Re Fallout Tactic Redux mod v1.3
Comment: It's more like a buttload of changes to the base game, entirely on Endocore's decision. I am not object to that, per se, as it's a mod. It's just, more than a few things familiar in base game get changed beyond recognition.
Weapon: you can get access to Steal character right after 1st mission, so you can get access to a lot of things in other people's inventory. Notably, a laser pistol (with change to damage range) and Banarky's minigun. So a EG and BG chars can be of use right from the start. The flamer pistols seem to be using SG skill so pyromaniac can rejoice. double shot mode of sawn off shotgun get eliminated so only Stitch's shotgun worth keeping, all other can just get sold.
Ammo: More get introduced. In a way, it's a method to limit good stuffs. In another way, it's a pain in the ass to keep account.
Recruit: Stitch now can be relegated to a support slot in your team with FA, Doc, Barter. Price range variation has been modded to a level that encourage you to sell loots as soon as possible (before the resupply point after each mission) with a highest Barter. There's no other early Barterer, so Stitch is it~ Checking the roster will have some recruit with nice bonus or traits.
Difficulty: Due to a total combined effects from various changes, Hardest difficulty mean certain death at first shot from enemy. It mean either you got first shot first kill then run, or you are deader than doornail. I am not even sure you can cheat your way out of such situation, as 120+ damage from one burst sounds like impossible, even with toughness and resistance boost. As such, it's advisable to reduce it to second hardest.