I hope this game can do what Lichdom: Battlemage couldn't. Because Lichdom: Battlemage failed: there was a great idea (real unmitigated badass mage: no manabars, no cooldowns), and good visual implementation, but in the end the game was extremely boring (though not from start): you go, you get locked in an arena and hordes of monsters spawns. When you've beaten them all, the arena in unlocks and you can... walk to the next arena, where it's all over again. And so - the whole game. And if at first it's quite interesting, but by about the second location this pattern becomes unbearably boring.
In addition, the game was just awful implemented spell crafting system. So bad that the developers eventually added the option to switch to a simplified crafting mode (which still didn't rescue the game, because it was also poorly designed, and also could not do everything that the original mode).
In general, many years waiting for a game where this same cool idea will be implemented well. Maybe it was this time?
P.S. In any case, if you are interested in the idea of playing FPS-mage spellcaster with not artificially limited ability to use spells, then Lichdom: Battlemage is worth at least try. After all, there is very little choice in this sub-genre.