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I got this on the free weekend offer. I had previously played it upon release more or less when I was 17 (1997). That in itself makes me feel a tad old.

I was just expecting to get about half an hour of retro kicks from it. I assumed it would be far to dated to actually play. Yet 8 hours in (and thanks to the KeeperFX mod) I’m still playing.

I have often avoided GOG games purely because I feel that no matter how good they were, most 'classics' would be unplayable by today’s standards. To a certain extent that seems true. But DK has made me perhaps take more of a chance on these older games.

One thing I think is hugely important for GOG to do is embrace any mod scene that goes with older titles, making it much easier to install, information on their existence, or giving clear instructions of the bat of how to install rather then having to first find they have forums (I didn't know that), and getting the information there.

If they did that I could see it being a huge benefit to them.

In addition the novelty and attention to detail, along with the scope and game mechanics (all be it some flawed). It makes me feel sad at how regimented and dull AAA game design has become.

An Indy studio game does not have the resources to make games like this; (although they can get close often), and the majors are un-willing to to take any risks.

Until that changes, games like this will unlikely ever see a modern day counterpart (the F2P release is just dire)
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Getlffe: I got this on the free weekend offer. I had previously played it upon release more or less when I was 17 (1997). That in itself makes me feel a tad old.

I was just expecting to get about half an hour of retro kicks from it. I assumed it would be far to dated to actually play. Yet 8 hours in (and thanks to the KeeperFX mod) I’m still playing.

I have often avoided GOG games purely because I feel that no matter how good they were, most 'classics' would be unplayable by today’s standards. To a certain extent that seems true. But DK has made me perhaps take more of a chance on these older games.

One thing I think is hugely important for GOG to do is embrace any mod scene that goes with older titles, making it much easier to install, information on their existence, or giving clear instructions of the bat of how to install rather then having to first find they have forums (I didn't know that), and getting the information there.

If they did that I could see it being a huge benefit to them.

In addition the novelty and attention to detail, along with the scope and game mechanics (all be it some flawed). It makes me feel sad at how regimented and dull AAA game design has become.

An Indy studio game does not have the resources to make games like this; (although they can get close often), and the majors are un-willing to to take any risks.

Until that changes, games like this will unlikely ever see a modern day counterpart (the F2P release is just dire)
Well, another old gamer here who likes bickering about "good old game mechanics" ;)
My prime-example here is Dungeon Master ... game mechanic wise from my point of view not de-throned by no game up to now... vice versa, most new AAA games seems to become more simple and streamlined :P

(But thinking about, several enjoyable recent counter example exist, "FTL" or "Don't starve" for instance, indie game developers! :) ).

Back to the topic DK, what is your feeling about "War for the overworld"? https://wftogame.com/
Not a worthy successor?
Post edited February 21, 2014 by shaddim
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Getlffe: I got this on the free weekend offer. I had previously played it upon release more or less when I was 17 (1997). That in itself makes me feel a tad old.

I was just expecting to get about half an hour of retro kicks from it. I assumed it would be far to dated to actually play. Yet 8 hours in (and thanks to the KeeperFX mod) I’m still playing.

I have often avoided GOG games purely because I feel that no matter how good they were, most 'classics' would be unplayable by today’s standards. To a certain extent that seems true. But DK has made me perhaps take more of a chance on these older games.

One thing I think is hugely important for GOG to do is embrace any mod scene that goes with older titles, making it much easier to install, information on their existence, or giving clear instructions of the bat of how to install rather then having to first find they have forums (I didn't know that), and getting the information there.

If they did that I could see it being a huge benefit to them.

In addition the novelty and attention to detail, along with the scope and game mechanics (all be it some flawed). It makes me feel sad at how regimented and dull AAA game design has become.

An Indy studio game does not have the resources to make games like this; (although they can get close often), and the majors are un-willing to to take any risks.

Until that changes, games like this will unlikely ever see a modern day counterpart (the F2P release is just dire)
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shaddim: Well, another old gamer here who likes bickering about "good old game mechanics" ;)
My prime-example here is Dungeon Master ... game mechanic wise from my point of view not de-throned by no game up to now... vice versa, most new AAA games seems to become more simple and streamlined :P

(But thinking about, several enjoyable recent counter example exist, "FTL" or "Don't starve" for instance, indie game developers! :) ).

Back to the topic DK, what is your feeling about "War for the overworld"? https://wftogame.com/
Not a worthy successor?
I did very much enjoy FTL, Don't Starve less so, but still very good. Both games show constraints due to budget though. Although I'm not sure if Klei who make Don't Starve fall under how the Indy tag is often (wrongly?) used.

Thanks for the heads up on War Of The Overworld, I had not heard of it. I shall have a look now.
Why not? Independent developers = not getting their money from publishers/distributors to develop the game in the first place. How does not Klei fit into that?

Games with a lot of depth are pretty rare overall... not sure if they're now more rare than in 1997... probably yes, considering that there's a lot more games released in 2013 than in 1997. Of those with a lot of depth released recently I can think of Sword of the Stars : The Pit, and I haven't played those, but I suspect they are indeed pretty deep : Minecraft, The Elder Scrolls : Skyrim. Then a game doesn't have to be deep to be extremely enjoyable, like, for instance, Rayman Legends.
Post edited February 21, 2014 by BlueTemplar
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BlueTemplar: Why not? Independent developers = not getting their money from publishers/distributors to develop the game in the first place. How does not Klei fit into that?

Games with a lot of depth are pretty rare overall... not sure if they're now more rare than in 1997... probably yes, considering that there's a lot more games released in 2013 than in 1997. Of those with a lot of depth released recently I can think of Sword of the Stars : The Pit, and I haven't played those, but I suspect they are indeed pretty deep : Minecraft, The Elder Scrolls : Skyrim. Then a game doesn't have to be deep to be extremely enjoyable, like, for instance, Rayman Legends.
True. But the Indy term rightly or wrongly is generally used to mean 1-5 man teams and a certain 'style' (as in we can't afford a Artworker). But yes Klei is indeed technically an Indy (and they make great games for the most part).

I guess it's a bit like how the term was used in music in the 90's.

I'd recommend Gnomoria to you. It has a certain DK vibe, depth, and although very much an Alpha still very playable and enjoyable.

I had a look at the War Of The Overworld, it looks promising, but also sadly lawsuit bait seeing as EA have re-hashed the Dungeon Keeper brand,
Post edited February 21, 2014 by Getlffe
If you look past the despicable monetization tactics and a few other issues, the mobile Dungeon Keeper is actually pretty deep... for a mobile game at least.
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BlueTemplar: If you look past the despicable monetization tactics and a few other issues, the mobile Dungeon Keeper is actually pretty deep... for a mobile game at least.
hahaha, your humor is unparalleled.
The thing is... mobile games (especially non-iOS and non-tablet) are very much lacking "novelty, attention to detail, scope and game mechanics", so even a game like (mobile) Dungeon Keeper can be pretty enjoyable in comparison.
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BlueTemplar: The thing is... mobile games (especially non-iOS and non-tablet) are very much lacking "novelty, attention to detail, scope and game mechanics", so even a game like (mobile) Dungeon Keeper can be pretty enjoyable in comparison.
Well yeah, if you want to pay outrageous prices for blocks to be dug out faster. The issue isn't with the detail or scope or even the game mechanics; the issue, first and for most is that you have to pay them continually to play there game, the only acceptable medium for something like that would be MMOs which constantly have to pay money to keep your game alive. It is such a money grab, which is really quite sad... and honestly, there comes a time were baby-sitting a game just becomes wary some after about two hours.

While i see your point, simply put, the new dungeon keepers for mobile is an embarrassment to the series and EA really should stop screwing over there customers. Only idiots like in-app purchases.
I only ever paid 9€ for some gems to quickly get 4 imps : with 4 of them they dig out a medium hardness block in 4 hours, and since you can slap them once to double their digging time for 2 hours, you end up digging up to 4 blocks every 2 hours.

This is not so outrageous when you consider that you're probably going to spend several months on that single map (there's no way so far (january 2014) to restart the game without making a new global account).

The real issues I saw (if you're strong enough not to cave in into speeding things up with gems) is that first you can buy mana with gems during combat which is Pay to Win and should not exist, and second that at the highest levels people were forced to do continuous raids during 8+ hours so as to be able to upgrade rooms (which is ironic considering the devs said they were aiming for a "casual" experience where you can pick up the game and play for a few minutes).