takezodunmer2005: Fuck this perma-death bullshit it's lazy filler, make it a toggled option! Otherwise I have a pixel art stiffy,
song-bringer looks gorgeous BTW, and toggled perma-death option!
Magnitus: Depends how it is implemented. Perma-death ala Rogue Legacy is fine: they actually managed to make that an interesting part of the gameplay where you keep playing your last character's descendant and you also get to keep the upgrades and the money to buy better and better upgrades.
Otherwise, I haven't played all indie games, but I've played quite a few and there are only 3 games that come to mind that force permadeath with nothing (or almost nothing in the case of Enter the Gungeon and FTL where you can still unlock stuff) that makes your next game a continuation of the last:
- Volgarr the Viking
- Enter the Gungeon
- FTL
Of those, FTL (and I believe Enter the Gungeon too, though I've not yet finished that one) are meant to be play in short gauntlet style matches where you can finish the entire game within 3-4 hours anyways and the real interest of the game is in replayability within the context of short proceduraly generated games.
For Volgarr, it is an old school hardcore game and as it turns out, the game's levels are 100% pre-planned and you are meant to figure out the perfect form to pass each level from A to Z (this is the point of the game, it is not for everyone I'll admit). Also, the game is saved in-between levels (so technically you don't restart from scratch when you die, just the current level).
Agreed, when it's implemented correctly, it's a good thing, my issue is wasted effort, I don't like investing my time then lose it all and have to start at the beginning, over, and over, and over again, it becomes tedious and monotonous it's a waste of time...As you have to repeat the same levels over and over in order to advance one, maybe two levels!
Platformers and action games I can somewhat understand, but RPGs? It's inexcusable and should be expunged from the indie gaming developer community!