My apologies for the late reply (the less said about today the better :P)
I'm going to go out on a limb and assume that like me you also have difficulty playing as the dark side in KOTOR?
Then again I don't suppose the Sith in those games are as over-the-top evil and violent like the 'bad guys' in a grimdark setting such as Disciples or Warhammer. And since we won't ever get another KOTOR unless by some miracle Disney drops EA's license I suppose I should at least attempt the other half of the game someday.
Something that I really liked about AoW is how conflicts could seem a lot more real, and almost tolkien-ish. As much as I love HoMM and D2 (probably D1 as well if I ever get round to it), the global (or level-wide rather) conflict always seems kind of abstract to me.
To give you an example from AoW1 of what I mean: one level was about rebuilding a lost dwarven kingdom deep underground, which was under siege by a powerful western orc kingdom. I had to dig open many tiles worth of collapsed tunnels to make my way to old abandoned dwarven towns and settlements that had to be rebuilt.
However, because I didn't keep the orc kingdom in check they grew too strong and started breeding hugely expensive red dragons, which they sent down into the caverns. Not armies worth mind you, just 3 or 4. But each one by itself was enough to defeat entire garrisons worth of tier 1 and 2 defenders. So one by one I started losing outlying towns and settlements.
So with my remaining towns I had to hastily create dwarven dragon hunting parties, consisting of archers and at least one ballista (the only thing I had that could really hurt a dragon), to scour the caverns looking for the beasts. And at points where you transitioned between cave layers I posted defenders with at least two ballistas, to take full advantage of the bottleneck.
This went on for many, many turns as I sent one dwarf dragon hunting part after the other into the caverns search for dragons and trying to reinforce vulnerable towns.
I mean, ^ the above felt incredible, like a 'real life' Tolkien event playing itself out. Unfortunately I can't really see other fantasy TBS (except MoM possibly) offering the same kind of experience (I'll be ecstatic to be proven wrong though)
You'll be excused to think that I'm an AoW fanboy :) But unfortunately the hero system is way too OP in AoW, a massive detriment to the second half of the campaign.
And I totally get you liking the bright and fun setting of King's Bounty (I've only played a demo of one of the recent games). Sometimes it's great to play something that doesn't fit any of the other atmospheres in the genre. Incidentally that is what also draws me to AoW, which I think is illustrated perfectly with
it's menu.
Also wouldn't at all mind a TBS with the same kind of retro fantasy atmosphere exhibited in the
Warcraft 1 briefings.
IwubCheeze: I finished the OC and Heart of Gold campaigns for War for the Overworld even though I didn't enjoy it as much as I hoped. Started The Under Games campaign and was turned off completely. I wanted something similar to Dungeon Keeper's Deeper Dungeons, not a hybrid of DK and Tower Defense.
This is something that makes me apprehensive about WftO as well. I'm highly suspicious of their managing to capture the feel of Dungeon Keeper, instead of it constantly feeling like a weirdly unconvincing imitation of it. Perhaps then it's better to play something that doesn't try to recreate DK, but instead tries to make a new game which borrows heavily from DK? Perhaps that is why I find myself more excited to check out
Dungeons 3 than WftO.