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Hi all,

I don't think this update needs any introduction but in case you think it does then here we go:

Starting now, FTL: Faster Than Light is now FTL: Advanced Edition!

Changes and oh boy are there tons of them! :D


This list is not comprehensive. It was not kept in great detail over the development, but still
captures the vast majority of polish changes and content additions provided.

Polish / Modifications ­­ Considered general improvements that apply to both Vanilla and
Advanced Edition versions of the game.

Weapon Depower Delay ­ After removing or losing power a weapon will quickly lose its charge
over time rather than immediately lose all charge.

Additional Music: Ben Prunty has added four new tracks, one of which is only heard within the
Advanced Edition Lanius sector.

New Events: New event scattered throughout the game, some penned by Planescape writer
Chris Avellone.

Additional manning options: Doors and sensors can be manned to provide a +1 level boost to
the system. Systems redesigned to 4 levels of power instead of the previous 3. Sensors at level
3 show the player the cooldowns of enemy weapons, while sensors at level 4 show the power
bars.

Store Tabs: Stores can now have an additional tab, often increasing the amount of
equipment/crew sold by 50­100%.

Human change: Humans are 10% faster at learning skills

Zoltan change: Zoltan explode on death, causing damage to nearby enemies

Boss redesign: The Flagship and the player start a couple jumps from the base. If the flagship
gets to the base, it is not instant gameover. The player has a countdown to fight it back.

Save & Quit anywhere: Mid­battle or even mid­event, you can save & quit whenever. Closing
the game in other means (the window X) also saves the game.

Crash Recovery: You will be able to continue a game after a crash, usually at one jump prior to
the crash. Ideally this is never actually needed.

Reward boxes: New reward boxes show resource changes, weapon/drone visuals, and any
gained (or lost) crew

Crew colors: Crew sprites now have multiple colors available.Rename mid game: Rename any crewmember from the Crew Manifest screen

Shield recharge bar: Explicitly shows the recharge time on your shields

Random ship button: Select a random ship from the hangar.

Drone Re­construction: If a drone is destroyed, there is a cooldown before it can be used
again ­­ preventing enemy from spamming boarder drones

Drone Auto­Destruct: Battle drones left on the player ship after a fight will self­destruct, no
longer creating an annoying obstacle to destroy.

Saving Crew Positions: Hot keys and on screen buttons available to save and restore crew
stations.

Federation Ship’s Cloaking: Federation Cruiser can obtain the cloaking system (or any other
systems, up to the now standard limit of 8)

Enemy pirate layouts: Pirate ships have completely new layouts for every enemy ship.

Minor tuning / balance: Changes to enemy AI, event rewards, stalemate prevention etc.

Minor UI changes: “In Danger” message on Ship button when unavailable and other small
modifications to make the game more user friendly

Additional Content ­ Only present when the Advanced Edition content toggle is enabled within
the player hangar.

Four new systems:

Hacking: Launch a hacking drone to periodically disrupt an enemy system ­­ unique effect for
every system.

Mind Control: Temporarily turn an enemy into an ally

Clone Bay (Replaces Medbay when purchased): Crew are cloned on death, losing some skill
progress. Can't heal mid battle, but micro­heal on every jump.

Backup Battery: Provides temporary power

Weapon Stun ­ Many weapons have a chance to stun crew that they hit in advanced mode

Enemy ship variations: Every enemy ship now has alternate system distribution, many of
which take advantage of the new systems mentioned above.The Lanius: New alien that is not hurt by low o2 and drains o2 from the room its in

New sector with entirely new events, new music track, and two new enemy ships (the Lanius
ships)

New player ships: Type C layouts for the 8 base player ships, plus an entirely new Lanius
cruiser with its own alternate layout and achievements.

New Weapons:

Laser Chainguns: Every time it fires, its cooldown decreases.

Ion Chaingun: Every time it fires, its damage increases.

Flak Guns: Less accurate, more potential for damage (Area targeting)

Charge Guns: Can charge multiple times, adding more projectiles every time it charges

Repair Bomb: Fully repairs the system its fired at

Stun Weaponry: Minor ion damage along with guaranteed stun of enemy crew

New Drones:

Ion Intruder: Boards enemy ship and ions systems randomly

Shield Drone: Charges a green energy shield to defend the player

Anti­Drone Drone: Shoots down enemy drones attacking the ship

New Beam Drones: A fire beam drone, and an advanced version of the standard Beam Drone

New Environments:

Anti­Ship Battery: Attacks the player ship, enemy ship, or both depending on the event. Present
at every rebel fleet location.

