nightcraw1er.488: More giant monopolies join the fight:
https://www.bbc.co.uk/news/technology-53888087 Funny, the last line mentions that M$ do exactly the same on their store!
They all do the 15-30% standard cut.
Of course, Epic's own store does 12% to 3rd parties. And even more discounts, if you're a dev/pub and do join them and also use Unreal Engine.
One major difference: Apple's App Store is the only way to get stuff for Apple products, unless they approve your app to sell there...which likely won't happen. Apple's mostly a closed platform. It's Apple Store or bust, deal w/ the 30% fee or bust - just to get on an Apple platform.
And pretty much: Apple's the king of the mobile arena. It certainly ain't Windows; Windows Phones and Tablets failed.
About Microsoft's Store on Windows PC - eh, not the same entirely. Microsoft is not regulating apps or blocking games over on Windows PC's. Epic created their own Game Store app and Microsoft isn't blocking it. Windows OS is a bit more open, by nature & design.
If Fortnite isn't on Microsoft Store - which, BTW, isn't the most popular Windows PC Gaming Store here - There's 20,000 game stores (not literally, but you get my drift, as there's a bunch of game-store on PC) for Epic to get their game Fortnite & Unreal Engine onto for the Windows platform. Nobody's regulating the cuts the distributor takes; as Epic offers 12% cut to those who join up w/ them.
For the Windows Platform - Epic can always go to EA to get their game on Origin, Ubi to get their game on UPlay, Bethesda for Bethesda.Net, Blizzard for Battle.Net, and any other place that has a Game-Client Store/App - if they want to sell Fortnite and Unreal Engine outside of Epic Store on the Windows Platform.
Heck, now Epic has their own store on Windows even. Microsoft didn't block them. Epic can make 100% of their Epic Store sales, if they want, from their own store.