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Hi,

My family used to have great fun with Empire Earth (1) LAN games, but eventually we got tired of it because the AI always cheated when it started to lose. For example, when you have the AI player all but completely destroyed with its army wiped out and only a handful of buildings left, suddenly on the complete opposite side of the map it would have built up a huge city/settlement with many fighting units. It took all the fun out of the game for us.

So, I'm wondering, does EE2 have this same "feature", or is it more realistic and fair?

Any thoughts would be most welcome.

EDIT:
I guess no one knows the answer, so I found out for myself.

I purchased EE2 and have played enough of the campaign now to know that YES, indeed the AI does in fact cheat in EE2 just like it did in EE1. I had all possible contact points with the enemy AI walled and well defended, when suddenly a HUGE fleet attacked me from the ocean in my rear which was not connected in any way to the enemy base! Cheater!

Of course, I'll at least play through the campaign anyway, but multiplayer games are probably out of the question now.

How disappointing.
Post edited December 23, 2010 by nogwart
I found an article from Strategy Informer where they interviewed the developer and he said it didn't cheat.


Si: In what ways will the AI be improved, can the AI adapt to players strategies?

Ian Davis: The first step was to make an AI that doesn’t cheat! We know – there’s nothing more frustrating than realizing that your AI opponent doesn’t have to gather resources like you, epochs up every time you do, and automatically knows where you are.

For Empire Earth 2, we’ve designed an AI that plays that game like a human player. The first part of doing that was designing it to NOT do any of the things I just mentioned. No cheating. EE2’s AI has a multifaceted goal-handling system: resource gathering, map exploration, city-building, territory acquisition, technology progress, diplomacy, unit production, and more. We’ve designed it to approach all of these tasks like a human player would. For example, instead of just pumping out military units and sending them off to your base, the AI builds up battalions and armies, then waits to use them until it’s most advantageous. Our programmers added an algorithm that forces the AI to mimic how a human player would try to extrapolate the location of your base, based on where and how often it begins to spot your units.

Our AI system also uses a collection of different ‘personalities’ that will vary, depending on what civilization it is, what the player’s strategies are, the RPS (rock-paper-scissors unit relationships), the Crowns system, the map type, the weather, the sorts of attacks are brought against it, etc. The result is exactly what you hope for in an AI: each game is different and it’s always responding to your changing strategies with changing strategies of its own.

The AI also makes use of our diplomacy features – AIs will respond to treaty offers, will make their own offers, and will even respond (if they’re allies) to War Plans that you send. It even taunts you.


------------------------------------------

Perhaps the computer had a different way to attack you from the ocean???

I only have EE1 Gold, so I can't confirm or deny.

The article I found is located here:

http://www.strategyinformer.com/pc/empireearth2/20/interview.html
Wow, thanks for digging that up Tallima!

I actually haven't played since my "sneaky sea attack" experience, but now I'll have to load it up again to see if maybe I missed something.

Regardless, though, I am extremely happy to hear that the developers are aware of the "cheating" in EE1 and were taking direct actions to prevent it in EE2. I had noticed the diplomacy efforts and taunts by the AI, so I can tell that they did make changes.

Great news! Thanks again!
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Tallima: I found an article from Strategy Informer where they interviewed the developer and he said it didn't cheat.


Si: In what ways will the AI be improved, can the AI adapt to players strategies?

Ian Davis: The first step was to make an AI that doesn’t cheat! We know – there’s nothing more frustrating than realizing that your AI opponent doesn’t have to gather resources like you, epochs up every time you do, and automatically knows where you are.

For Empire Earth 2, we’ve designed an AI that plays that game like a human player. The first part of doing that was designing it to NOT do any of the things I just mentioned. No cheating. EE2’s AI has a multifaceted goal-handling system: resource gathering, map exploration, city-building, territory acquisition, technology progress, diplomacy, unit production, and more. We’ve designed it to approach all of these tasks like a human player would. For example, instead of just pumping out military units and sending them off to your base, the AI builds up battalions and armies, then waits to use them until it’s most advantageous. Our programmers added an algorithm that forces the AI to mimic how a human player would try to extrapolate the location of your base, based on where and how often it begins to spot your units.

Our AI system also uses a collection of different ‘personalities’ that will vary, depending on what civilization it is, what the player’s strategies are, the RPS (rock-paper-scissors unit relationships), the Crowns system, the map type, the weather, the sorts of attacks are brought against it, etc. The result is exactly what you hope for in an AI: each game is different and it’s always responding to your changing strategies with changing strategies of its own.

The AI also makes use of our diplomacy features – AIs will respond to treaty offers, will make their own offers, and will even respond (if they’re allies) to War Plans that you send. It even taunts you.


------------------------------------------

Perhaps the computer had a different way to attack you from the ocean???

I only have EE1 Gold, so I can't confirm or deny.

The article I found is located here:

http://www.strategyinformer.com/pc/empireearth2/20/interview.html
If you let (maybe in the heat of a battle) only 1-2 citizens get through to the other side of the map, they are enough to build a dock or two, which, in turn, can churn out a sizeable navy all the while you were destroying the AI's base. So, this *could* explain that case.
BTW, good find, Tallima.
high rated
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nogwart: For example, when you have the AI player all but completely destroyed with its army wiped out and only a handful of buildings left, suddenly on the complete opposite side of the map it would have built up a huge city/settlement with many fighting units.
sappointing.
I was lead programmer for EE (the first one). It didn't cheat in way you described. Most likely, a few units moved into that area (AI really wanted to get to every place on the map) and started to build up the area without you knowing.

The AI would get some extra economic boosts to help it build up units when needed (in order to provide a good fight) but that was about it I think.

/scott
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nogwart: So, I'm wondering, does EE2 have this same "feature", or is it more realistic and fair?
It stil cheats in EE2. Or at least it did at the time.

I had EE2 back when it came out. I was playing against a computer opponent on a map that consisted of a single island. I gradually conquered them until they had but a single dock/shipyard, and *nothing else*. I had control of literally every single resource point on the map, and their little dock was walled in. I had ships stationed just far enough away that my ships wouldn't kill their dock, but I would instantly destroy any ships they managed to build and send out.

Surprisingly, they kept sending ships out, despite not having any resources to do so. So, satisfied that I could safely leave the game on "autopilot" for the sake of science, I went home for the night.

I came back the next morning, maybe about 10 hours later, to find the situation had not changed. They still had nothing but their little dock, and they were *still* sending out single ships at regular intervals despite that fact, which were promptly destroyed by my fleets.

The real kicker is that I when I finally destroyed their dock to end the game, the statistics screen showed that (despite my controlling *and gathering* from every resource point on the map) the computer player out-gathered me by a significant margin in every single resource.

So yes. From my own experiment, the EE2 AI most definitely cheats.

FOR SCIENCE!
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nogwart: So, I'm wondering, does EE2 have this same "feature", or is it more realistic and fair?
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Jesterspawn: It stil cheats in EE2. Or at least it did at the time.

I had EE2 back when it came out. I was playing against a computer opponent on a map that consisted of a single island. I gradually conquered them until they had but a single dock/shipyard, and *nothing else*. I had control of literally every single resource point on the map, and their little dock was walled in. I had ships stationed just far enough away that my ships wouldn't kill their dock, but I would instantly destroy any ships they managed to build and send out.

Surprisingly, they kept sending ships out, despite not having any resources to do so. So, satisfied that I could safely leave the game on "autopilot" for the sake of science, I went home for the night.

I came back the next morning, maybe about 10 hours later, to find the situation had not changed. They still had nothing but their little dock, and they were *still* sending out single ships at regular intervals despite that fact, which were promptly destroyed by my fleets.

The real kicker is that I when I finally destroyed their dock to end the game, the statistics screen showed that (despite my controlling *and gathering* from every resource point on the map) the computer player out-gathered me by a significant margin in every single resource.

So yes. From my own experiment, the EE2 AI most definitely cheats.

FOR SCIENCE!
This is exactly the kind of "experiment" I've been meaning to try for a while now (side-tracked by other games). Thanks SO MUCH for saving me the trouble. :)

Your results are just as I suspected, but sadly decrease my interest in continuing the game.
Post edited June 29, 2011 by nogwart
I'm getting a bit confused here. Why exactly is it a problem that the computer has advantages? I mean it's obvious a capable human is a better player than an AI in old games like the EE series. So I see no reason why they can't give AI some advantages for the game to be more challenging. It's not like another human player is having advantages. I mean, you can choose difficulty, if it's too much then you can just play on a lower one. On easy the AI rarely even attacks you.

EE and EE2 had different developers, so I really don't see a reason to compare them with the line "at least the second one should have this or that." Compared to EE, the second game is very different, with many things missing and many new things added. Both games are good, but I personally prefer the first one. In EE I just have more fun playing multiplayer, than in EE2.
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nogwart: Hi,

My family used to have great fun with Empire Earth (1) LAN games, but eventually we got tired of it because the AI always cheated when it started to lose. For example, when you have the AI player all but completely destroyed with its army wiped out and only a handful of buildings left, suddenly on the complete opposite side of the map it would have built up a huge city/settlement with many fighting units. It took all the fun out of the game for us.

So, I'm wondering, does EE2 have this same "feature", or is it more realistic and fair?

Any thoughts would be most welcome.

EDIT:
I guess no one knows the answer, so I found out for myself.

I purchased EE2 and have played enough of the campaign now to know that YES, indeed the AI does in fact cheat in EE2 just like it did in EE1. I had all possible contact points with the enemy AI walled and well defended, when suddenly a HUGE fleet attacked me from the ocean in my rear which was not connected in any way to the enemy base! Cheater!

Of course, I'll at least play through the campaign anyway, but multiplayer games are probably out of the question now.

How disappointing.
You do realize you played the campaign....

Campaigns are based on scenario's which are created with TRIGGERS.

Triggers can create anything where it want. for example i can create an area where a marine will spawn every 10 seconds and will attack your base.

Nothing to do with cheating ;-).
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smarison: The AI would get some extra economic boosts to help it build up units when needed (in order to provide a good fight) but that was about it I think.
/scott
The AI gave itself a pretty massive economic advantage. This was easily testable in large or space maps. Use the my name is methos cheat for yourself and build hundreds of citizens, epoch up to the max, take every civ and research bonus, and the computer will STILL out-collect you with 1/5th the population.

Also very telling, if you turn off AI cheating (which can only be done with scenario editor) it pretty much falls apart even vs a novice.
I just realized people were still posting in this thread, but TarouSatomi pretty much summed up my point. At least half the fun of my family co-operative multiplayer games was in isolating the AI to prevent its access to resources, wearing it down with (supposed) resource-depleting border skirmishes, then going in for the "big kill". As has been said, this is not possible and is thus not as much fun when the AI has access to its magic fount of unlimited resources.

Still, it's not a bad game though. I still play it occasionally, just not multiplayer.
I'm glad I've found this thread. I've just saved and exited (probably not to return) after about four hours of fighting three AI characters.

They just keep coming. It's making the game painfully tedious.

Love the EPOCH system though, always fantasised about a game that could start Prehistoric and go right through to futuristic so I might try 2 or even 3.
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narcissus04: I'm glad I've found this thread. I've just saved and exited (probably not to return) after about four hours of fighting three AI characters.

They just keep coming. It's making the game painfully tedious.

Love the EPOCH system though, always fantasised about a game that could start Prehistoric and go right through to futuristic so I might try 2 or even 3.
Don't try 3, just dont.
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Nroug7: Don't try 3, just dont.
I'm kinda curious why so many people rate is so badly, what's 'wrong' with it
It ditches many of the concepts of the first 2, simplifies it into five ages and makes it much more simplistic. It may as well be called AoE: Timeline. But dont compare it to AoE, because atleast AoE Is more balanced and actually has good campaigns, not random people careering accross a poorly developed map.