Pulsar: Ionizes any ship’s shields and possibly other random systems
New Augments:

Lifeform Scanner: Detects the location of life forms, even when sensors are down.

Zoltan Shield Bypass: Allows teleporting and mind controlling through Super Shields

Defense Drone Scrambler: Completely disrupt any targeting by enemy defense drones

Backup DNA Storage: Crew won’t be lost if they die when the cloning bay is off.

Battery Charge Booster: Backup battery’s lock time is halved.

Emergency Respirators: Crew take half damage from low o2.

Fire Suppression: Automatically put out fires throughout the ship

Explosive Replicator: Missile based weapons have a 50 percent chance of not using a missile

Distraction Buoys: Leaves a false signal at sector start to delay rebels 1 jump

Hacking Stun: Adds a stun effect to the hacking activated power

Bug/Misc Fixes:Enemy ships are much less likely to have 2 of the same drone.

No more comma differences between the text of the marooned slug (sorry /u/Twinge).

Alternate blue choices to unlock the Mantis Cruiser

Ion Bomb cooldown increased to 21 from 18

Automated Re­loader benefit decreased to 10% from 15%.

Added an animation when fires get put out.

Hull damage / bonus repairs from events will not mysteriously remain at visited locations.

Fixed: Enemy boarders going on 'space walks' with strange pathing

Reverse Ion Field and Drone Reactor Augments fixed to display their correct values

Cloak meter correctly resets when jumping cloaked out of combat

Rockmen AI will no longer be 'scared' of fire, preventing repairs.

Can now re­map options button without causing options screen to open

Shields only provide skill boost if an enemy is present

Restored defense drone drift after power off

Enemies will no longer power their missile weapons if they don't have missiles

Fixed: Repair progress would reset in some specific circumstances when taking damage

Fixed: Repair progress could reset when the system was limited by nebula/event

Jumping away from the boss mid­explosion won't reset progress

Fixed: Ion lock rendering bug when you had locked systems adjacent to eachother

Rebel locations will continue to have enemy ships even after you've cleared them

Flagship will have the proper weapon visuals during its destruction

Zoltan energy is preserved correctly after loading a game

System order preserved in ship hangar screen

No longer plays oxygen loss sound effect when breaching empty rooms

Shields should properly repower in all situations after damage/ion effects

Store no longer auto­opens on reload

Systems will properly repower after limits imposed by events disappear

Minor text fixes

Minor rendering bug fixes

Bombs can no longer miss when targeting yourself

Enemy boarding drones are destroyed when the enemy ship is defeated

Maps will no longer have disconnected beacons, everything will be accessible

Hull Missile cost down to 65 from 75.

Shield system cost down to 125 from 150.

Heavy Laser I cost down to 50 from 55.

And finally: bonus, never seen before, new bugs added with all of this new content!

Enjoy, everyone! :)
THANK YOU!!!
Finally!
:)
WOW!

Obviously the best change/ addition is the last one mentioned in the list
avatar
JudasIscariot: snip

And finally: bonus, never seen before, new bugs added with all of this new content!

snip
:-P
Store Tabs: Stores can now have an additional tab, often increasing the amount of
equipment/crew sold by 50­100%.
50100%? that's a lot
I can dig it.

Looks like I'll have to play the tutorial again.
I just added my FTL key to a steamgift.... maybe I should have activated it instead...
This deserves a front page announcement. It's the same scale of release as the Stronghold HD releases and the EA expansion pack updates :)
avatar
JudasIscariot: 50­100%.
Think that sums it up!
Post edited April 03, 2014 by Sachys
It's just awesome !
fucking love it
Hooray!
Great!

A big thank you to Subset Games for creating that massive update and giving it away for free!!!
Ok, this is seriously awesome!
Thanks!
avatar
Glider_of_chaos: Ok, this is seriously awesome!
Thanks!
Holy crap. Now that's an update. Getting sympathy pains thinking about your wrists after typing all that, Judas.

Edit - Could've sworn I hit new post, not reply. Sorry about that, Glider.
Post edited April 03, 2014 by CarrionCrow