Posted February 20, 2014
I got this on the free weekend offer. I had previously played it upon release more or less when I was 17 (1997). That in itself makes me feel a tad old.
I was just expecting to get about half an hour of retro kicks from it. I assumed it would be far to dated to actually play. Yet 8 hours in (and thanks to the KeeperFX mod) I’m still playing.
I have often avoided GOG games purely because I feel that no matter how good they were, most 'classics' would be unplayable by today’s standards. To a certain extent that seems true. But DK has made me perhaps take more of a chance on these older games.
One thing I think is hugely important for GOG to do is embrace any mod scene that goes with older titles, making it much easier to install, information on their existence, or giving clear instructions of the bat of how to install rather then having to first find they have forums (I didn't know that), and getting the information there.
If they did that I could see it being a huge benefit to them.
In addition the novelty and attention to detail, along with the scope and game mechanics (all be it some flawed). It makes me feel sad at how regimented and dull AAA game design has become.
An Indy studio game does not have the resources to make games like this; (although they can get close often), and the majors are un-willing to to take any risks.
Until that changes, games like this will unlikely ever see a modern day counterpart (the F2P release is just dire)
I was just expecting to get about half an hour of retro kicks from it. I assumed it would be far to dated to actually play. Yet 8 hours in (and thanks to the KeeperFX mod) I’m still playing.
I have often avoided GOG games purely because I feel that no matter how good they were, most 'classics' would be unplayable by today’s standards. To a certain extent that seems true. But DK has made me perhaps take more of a chance on these older games.
One thing I think is hugely important for GOG to do is embrace any mod scene that goes with older titles, making it much easier to install, information on their existence, or giving clear instructions of the bat of how to install rather then having to first find they have forums (I didn't know that), and getting the information there.
If they did that I could see it being a huge benefit to them.
In addition the novelty and attention to detail, along with the scope and game mechanics (all be it some flawed). It makes me feel sad at how regimented and dull AAA game design has become.
An Indy studio game does not have the resources to make games like this; (although they can get close often), and the majors are un-willing to to take any risks.
Until that changes, games like this will unlikely ever see a modern day counterpart (the F2P release is just dire)