It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Looking for a captivating time management CRPG? We got you! Get ready for a DLC to BOOK OF HOURS BOOK OF HOURS: HOUSE OF LIGHT!

BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. You’ll get a chance to indulge in the tranquil serenity of arranging books and personalizing your brand new home, all the while unraveling the enigmatic secrets embedded within ancient occult stones surrounding you. 

With BOOK OF HOURS: HOUSE OF LIGHT, you’ll take your experience from the game to the next level – so stay tuned.

Soon on GOG!
"Occult" seems to have been taken off the internal filtering blacklist finally.
avatar
GOG.com: Coming soon: BOOK OF HOURS: HOUSE OF LIGHT
The links to "Book of Hours" (base game) don't work.
Here's a working one: https://www.gog.com/en/game/book_of_hours
Book of Horus would be better.
avatar
GOG.com: Coming soon: BOOK OF HOURS: HOUSE OF LIGHT
avatar
BreOl72: The links to "Book of Hours" (base game) don't work.
Here's a working one: https://www.gog.com/en/game/book_of_hours
That's because the article for some reason links to the demo...
high rated
I played through BOOK OF HOURS recently (thank you once again, Doc!), and enjoyed it tremendously. Scribbling cryptic notes to myself as I was charting a path through my days, uttering mystic phrases which were filled with so much meaning to me and any other oc-cult librarian (@Swedrami: not for me), yet would be utterly incomprehensible to your average mortal. The only flaw I could find was with the pacing at the end of the game, where I needed to wait for a Visitor with a specific language skill. If only there was a way to summon them... And behold - the Hours have listened!
Post edited March 15, 2024 by gogtrial34987
avatar
gogtrial34987: I played through BOOK OF HOURS recently (thank you once again, Doc!), and enjoyed it tremendously. Scribbling cryptic notes to myself as I was charting a path through my days, uttering mystic phrases which were filled with so much meaning to me and any other oc-cult librarian (@Swedrami: not for me), yet would be utterly incomprehensible to your average mortal. The only flaw I could find was with the pacing at the end of the game, where I needed to wait for a Visitor with a specific language skill. If only there was a way to summon them... And behold - the Hours have listened!
Do you know how long it took you? I find the HowLongToBeat times a bit intimidating, especially since you mention pacing problems.
avatar
gogtrial34987: I played through BOOK OF HOURS recently (thank you once again, Doc!), and enjoyed it tremendously. Scribbling cryptic notes to myself as I was charting a path through my days, uttering mystic phrases which were filled with so much meaning to me and any other oc-cult librarian (@Swedrami: not for me), yet would be utterly incomprehensible to your average mortal. The only flaw I could find was with the pacing at the end of the game, where I needed to wait for a Visitor with a specific language skill. If only there was a way to summon them... And behold - the Hours have listened!
avatar
mk47at: Do you know how long it took you? I find the HowLongToBeat times a bit intimidating, especially since you mention pacing problems.
I think the current figures (32.5 main, 133 completionist) are pretty accurate. You can reach an ending quite swiftly, but the first time through, you won't have any idea how to do so efficiently, and will probably want to fully explore anyway, rather than rushing to the end. (With my current knowledge, I figure I could do it in ~15 hours? Hard to say for certain...) It's also a matter of how much do you enjoy figuring things out for yourself (which is definitely where the game shines; figuring out paths to 'craft' what you need - all the clues are there, but taking notes is essential, and early on you won't know what anything means so can't take useful notes yet), versus how swiftly do you look up things in the wiki.

The thing with the pacing for me was that there are "particular" endings which are good for the back-story of your specific character, and those are gated behind obscure languages, which can only be acquired from visitors. Early on in the game, I acquired very few languages, since I didn't see the point, and had the bad luck that either of the languages I needed for the endings for my particular character took quite a while to show up a second time. Just with the knowledge "get as many languages as you can", you'll probably not run into any issues.
avatar
gogtrial34987:
Thank you!
I have BOOK OF HOURS in my library and I'm eager to play it but I'm literally afraid of doing it. Cultist Simulator was so time-consuming for me that it was almost unhealthy (too many sleep hours lost...)
Someday, I'll gather the resolve to start playing this :)
Maybe when the perpetual edition is complete...
avatar
Lone_Scout: I have BOOK OF HOURS in my library and I'm eager to play it but I'm literally afraid of doing it. Cultist Simulator was so time-consuming for me that it was almost unhealthy (too many sleep hours lost...)
Someday, I'll gather the resolve to start playing this :)
Maybe when the perpetual edition is complete...
I haven't played Cultist Simulator (really should acquire it, I guess), but BOOK OF HOURS has in-game days, where the dawn (when you lose all memories and refresh your soul cards) forms a very natural stopping point for a session. At maximum, those in-game days took me ~4 hours each, but that was during the mid game when I had gathered a large number of soul and skill cards, but not enough notes to efficiently use them, so spent far too long inefficiently investigating all the possible paths forward. For most of the game (both before and after that point), an in-game day took me 1.5 to 2 hours, which made for very pleasant playing sessions.
I mean, there's still the risk of "just one more day" - but it's nowhere-near Civ-like in its danger. :)
avatar
Lone_Scout: I have BOOK OF HOURS in my library and I'm eager to play it but I'm literally afraid of doing it. Cultist Simulator was so time-consuming for me that it was almost unhealthy (too many sleep hours lost...)
Someday, I'll gather the resolve to start playing this :)
Maybe when the perpetual edition is complete...
avatar
gogtrial34987: I haven't played Cultist Simulator (really should acquire it, I guess)
Be forewarned that Cultist Simulator plays very different and is also much harder. ;(

On the plus side, provided you play the Anthology Edition, it is also more dynamic. You don't have to create your own backstory - you already start with a specific character background. The Dancer for example can perform at a cabaret, The Priest can perform a sermon...

But it is so hard Book of Hours seems almost casual in comparison! :S
Post edited March 18, 2024 by Atlo