of secrets to scour, and a brand new upgrades system accompanying all-new abilities. The progression feels better, gated more by the linear acquisition of abilities than by the strength of your pickaxe. There's good incentive to seek out the new collectible gears, as they offer a variety of appealing (and/or borderline mandatory) upgrades. The tools you get allow for a bit more flexibility in digging, and if you're thorough you'll have enough wealth by the end of the game to turn yourself into a godlike figure, able to traverse the most hostile of environments with complete impunity. Which is why it's such a bummer that the back half of the game feels bizarrely disjointed and slipshod. Mechanically it's fine, but thematically it begins to crumble. Where in the first game you simply kept digging one pit with contiguous segments, you hit the bottom in SWD2 relatively early and instead have to branch off into a few other parallel environments. They're very pretty, but somewhat detract from the core pursuit of just digging further and further into the main pit to see what's at the bottom. The answer, in this case, turns out to be "not much". To boot, the plot with its whole immaculately crafted breadcrumb trail leading in from the end of the last game, persisting through multiple characters and setpieces in this game, turns into one enormous nonsensical bait-and-switch in the last 10 minutes or so leading up to the final boss, ending with more dangling threads than a moth-eaten wig. It's still fun to play, but I feel like I finally caught the carrot-on-a-stick I started chasing in 2013 only to find that it's gone rotten.


Czy to było pomocne?

Posted on: September 24, 2017

An improvement in almost every way

First of all, I'd like to point out the fantastic new travelling system. No more using resources for teleporters and having to worry about running out of them for upgrades. I also really enjoyed the new methods of moving throughout the world and the incredibly regular stream of upgrades one gets. As well as the number of challenges, secrets and generally quite big map. It took me almost 13 hours to finish at 100%. With the first Dig, it was almost 6 hours. Usually, I have a lot to say about games but here, I can only say that almost everything just feels right. The only downsides for me were that there are still not enough meaningful boss encounters. The only one stuck in my mind is the very first one. A funny cut scene and pretty decent mechanics. After that, until the final boss, there really aren't any encounters that feel as significant. And the last boss is very easy once again. Beat it on the first attempt, just like in Dig. Overall, I loved every minute of it and already can't wait to see what these bots are up to next!


Czy to było pomocne?

Posted on: January 2, 2020

Short and Sweet

SteamWorld Dig 2 is an improvement upon the original in every way that matters. The art is a little more polished. The upgrade system is more flexible without being confusing. The world expands in a less linear fashion, with reasons to backtrack into previous areas after getting new upgrades. And the story does a better job of making you care about the protagonist and the characters she meets along the way. SteamWorld Dig 2 strikes an excellent balance between platforming, exploration, and resource collection/management. It does a good job of improving your mobility gradually. It gives you enough upgrade cogs to feel like you can do lots of cool things, but not quite enough to make you feel like you can do everything. Combat is limited, which is good, because you can't attack while in the air, and your pickaxe is very short ranged. (Later in the game the pressure cannon becomes a much better weapon, but you have to unlock many upgrades before you have enough steam to really lean on it as your go-to weapon.) Image and Form do a good job of taking a genre and turning it into good gameplay, but they seem to put less emphasis on content length. The SteamWorld Dig series are their attempts at the Metroidvania genre with an old-west/steampunk theme. The first entry clocks in at 5 to 7 hours for a first time playthrough, the second title (this one) clocks in around 8 to 10 hours. It's a very compelling and fun 8 to 10 hours, and it's hard to argue that 8 hours of high-quality entertainment isn't worth $20; after all, I spend more than that just taking my partner to see a movie. It does, however, leave me wishing there were more ruins beneath El Machino to explore.


Czy to było pomocne?

Posted on: November 13, 2017

neat game

Image & Form delivers again. Much more expansive than the predecessor, this game adds more "classical" metroidvania platforming challenges to the mix. That means less focus on the digging mechanic, which would be a criticism if the non-dig parts weren't as well done as they are. In the end, when you are a fully upgraded murder machine, the challenge tends to fall off though, especially on the mentioned non-dig parts. Those would be more interesting (at least for me) if they relied more on failing, learning curve and retrying than mindlessly running through with your armor tanking all the environmental hazards. Only a minor flaw though, since the game makes up for it with rich exploration, a beautiful artstyle and aesthetic, the charming steamworld universe, and an amazing soundtrack. And let's not forget the digging, which is still as compelling as ever. Overall, heartily recommended.


Czy to było pomocne?

Posted on: October 21, 2017

Better, but easier

If you played the first one, this sequel is more of the same. What's different are the tools, added bosses and level design. The tools in the game make it easy to get around from the half to the later part of the game with the main character, Dot, using her hook-shot and jet-pack. Also the water doesn't deplete like the first on. There a few bosses added throughout the game which was lacking in the first one. It gives the player a break at digging and put their skills to use. The level design is different in that it branches out in different sections unlike the first one. But, each of the branching stages besides a few, don't have a very distinctive theme which makes the areas too similar. Because of this, I didn't get that feeling of "wow" like I would if I discovered a new part of the world in Metroid. To top it all off, the graphics, controls and music are great. I love the clean graphics that Image & Form creates with their ease of controlling the character good atmospheric music. The "digging mechanics" was as addicting as the first one. Collecting ore to trade in for cash and then buy new upgrades never got boring. It was twice as long as the last game (took me about 15+ hours), but the ending makes me wonder if there will be a DLC coming. Perhaps a DLC for 2-player mode with new areas? It would be awesome. Overall, it was a superb game at many points, but still made me want more...


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