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Our Autumn Sale is up and about – with a golden variety of amazing discounts and fresh offers! While we fall into the new season though, dark and gloomy as can be, we should pause for a moment, and remember of the importance of our mental health.

Earlier this year, we partnered up with Safe In Our World, to raise the subject of mental health awareness within the gaming industry and video games enthusiasts’ community. Safe In Our World is a charity with the main goal of creating and fostering mental health awareness within these areas, to eliminate the stigma surrounding mental health, make it a natural topic of discussion, and promote the dialogue surrounding mental health so that people are not afraid to reach out for help if they need it; and we want to support just that. 

Together, we teamed up to create a special collection of games – we strongly believe that what we experience in the fictional worlds can often reflect real-world issues and feelings. The Safe In Our World curated collection includes a range of games that were created tackling subjects such as loss, depression, identity, and can help gamers cope with or understand their mental health better; as well as generally challenge how we think about it. Moreover, we’ve had the pleasure to talk with Rosie Taylor – Safe In Our World’s Content & Community Manager, who agreed to answer some of our questions and shed light on the matter of mental health within the gaming industry and the gaming community; you can find the interview HERE.



This time, for the occasion of our Autumn Sale, we’re teaming up again: to give away Safe In Our World’s Sidekick: The Video Games Mental Health Journal!

Sidekick: The Video Games Mental Health Journal is both a journal and a resource focused on improving the mental health of those in the games community (and anyone who needs it). By connecting you to the games you love so much, Sidekick will feel like a familiar friend who’s there for you when you need it; whether you need some time to free write and color or want some targeted help for what you’re going through in the form of breathing exercises and journaling prompts, Sidekick will be with you! The journal includes 140 pages filled with video game and mental health related activities, prompts, and free journaling pages, resources and advice on how to manage your own wellbeing; all that, printed by Standart Impressa on 110gsm uncoated paper, with the dot grid that will let you journal and doodle to your heart’s content without getting in the way.

Take part in our contest until September 4th, 6 PM UTC, and get a chance to win your copy of Sidekick HERE – good luck!
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GOG.com: Take part in our contest until September 4th, 6 PM UTC, and get a chance to win your copy of Sidekick HERE – good luck!
Thanks, but I'm not on Twitter/X.
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GOG.com: The Safe In Our World curated collection includes a range of games that were created tackling subjects such as loss, depression, identity, and can help gamers cope with or understand their mental health better; as well as generally challenge how we think about it.
I'm surprised that Hellblade: Senua's Sacrifice is not on that collection. It's still on sale though and worth checking out.
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GOG.com: Take part in our contest until September 4th, 6 PM UTC, and get a chance to win your copy of Sidekick HERE – good luck!
So it's not a "giveaway", it's a contest. And it requires social media, because as we all know, those are just great for mental health :D
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So you partered with a charity around a serious subject.. does this imply sales lead to revenue / donation to said charity? Or is this just business as usual?
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clarry: So you partered with a charity around a serious subject.. does this imply sales lead to revenue / donation to said charity? Or is this just business as usual?
First thing that came to mind was U2's Bono. He got away with collecting donations via a bit of a charity loophole. Making people "aware" of a topic. To which one can literally pay a person or setup a phone bot to message people with a statement and call it a charity. I also googled Safe in our World, where does the money go? This is the first thing google found from their site: "Every penny raised for or donated to Safe In Our World will be invested into the charity's day-to-day operations as we set out to fulfill our mission. We are a driven, passionate, and committed group of people, so expect value for every cent, pence, or ruble raised!".

Didnt seem to be interested in supporting any physical location support groups...which would be a logical expectation. At least not that I noticed. But I didnt dig very far, if they do. But their own statement as I quoted implies a self interest.

Not a sleuth here, feel free to dig more if anyone is inclined.
A great cause! :) Nice interview too. Quite a strong collection of games that deal with mental health issues. And an absolutely gorgeous journal I would have loved to get my hands on... But, for mental health reasons, I choose not to sign up with Xwitter.
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SargonAelther: I'm surprised that Hellblade: Senua's Sacrifice is not on that collection. It's still on sale though and worth checking out.
I am just as surprised as you are!
Post edited August 31, 2023 by matterbandit
You know what'd be a great release for a sale involving mental health like this?

<span class="bold">CELESTE</span>.

The absence of it in the fact that we have Towerfall (but not Earthblade for that matter) raises my suspicion flag a bit towards GOG, given what subject matter the game deals in.
Post edited August 31, 2023 by Darvond
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GOG.com: Take part in our contest until September 4th, 6 PM UTC, and get a chance to win your copy of Sidekick HERE – good luck!
Pass - My mental health revolves around being loved by cats, not comparing myself to strange humans on social media.
I generally find social media to be quite yucky, so I'll be giving this promo a wide berth.
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It's hard to imagine something more oxymoronic than an entity advocating mental health while promoting itself on social media.
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matterbandit: But, for mental health reasons, I choose not to sign up with Xwitter.
Aaarrrgghh, the X is coming! Save yourself who can, women and children first! :D

@GOG: Thanks, but no thanks.
Thank You for the Journal! 💜 We will find a way to get it xD
https://emojipedia.org/dino-cat
I am struggling to wrap my head around som eof this:


1. On teh one hand, promoting mental health is indeed a fine cause. Almost every violent, anti-soical and destructive behavior our society experiences comes through unfulfilled menatl needs.

2. A gaming journal is kind of a neat idea. I actually use a gaming journal to track my porgress and feel a sense of accomplishmenty and sometimes make notes about significant events that were going in in my life at the time to see the types of games that brought me the most stress releif at the times.

Turns out it's msotly Pokemon and Stardew Valley

3. There are some good points listed above though about a charirty that just kinda feeds itseld and sells products which presumably feed itself.

4. Intertwining the goals of this group with social media self promotion seems to be contradictory.
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Breja: So it's not a "giveaway", it's a contest. And it requires social media, because as we all know, those are just great for mental health :D
Of course they are. You'll never find as many self-proclaimed mental health "experts", nor as many unwanted diagnoses about the state of your psyche, than you will on social media.