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GOG version updated to 3.6.28.9969

I installed 3 mods, they can be activated in the main menu but none of them can run (I tried them one by one but all failed to generate story mode).

Mods working normal on the old version now.

I tried different versions after update and different language, did not solve the problem.

Anyone has the same problem as me?

BTW, the game itself worked very well.
Mods that were made for the classic version are incompatible with the definitive version. We are working together with modders to update and upgrade their mods and we are SOON launching the editor so that it becomes available to everyone.
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DeathKnight.445: Mods that were made for the classic version are incompatible with the definitive version. We are working together with modders to update and upgrade their mods and we are SOON launching the editor so that it becomes available to everyone.
Thank You! But I am only using mod claimed as "definitive edition", they simply do not work as described above. And classic mod are still working in classic mod, so weird.
Are you Putting them in right place for Definitive Edition

First I have kept my original Stand Alone

My {Path to Game} for Original Stand Alone (DOS2)
D:\Divinity Series\7 Divinity - Original Sin II\Divinity - Original Sin II - The Divinity Engine 2 (GOG)

My {Path to Game} for Definitive Edition (DOS2DE)
D:\Divinity Series\8 Divinity - Original Sin II - Definitive Edition\Divinity - Original Sin II - Definitive Edition (GOG)

Best place for All Pak Mods isn't actually in the game folder.
Put them in your Documents Folder for any Of the Original Sin releases.
This fixes some issues a very few mods were having.

Also has the advantage of keeping mods user specific, with multiple User PC's.
To be clear each Windows user account keeps their own custom settings and mods!

Instead of using what most mods, and users do
"Classic" both Original Stand Alone (DOS2), and Bundled with DE (DOS2DE-C)
Note {Path to Game} part must be different,
{Path to Game}\Data\Mods\

Definitive Edition (DOS2DE)
{Path to Game}\DefEd\Data\Mods\

Use your user specific Documents Folder, where settings, and saves are stored.
Works with all Original sin versions, and setup is very similar

1st game keeps them standalone, as it should be.
..\Documents\Larian Studios\Divinity Original Sin\Mods\
..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods\


2nd game stupidly bundles them doubling each download size (Just on Larian, Steam does it as well), and with 3 updates so for doesn't even provide patches, we've had 3 full size 50 GB downloads in 3 days, way to destroy someones data cap (This is likely to be Larian as well, but GOG could do it also).

"Classic" both Original Stand Alone (DOS2), and Bundled with DE (DOS2DE-C)
..\Documents\Larian Studios\Divinity Original Sin 2\Mods\

So sharing Settings, and mods, I'd recommend only using Standalone, especially if you've not updated to Final release, because you have a working modded release.

Definitive Edition (DOS2DE)
..\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods\

Of course it only works for Pak mods (but that's about 95% of all mods).
So the few mods that have other files, still need those files in Game folders.
Like those that have "Bin" folder content, like Reshade, SweetFX, or injectors (DLL files).

Mods with both a Pak mod, and other files can still put the Pak File in Documents, only loose files need to go in game folder,

Hope that helps.
Post edited September 04, 2018 by UhuruNUru
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UhuruNUru: Are you Putting them in right place for Definitive Edition

First I have kept my original Stand Alone

My {Path to Game} for Original Stand Alone (DOS2)
D:\Divinity Series\7 Divinity - Original Sin II\Divinity - Original Sin II - The Divinity Engine 2 (GOG)

My {Path to Game} for Definitive Edition (DOS2DE)
D:\Divinity Series\8 Divinity - Original Sin II - Definitive Edition\Divinity - Original Sin II - Definitive Edition (GOG)

Best place for All Pak Mods isn't actually in the game folder.
Put them in your Documents Folder for any Of the Original Sin releases.
This fixes some issues a very few mods were having.

Also has the advantage of keeping mods user specific, with multiple User PC's.
To be clear each Windows user account keeps their own custom settings and mods!

Instead of using what most mods, and users do
"Classic" both Original Stand Alone (DOS2), and Bundled with DE (DOS2DE-C)
Note {Path to Game} part must be different,
{Path to Game}\Data\Mods\

Definitive Edition (DOS2DE)
{Path to Game}\DefEd\Data\Mods\

Use your user specific Documents Folder, where settings, and saves are stored.
Works with all Original sin versions, and setup is very similar

1st game keeps them standalone, as it should be.
..\Documents\Larian Studios\Divinity Original Sin\Mods\
..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods\


2nd game stupidly bundles them doubling each download size (Just on Larian, Steam does it as well), and with 3 updates so for doesn't even provide patches, we've had 3 full size 50 GB downloads in 3 days, way to destroy someones data cap (This is likely to be Larian as well, but GOG could do it also).

"Classic" both Original Stand Alone (DOS2), and Bundled with DE (DOS2DE-C)
..\Documents\Larian Studios\Divinity Original Sin 2\Mods\

So sharing Settings, and mods, I'd recommend only using Standalone, especially if you've not updated to Final release, because you have a working modded release.

Definitive Edition (DOS2DE)
..\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods\

Of course it only works for Pak mods (but that's about 95% of all mods).
So the few mods that have other files, still need those files in Game folders.
Like those that have "Bin" folder content, like Reshade, SweetFX, or injectors (DLL files).

Mods with both a Pak mod, and other files can still put the Pak File in Documents, only loose files need to go in game folder,

Hope that helps.
Thank You! I keept all mods in the documents/.../Mods starting from the begining. They can be correctly selected, simply will pop up can not generate story mode when you start the game.Today's update does not solve the issue.
Post edited September 05, 2018 by pyrefire
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pyrefire: Thank You! I keept all mods in the documents/.../Mods starting from the begining. They can be correctly selected, simply will pop up can not generate story mode when you start the game.Today's update does not solve the issue.
Which mods?

I have 23 DE mods installed currently, Just added a bath of new ones, but the 18 I already had appear to be running in my new campaign. So somethings must be different with your setup.

Maybe Windows security permissions, or your Internet security tool blocking file access for the game exe.
Also check your Locations Tab (Right Click on Documents Folder) is pointing to the correct folder.
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pyrefire: GOG version updated to 3.6.28.9969

I installed 3 mods, they can be activated in the main menu but none of them can run (I tried them one by one but all failed to generate story mode).

Mods working normal on the old version now.

I tried different versions after update and different language, did not solve the problem.

Anyone has the same problem as me?

BTW, the game itself worked very well.
I just created a guide on steam about how to edit mods, since some of the authors will not be updating their mods to the definitive edition, or cannot be reached to do bug fixes/edits...etc. If anyone wants to replicate this guide elsewhere, feel free to do so.
https://steamcommunity.com/sharedfiles/filedetails/?id=1504055679
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pyrefire: Thank You! I keept all mods in the documents/.../Mods starting from the begining. They can be correctly selected, simply will pop up can not generate story mode when you start the game.Today's update does not solve the issue.
avatar
UhuruNUru: Which mods?

I have 23 DE mods installed currently, Just added a bath of new ones, but the 18 I already had appear to be running in my new campaign. So somethings must be different with your setup.

Maybe Windows security permissions, or your Internet security tool blocking file access for the game exe.
Also check your Locations Tab (Right Click on Documents Folder) is pointing to the correct folder.
Thank You! You inspired me! Now the problem solved.

Ater reading your comments I start to be as defalt as possible.

It is all because my "documents" folder is not in its defalt location, which is weird, right?

I hope Larian can see my reply, this is not a bug but not a easy thing to solve for those who unitentional use non defalt "dcoments" location.
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UhuruNUru: Which mods?

I have 23 DE mods installed currently, Just added a bath of new ones, but the 18 I already had appear to be running in my new campaign. So somethings must be different with your setup.

Maybe Windows security permissions, or your Internet security tool blocking file access for the game exe.
Also check your Locations Tab (Right Click on Documents Folder) is pointing to the correct folder.
avatar
pyrefire: Thank You! You inspired me! Now the problem solved.

Ater reading your comments I start to be as defalt as possible.

It is all because my "documents" folder is not in its defalt location, which is weird, right?

I hope Larian can see my reply, this is not a bug but not a easy thing to solve for those who unintentional use non defalt "dcoments" location.
That shouldn't be a problem, if you used the Properties Location Tab to relocate any windows folder that has that tab.
I don't even have my documents folder on the same hard drive, as Windows.

But if there's a pathing discrepancy within windows it may cause issues, and returning to the expected settings can fix them. For instance if you never intended to move the folder, like with an accidental Drag & Drop that would mess things up.

So if you want to relocate the docs, use the Location Tab, and everything should work just fine.
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UhuruNUru: Are you Putting them in right place for Definitive Edition

First I have kept my original Stand Alone

My {Path to Game} for Original Stand Alone (DOS2)
D:\Divinity Series\7 Divinity - Original Sin II\Divinity - Original Sin II - The Divinity Engine 2 (GOG)

My {Path to Game} for Definitive Edition (DOS2DE)
D:\Divinity Series\8 Divinity - Original Sin II - Definitive Edition\Divinity - Original Sin II - Definitive Edition (GOG)

Best place for All Pak Mods isn't actually in the game folder.
Put them in your Documents Folder for any Of the Original Sin releases.
This fixes some issues a very few mods were having.

Also has the advantage of keeping mods user specific, with multiple User PC's.
To be clear each Windows user account keeps their own custom settings and mods!

Instead of using what most mods, and users do
"Classic" both Original Stand Alone (DOS2), and Bundled with DE (DOS2DE-C)
Note {Path to Game} part must be different,
{Path to Game}\Data\Mods\

Definitive Edition (DOS2DE)
{Path to Game}\DefEd\Data\Mods\

Use your user specific Documents Folder, where settings, and saves are stored.
Works with all Original sin versions, and setup is very similar

1st game keeps them standalone, as it should be.
..\Documents\Larian Studios\Divinity Original Sin\Mods\
..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods\


2nd game stupidly bundles them doubling each download size (Just on Larian, Steam does it as well), and with 3 updates so for doesn't even provide patches, we've had 3 full size 50 GB downloads in 3 days, way to destroy someones data cap (This is likely to be Larian as well, but GOG could do it also).

"Classic" both Original Stand Alone (DOS2), and Bundled with DE (DOS2DE-C)
..\Documents\Larian Studios\Divinity Original Sin 2\Mods\

So sharing Settings, and mods, I'd recommend only using Standalone, especially if you've not updated to Final release, because you have a working modded release.

Definitive Edition (DOS2DE)
..\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods\

Of course it only works for Pak mods (but that's about 95% of all mods).
So the few mods that have other files, still need those files in Game folders.
Like those that have "Bin" folder content, like Reshade, SweetFX, or injectors (DLL files).

Mods with both a Pak mod, and other files can still put the Pak File in Documents, only loose files need to go in game folder,

Hope that helps.
This did work for me so thank you.
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PnCShdwKitten: This did work for me so thank you.
Wrote this after misreading your post as saying it didn't work, but I'll leave it here it may help someone else.

To be honest now most mods have Def Ed versions, so I've totally given up on the original game now.
I only play Def ED now.

So I'm assuming you are talking about having your DE mods in the Docs folder, which works just fine.
Path
C:\Users\YOUR WINDOWS USER NAME\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods

All my current PAK mods, are in that folder.
[spoiler]
AddedEnhancedTalents.pak
ArmorProgressionVariety.pak
BarteringTweaks.pak
BedRoll_Source_Restore.pak
CheatCommander.pak
Crafting_Overhaul.pak
CreationPlus.pak
EquipmentSets.pak
Fort_Joy_Respec_DE.pak
GreedMod.pak
Grow_Your_Herbs.pak
InfiniteSpiritVision.pak
Innate-Free-Bless-Balanced.pak
LadyC_DahliasUniques.pak
LadyC_FreePetPal.pak
LadyC_LevelUpAllEquipment.pak
LadyC_MoreCharacterColors.pak
LadyC_RevivePets.pak
LadyC_SkipTutorial.pak
LeaderLib.pak
LetThereBeTooltips.pak
LuckRedux.pak
Majoras CCP DE.pak
MaxAP8.pak
NamingWizard.pak
NewSkillCombos.pak
PartySizeEvolved.pak
RuneSlots3.pak
Sebille_Armor_Zorin.pak
SourceMastery.pak
SummoningTweaks.pak
ToggleSprintDefinitiveEdition.pak
UpgradeAllItemsAnvil.pak
UpgradeUniqueItems.pak
WeightAndAccuracy.pak
[/spoiler]

NOTE: I remove the long UUID codes that most Authors leave in the name.
However it's not required to remove the codes, all PAK mods should work work with, or without them.
eg Original
AddedEnhancedTalents_b0dc4fb9-4774-4ff8-b2f8-523497556906_51fb2db2-5794-237f-5f24-41a892d5a04e.pak
or renamed
AddedEnhancedTalents.pak

Either should work, I prefer Renaming, as It's easier to read.

In Addition I have a few Mods that are not PAK mods and these must still go in my DefEd Game Folder
YOUR PATH TO THE GAME\DefEd\

My DefEd Game Folder is
D:\Divinity Series\8 Divinity - Original Sin II - Definitive Edition\Divinity - Original Sin II - Definitive Edition (GOG)\DefEd

These Mods are NOT PAK files, and must go in the game Folder
CEB - Clean Elven Bodies by Solaris60=111
EFE - Elven Faces Edits by Solaris60=407
No Splash Intro by LaughingLeader=21


Once you know mods are working, in general then getting all of them working, mayy be a matter of setting the load Order in game.
Unless 2 mods conflict, by changing the same thing, then you must choose, or try to make a custom mod adding both mods together.That means getting into using the Editor though.

I have just reinstalled the latest version of the game,. and all my mods are present, after updating those that need it.
Be Aware as far as PAK mods go
DOS2 mods only work in DOS2
DOS2DE Mods only work in DOS2DE
The games have been separated on the Nexus.
Divinity: Original Sin 2 Nexus - Mods and community
Divinity: Original Sin 2 Definitive Edition Nexus - