I managed to resolve the problem. Here is how it went. Got the log using gdb: 
 
 (gdb) backtrace 
 #0 0xf7efba1a in ?? () from /home/alexey/Games/Full-Throttle-Remastered/game/lib/libfmod.so.8 
 #1 0xf7ef4364 in ?? () from /home/alexey/Games/Full-Throttle-Remastered/game/lib/libfmod.so.8 
 #2 0xf7ee7efd in FMOD::System::init(int, unsigned int, void*) () from /home/alexey/Games/Full-Throttle-Remastered/game/lib/libfmod.so.8 
 #3 0x0830f9de in iMUSEClientFMOD::InitializeInternal() () 
 #4 0x08221c3e in iMUSEClient::Initialize() () 
 #5 0x082006a9 in Game::InitializeAudio() () 
 #6 0x08200621 in Game::BootstrapLoad() () 
 
 Problem was in Audio initialization. Running `./Throttle --list-audio-devices` confirmed that by erroring out with the following message: Error while retrieving available audio device list. 
 
 I tried also running sudo apt-get install libalut0:i386 from readme.txt but it says E: Unable to locate package libalut0:i386 
 
 Here is the list of commands I used if anyone might be interested for the future reference: 
 
 sudo dpkg --add-architecture i386 
 sudo apt-get update 
 sudo apt install libasound2:i386 
 sudo apt install libpulse0:i386 
 sudo apt install libopenal1:i386 
 
 After that, the command ./Throttle --list-audio-devices started working printing all the audio devices. 
 
 I went on trying each one of them one by one, i.e. 
 
 ./Throttle --audio-device 0 
 ./Throttle --audio-device 1 
 ./Throttle --audio-device 2 
 ... 
 ./Throttle --audio-device 5 
 
 The last one worked for me with sound on.