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high rated
Changelog for Patch 2.0.5 (added 23 July 2018):

- Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression
- Fixed a soft lock caused by interactions with some of the new NPCs
- Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot
- Fixed an issue with dual wield synergies in coop
- Fixed an issue where Turbo Mode didn't persist correctly across player death
- Fixed an issue with the Claw and Angry Bullets
- Fixed an issue where one of the unlock requirements for the Payday items wasn't working in some shop layouts ("WE'RE GOING LOUD")
- Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working


Changelog for Patch 2.0.6 (added 23 July 2018):

- Fixed a visual glitch caused by flipping a table while sliding over it
- Fixed an issue where some dropped items could show up on later floors but couldn't be interacted with
- Fixed the ammo count issue with the Trigger Twins synergy
- Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!)
- Fixed an issue where a new item could make the player invulnerable
- Gripmasters can no longer show up in the Drill room
- Fixed some odd behavior involving the Leaf Buster synergy
- Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier
- Fixed an issue which could cause the Gunsling King's challenge rooms to be empty
- Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun
- Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets)
- Fixed an issue where one of the new rat items could persist if active during level load
- Fixed an issue with the Japanese text for the Life Orb
- Reduced the damage of one definitely overpowered synergy
- Fixed an issue where the darkness effect from some rooms could remain on after leaving the room
- Fixed an issue with some transformed guns ammo and cooldown
- Fixed an issue where Winchester could award the wrong type of chest
- Paying Synergrace will now break the Ring of Miserly Protection
- Fixed an issue with some hovering weapon synergies
- Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons
- Fixed an issue where the cheese wheel could be hilariously cheesed
- Put some limits on the Elder Blank / Luxin Cannon synergy
- Reduced the occurrence of some of the new mimics in some room types
- Fixed a typo in the Gripmaster ammonomicon entry
- Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes


Changelog for Patch 2.0.7 (added 23 July 2018):

- Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks
- The Sorceress's trophy will now correctly show up for players that finished her challenge before the launch of AG&D
- Put more restrictions on a new type of mimic (to protect precious Master Rounds)
- More sound polish and improvements
- Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes


Changelog for Patch 2.0.8 (added 24 July 2018):

- Fixed an issue which could prevent some save files from loading
- Fixed an issue where you could still take damage while in a certain part of the new secret floor
- Fixed an issue with duct tape and leveled weapons like the Polar Star
- Fixed an issue with the Grappling Hook on the new secret floor
- Fixed some interactions between a new baby companion and other companions
- Fixed a soft lock caused by exiting a mine cart in a certain place
- Fixed an issue where the teleporter icon could be in the wrong place
- Fixed an issue where a persistent first floor mimic could appear
- Fixed a visual issue which could occur after falling into a trap during coop
- Fixed the death message when killed by a Tarnisher
- Fixed some typos in the Ammonomicon
high rated
Changelog for Patch 2.0.9 (added 30 July 2018):

- Fixed an issue where Turbo Mode status could change when reloading midgame saves
- The Fightsaber + Knife Shield synergy is no longer hilariously OP
- Fixed an issue where the Combined Rifle could cause some enemies to appear as a pink rectangle
- Fixed an issue where the audio in the GTCKTP room wasn't respecting the volume sliders
- Fixed an issue where synergy names didn't appear in some languages
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior (including the Life Orb crash)


Changelog for Patch 2.0.10 (added 30 July 2018):

- Fixed an issue where guns/items/ammo near certain walls couldn't be picked up
- Fixed an issue with how Duct Tape interacted with many synergies
- Fixed an issue where Turbo Mode caused issues with the Kill Pillars and Ammoconda
- Fixed an issue where some mimics weren't being tracked for the Frifle and the Grey Mauser quests
- Fixed an issue where players could continue taking fire damage during an intro on the new secret floor
- Scrambler shots will no longer try (and fail) to hit the Mine Flayer's mines
- Fixed an issue where the new "advanced boss" didn't count as a win in certain modes
- Fixed an issue where the player could receive the wrong gun in the tutorial in rare cases
- Fixed more issues with the Gun Soul and multi-stage bosses
- Fixed an issue where a secret entrance could appear in locations that made it inaccessible
- Fixed an issue where miniboss intros could teleport the player in coop
- Fixed a visual issue with the Nitra's spawn animation (the dynamite guys, entry coming soon to an Ammonomicon near you!)
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
high rated
Changelog for Patch 2.0.11 (added 17 August 2018):

- The Spread Ammo type now affects both players in coop
- The Drill can no longer be used on the new secret floor
- Changed the Beholster's alternate room to prevent the column exploit
- Fixed an issue where the Hot Rolls synergy could stop working
- Fixed some issues with duct tape combining poorly with some synergies
- Fixed an issue where synergies that cause guns to float could fire faster than intended
- Fixed an issue where chests on the new secret floor could drop duplicate items
- Fixed some issues with the mirror chest
- Fixed some text errors in the Ammonomicon
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior


Changelog for Patch 2.0.12 (added 17 August 2018):

- The Empty Bottle can now be directly used on the heart dispenser
- Removed torch colliders in Winchester's room
- Improved performance for long-lived scaled projectiles
- Updated our input library to fix some control issues on Mac & Linux
- Custom keybinds can now use the mouse wheel
- Added more data to save files to prevent the new secret path from changing when computer configuration changes slightly (i.e. some Windows Updates)
- Fixed an issue with the minecart leading to the new secret floor
- Fixed some issues that could make the entrance to the new secret floor harder to reveal while flying
- Fixed some issues with Winchester’s game and some of the new items (specifically, Bumbullets and a new gun)
- Fixed a dungeon generation issue that could cause hallways to connect to rooms in odd locations
- Fixed an issue where chests in the same room could drop the same item
- Fixed an issue where the chancellor could become invulnerable after killing the Bullet King with Casey
- Fixed an issue where the player could teleport while still in a conversation
- Fixed some ammo count issues caused by transforming guns
- Fixed issues with the Gun Queue challenge modifier and some synergies
- Fixed an issue where replacing the Rat Sack could cause some items to drop and become impossible to pick back up
- Fixed the interaction between the Crisis Stone and Blasphemy
- Fixed the interaction between active reload and gun formes
- Fixed render layer issues with the map on some floors with some graphics settings
- Fixed a case where a new NPC could appear twice on the same floor
- Fixed visual artifacts in Challenge Mode on some graphics settings
- Fixed an issue where monitors with a near-square aspect ratios wouldn't render correctly
- Fixed some issues with how Turbo Mode is handled in the player's save file
- Fixed some errors in the French localization
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior