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high rated
Changelog for Patch 2.0.5 (added 23 July 2018):

- Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression
- Fixed a soft lock caused by interactions with some of the new NPCs
- Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot
- Fixed an issue with dual wield synergies in coop
- Fixed an issue where Turbo Mode didn't persist correctly across player death
- Fixed an issue with the Claw and Angry Bullets
- Fixed an issue where one of the unlock requirements for the Payday items wasn't working in some shop layouts ("WE'RE GOING LOUD")
- Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working


Changelog for Patch 2.0.6 (added 23 July 2018):

- Fixed a visual glitch caused by flipping a table while sliding over it
- Fixed an issue where some dropped items could show up on later floors but couldn't be interacted with
- Fixed the ammo count issue with the Trigger Twins synergy
- Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!)
- Fixed an issue where a new item could make the player invulnerable
- Gripmasters can no longer show up in the Drill room
- Fixed some odd behavior involving the Leaf Buster synergy
- Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier
- Fixed an issue which could cause the Gunsling King's challenge rooms to be empty
- Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun
- Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets)
- Fixed an issue where one of the new rat items could persist if active during level load
- Fixed an issue with the Japanese text for the Life Orb
- Reduced the damage of one definitely overpowered synergy
- Fixed an issue where the darkness effect from some rooms could remain on after leaving the room
- Fixed an issue with some transformed guns ammo and cooldown
- Fixed an issue where Winchester could award the wrong type of chest
- Paying Synergrace will now break the Ring of Miserly Protection
- Fixed an issue with some hovering weapon synergies
- Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons
- Fixed an issue where the cheese wheel could be hilariously cheesed
- Put some limits on the Elder Blank / Luxin Cannon synergy
- Reduced the occurrence of some of the new mimics in some room types
- Fixed a typo in the Gripmaster ammonomicon entry
- Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes


Changelog for Patch 2.0.7 (added 23 July 2018):

- Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks
- The Sorceress's trophy will now correctly show up for players that finished her challenge before the launch of AG&D
- Put more restrictions on a new type of mimic (to protect precious Master Rounds)
- More sound polish and improvements
- Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes


Changelog for Patch 2.0.8 (added 24 July 2018):

- Fixed an issue which could prevent some save files from loading
- Fixed an issue where you could still take damage while in a certain part of the new secret floor
- Fixed an issue with duct tape and leveled weapons like the Polar Star
- Fixed an issue with the Grappling Hook on the new secret floor
- Fixed some interactions between a new baby companion and other companions
- Fixed a soft lock caused by exiting a mine cart in a certain place
- Fixed an issue where the teleporter icon could be in the wrong place
- Fixed an issue where a persistent first floor mimic could appear
- Fixed a visual issue which could occur after falling into a trap during coop
- Fixed the death message when killed by a Tarnisher
- Fixed some typos in the Ammonomicon
high rated
Changelog for Patch 2.0.9 (added 30 July 2018):

- Fixed an issue where Turbo Mode status could change when reloading midgame saves
- The Fightsaber + Knife Shield synergy is no longer hilariously OP
- Fixed an issue where the Combined Rifle could cause some enemies to appear as a pink rectangle
- Fixed an issue where the audio in the GTCKTP room wasn't respecting the volume sliders
- Fixed an issue where synergy names didn't appear in some languages
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior (including the Life Orb crash)


Changelog for Patch 2.0.10 (added 30 July 2018):

- Fixed an issue where guns/items/ammo near certain walls couldn't be picked up
- Fixed an issue with how Duct Tape interacted with many synergies
- Fixed an issue where Turbo Mode caused issues with the Kill Pillars and Ammoconda
- Fixed an issue where some mimics weren't being tracked for the Frifle and the Grey Mauser quests
- Fixed an issue where players could continue taking fire damage during an intro on the new secret floor
- Scrambler shots will no longer try (and fail) to hit the Mine Flayer's mines
- Fixed an issue where the new "advanced boss" didn't count as a win in certain modes
- Fixed an issue where the player could receive the wrong gun in the tutorial in rare cases
- Fixed more issues with the Gun Soul and multi-stage bosses
- Fixed an issue where a secret entrance could appear in locations that made it inaccessible
- Fixed an issue where miniboss intros could teleport the player in coop
- Fixed a visual issue with the Nitra's spawn animation (the dynamite guys, entry coming soon to an Ammonomicon near you!)
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
high rated
Changelog for Patch 2.0.11 (added 17 August 2018):

- The Spread Ammo type now affects both players in coop
- The Drill can no longer be used on the new secret floor
- Changed the Beholster's alternate room to prevent the column exploit
- Fixed an issue where the Hot Rolls synergy could stop working
- Fixed some issues with duct tape combining poorly with some synergies
- Fixed an issue where synergies that cause guns to float could fire faster than intended
- Fixed an issue where chests on the new secret floor could drop duplicate items
- Fixed some issues with the mirror chest
- Fixed some text errors in the Ammonomicon
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior


Changelog for Patch 2.0.12 (added 17 August 2018):

- The Empty Bottle can now be directly used on the heart dispenser
- Removed torch colliders in Winchester's room
- Improved performance for long-lived scaled projectiles
- Updated our input library to fix some control issues on Mac & Linux
- Custom keybinds can now use the mouse wheel
- Added more data to save files to prevent the new secret path from changing when computer configuration changes slightly (i.e. some Windows Updates)
- Fixed an issue with the minecart leading to the new secret floor
- Fixed some issues that could make the entrance to the new secret floor harder to reveal while flying
- Fixed some issues with Winchester’s game and some of the new items (specifically, Bumbullets and a new gun)
- Fixed a dungeon generation issue that could cause hallways to connect to rooms in odd locations
- Fixed an issue where chests in the same room could drop the same item
- Fixed an issue where the chancellor could become invulnerable after killing the Bullet King with Casey
- Fixed an issue where the player could teleport while still in a conversation
- Fixed some ammo count issues caused by transforming guns
- Fixed issues with the Gun Queue challenge modifier and some synergies
- Fixed an issue where replacing the Rat Sack could cause some items to drop and become impossible to pick back up
- Fixed the interaction between the Crisis Stone and Blasphemy
- Fixed the interaction between active reload and gun formes
- Fixed render layer issues with the map on some floors with some graphics settings
- Fixed a case where a new NPC could appear twice on the same floor
- Fixed visual artifacts in Challenge Mode on some graphics settings
- Fixed an issue where monitors with a near-square aspect ratios wouldn't render correctly
- Fixed some issues with how Turbo Mode is handled in the player's save file
- Fixed some errors in the French localization
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
high rated
Changelog for Patch 2.1.2 / GOG-28554 (Windows) / GOG-28554 (Mac) / GOG-28569 (Linux) (added 05 April 2019):

New Features
- New guns, items and synergies
- Two new playable characters to unlock
- A new secret floor with unique enemies and a new boss
- Rainbow mode - A new mode inspired by the community where you start each floor with a rainbow chest, but can only pick up one of the offered guns/items
- A new Beholster shrine
- Unlockable alternate art for starting weapons
- You can pet the dog!

Gameplay Changes/Improvements
- Increased the boss DPS cap slightly (making it more lenient for players)
- Boss health bars now fade out when drawn over players
- The Robot can now use shrines that cost health by spending armor instead
- The empty bottle now works properly with more items
- Radial traps will give the player more time to react upon entering the room
- Critical shots should no longer be blindingly bright
- Increased the dropped rewards for defeating the Old King
- Pedestal and wall mimics now drop rewards on death
- Wall mimics will no longer spawn in boss rooms unless you are particularly cursed
- Increased the chances of spawning some special rooms
- Red chests that reward health up items will now also drop one key
- Optimization pass which should improve performance in scenes with many bullets (particularly bosses like the Gorgun)
- Many balance changes to guns and items, which should make red chests more consistently good

Bug Fixes
- Fixed an issue which caused more wall mimics to show up on each subsequent run until the game was restarted
- Fixed an issue where the speedrun timer counted down during some portions of the loading screen
- Fixed an issue where duplicate resolutions could show up in the Video options menu
- Fixed some missing or erroneous strings in several languages
- Fixed a crash issue caused by the payday drill
- Fixed an issue where the chest teleporter could sometimes cause chests to never reappear
- Fixed an issue where co-op players could get stuck in walls during boss intros in boss rush mode or on the secret rat floor
- Fixed an issue where some companions' bullets were triggering negative modifiers in Challenge Mode (Blobulin Rancher / Unfriendly Fire)
- Fixed an issue where the dark room effect could persist unintentionally
Post edited April 05, 2019 by ggzx12
high rated
Patch 2.1.3

Fixed a softlock caused by entering miniboss rooms in certain layouts
Fixed an issue with Orbital Bullets which could cause projectiles to behave oddly
Fixed frame rate issues caused by some Orbital Bullet synergies
Orbital Bullets no longer make Winchester's game super hard
Fixed an issue where Paradox couldn't be unlocked as the Pilot
Fixed an issue where the [REDACTED]'s starting weapon wasn't spawning correctly
Fixed an issue with the Sprun and Blessed runs
Fixed an issue where some guns were failing to spawn (e.g. alternate art weapons)
Fixed an issue with dog petting (you can no longer start a pet while mid dodgeroll)
Fixed an issue with the Third Party Controller and the Displacer Beast interacting poorly
Fixed an issue where Advanced DraGun kills weren't counting for the Rainbow run award trophy
Flight no longer makes accessing the new secret floor more difficult
Baby Good Mimic can no longer become Gatling Gull (... c'mon)
Added some new audio for several new guns
Fixed an issue where intro text wasn't showing up correctly
Fixed a typo in Orbital Bullets
Removed some duplicate guns from the Ammonomicon
Nitra will now show up correctly in the Ammonomicon
high rated
Enter the Gungeon

Patch 2.1.5 (8th April 2019)

Patch 2.1.4

* Fixed an exception caused by certain mimics in Rainbow Runs (could cause bullets to hang in the air)
* Fixed an exception caused by dropping the Rat Boots
* Fixed a possible softlock during boss intros
* Fixed the hitbox on the alternate art Blasphemy
* Fixed an issue where players couldn't leave the new secret floor while holding an item that grants flight
* The new characters can now use the legendary hero shrine for cursed runs
* Fixed several issues with Duct Tape
* Fixed some issues with the broken state of the Glass Cannon
* Fixed an issue with the Bait Launcher's tigers failing to track targets
* Fixed an issue with the combination of Clone and Super Hot Watch
* Fixed and issue where the Magazine rack could adjust ammo incorrectly
* Damage numbers from the Scouter no longer show up on the pause screen
* Fixed some synergy interactions with the [REDACTED] character
* Fixed visual depth issues with pushed tables
* Fixed another duplicate Ammonomicon entry
* Fixed an issue with minibosses music

Patch 2.1.5

* Fixed the Cosmic Horror synergy
* Fixed an issue where the Evolver would lose its progress after loading a midgame save
* Added a quick restart option to Boss Rush mode
* Fixed a crash caused by dropping the Chamber Gun on the new secret floor
* Fixed a control issue which could cause the first "change gun" input to be lost after changing guns using the slow motion gun select menu
* The Paradox can no longer start with the Bullet That Can Kill The Past (lol)
* Fixed an issue where the Sunlight Javelin couldn't be unlocked and gave it an alternate unlock case
* Bowler will no longer float over destroyed chests
* Fixed an issue with the Sprun's out-of-ammo trigger
* Fixed an issue where the Sprun transformation was droppable
* Fixed an issue with the Hellhole synergy
* Fixed an issue with the Cloranthy Ring and Ring of Fire Resistance synergy in coop
* Fixed an issue with combining multiple Lil' Bomber synergies
high rated
Patch 2.1.6 (10th April 2019)

* Added a heart dispenser to the Forge
* Added an additional unlock condition to the Sunlight Javelin
* Paradox can now drop starting passives
* [REDACTED] (character) is no longer sent to the past even without the BTCKTP
* Fixed an issue where reviving with the Gun Soul would lock the player out of the boss room on the new secret floor
* Fixed an issue with unlocking the Finished Gun
* Fixed a possible soft lock while entering the new secret floor
* Fixed an issue where the Trank Gun wasn't dropping correctly
* Fixed an issue where Paradox could start with some unintended items (including the Old Crest)
* Fixed music issues with the Resourceful Rat fight and Gunsling King's room
* Fixed (hopefully) some weapons leaving behind pink rectangle corpses
* Fixed some missing Chinese translations
* Fixed some typos in the Ammonomicon
high rated
Patch 2.1.7 (16th April 2019)

* Killing the new secret boss while flying over a pit
* Fixed an issue where [REDACTED] couldn’t pet the dog!!
* Fixed an issue where crash recovery didn’t track the most recent two secret floors correctly
* Saved turtles from player explosions
* Fixed an issue where the portable turret could trip players
* Nerfed Knight’s Gun. It’s still good, just not ridiculous
* Fixed an issue where the new unlock condition for Sunlight Javelin didn’t work if the player had already unlocked Turtle Problem
* Fixed an issue where you couldn’t enter the new secret floor with some shop configurations
* Katana Bullets VFX will now properly despawn and not slow down your game
* Fixed an issue where some Polish glyphs would not render correctly
* Fixed a rare issue caused by the Turtle Problem
* Gave the Beholster shrine purple lanterns
* The Ticket now works like other active items and cannot refund its own cooldown by default
* Languages that were missing translated strings for the Sprun and the Table Tech Heat should now have them
* Fixed a rare softlock caused by two players being dragged to Hell at the same time
* Fixed an issue causing some synergies that aren’t triggered by the [REDACTED]’s passive item to appear as if they were activated
* Fixed several issues that could cause the Sprun’s transformed state to persist
* Fixed an issue where a Glaive synergy combined with the Bumbullets would let you shoot infinite Glaives forever for free
* Fixed an issue where the third form of the Triple Gun drained ammo too quickly
* Fixed an issue where Paradox didn’t benefit from starting with the Briefcase of Cash
* Fixed an issue with Bowler’s text being cut off in Spanish
* Fixed the custom win pictures for Junkan with the two new secret characters
* Fixed a typo in Mr. Accretion Jr
* The Ruby Bracelet (upgraded) will no longer trigger in the Aimless Void
* Fixed an issue caused by starting Winchester’s game while equipped with the transformed Sprun
high rated
Patch 2.1.7 h1 (19th April 2019)

* Fixed an issue where the Trank showed up twice in the Ammonomicon
* Unlocking Number 2 is no longer required to unlock the Finished Gun
* Charged guns now work for Gatling Gull's intro like other bosses
* Fixed a number of exceptions, silent errors that can caused undefined behavior
high rated
Patch 2.1.8 (14th May 2019)

Gameplay Changes/Improvements

* Chain lightning effects no longer damage friendly companions
* Added better crash recovery for Paradox progress and the Gunslinger’s past
* The new characters now show up in the breach even if you can’t afford runs with them
* We now accept mouse clicks for advancing dialogue in boss intros (like other NPC conversations)
* Added milliseconds to the speedrun timer by default and improved timer performance
* Removed an invisible collider in the Breach (lol)
* The Breach now has a visual indication of whether or not the alternate starting guns are active
* Improved the interaction between beam weaponry and Orbital Bullets (the circle portion no longer collides with walls)
* Several QoL improvements to Duct Tape, particularly with large clip guns
* Improved the interaction of the Triple Gun with ammo capacity increases
* Improved the interaction of the Chamber Gun with ammo capacity increases
* Improved the interaction of the Bloodbulon with freeze status
* Reverted the control change to the Bloodied Scarf introduced in FTA (this caused several issues and cursor jumping on mouse controls)
* The Big Shotgun can now consume the new shotgun kin types
* Made 360 No Scope synergy more consistent on controller
* Added a fallback to the Chest Teleporter; if a chest fails to spawn, it will spawn on the next floor


Bug fixes

* Fixed a softlock caused by shooting Patches and Mendy in coop while one player is interacting with them
* Fixed an issue which prevented entering the new secret floor if the player teleported away immediately after opening the entrance
* Being cloned while being on fire will no longer result in the clone being on fire
* Fixed an issue where some unlocks for the DraGun didn’t trigger on the Advanced DraGun
* Seven-Leaf Clover now works correctly when loading midgame saves
* Fixed issues with several starting items in Paradox runs
* Fixed several issues where the Unfinished Gun would show up even after the Finished Gun was unlocked
* Fixed an issue where the new secret floor wasn’t always accessible (after loading a midgame save)
* Fixed an issue which could cause infinite generation screens, particularly in Bullet Hell (hopefully, we couldn’t reproduce this one directly)
* Fixed an issue which could prevent revives in coop when Paradox started with an item that grants Armor
* Fixed an issue where some Tubo Mode effects were increased in coop
* The railgun should no longer appear to have “chunky” aim while using a controller
* Fixed an issue where Junkan’s projectiles could grow indefinitely with Snowballets
* The Number 2 item should no longer be occasionally invisible
* Fixed an issue where Meat Bun’s effect could remain permanently after loading a midgame save
* Fixed an issue where Paradox could start with double blasphemy
* Fixed an issue with goop in the Aimless Void
* Katana Bullets now work with beam weaponry
* Companions should no longer be worse in Turbo Mode
* Fixed some text issues with accented characters on the run complete screen
* Fixed an audio issue with the Payday Drill
* Fixed an issue where the Ammonomicon could display incorrectly
* Fixed an issue where players could get stuck in the pet animation if started while dodgerolling
* Fixed an issue with the Chamber Gun in the fourth secret floor
* Fixed an issue with the Trigger Twins synergy
* Fixed an issue where a save button wouldn’t appear on the second floor when loading a midgame save
* Tweaked volume levels for the new secret boss
* Fixed a bug caused by the Sprun triggering on level load
* Fixed some volume issues in coop
* Fixed an issue where Winchester’s arcade gun could lose ammo unintentionally
* Fixed a bug where the Gun Soul would sometimes not properly function in coop
* Fixed an issue which could cause door and pedestal sprites to show glitched textures (hopefully, we couldn’t reproduce this one directly)
* Fixed some visual issues with Tiny UI in conversations
* Fixed audio issues with some weapons and synergies (including the Lower Case R and Sprun)
* Fixed an issue where some synergy auras could become permanent
* Fixed a typo Chance Bullets' description
* Fixed an issue where coop players in a Rainbow Run could sometimes pick up two items simultaneously
* Paradox’s random items should now work correctly with shortcuts
* Fixed several issues with the mimic gun (including entering a past or finishing this weapon during a Gun Queue challenge room)
* The Gunsling King will no longer issue gun challenges if you have a locked weapon (e.g. gun mimic)
* Fixed a bad interaction between cooperative play, resurrection chests, and the Clone item
* Fixed an issue where enemies could become stuck inside NPCs but not directly shot
* Fixed an issue where the Antichamber synergy would not function
* Fixed an issue where the in-game timer would not start on chest interaction in Rainbow Runs
* Fixed an issue where chest spawning noises were too loud in Rainbow Runs
* Fixed a display issue where certain boss names would be missing accented characters in certain languages
* Fixed an issue where transformed guns were not properly maintaining ammo across midgame saves
* Reward pedestals should not appear on the minimap in Rainbow Runs
* Fixed an issue where quick restarting with an alternate costume resulted in mismatched hands
* Fixed an issue where secret rooms could interpenetrate with normal rooms
* Fixed an issue where the Crown of Guns (and related weapons) could appear over the elevator
* Fixed auto-aim in the Pilot’s past
* Handle companion mirror vollies correctly for challenge modifiers
* Fixed a visual issue caused by teleporting away from a room while sign text is displayed
high rated
Patch 2.1.9 (16 May 2019)

* Fixed (again) an issue which allowed the Unfinished Gun to show up in shops even after the Finished Gun is unlocked
* Fixed (again) an issue which could cause door and pedestal sprites to show glitched textures (finally reproduced this one and confirmed it's fixed)
* The 360 No Scope synergy is no longer dependent on framerate, which should make this more reliable (especially on some controllers)
* Fixed another issue related to infinite dog petting (caused by table flipping)
* Reverted the change which started the speedrun timer when opening a rainbow chest
* Fixed the speedrun timer format (now uses a period between seconds and milliseconds instead of a colon)
Post edited May 16, 2019 by Splatsch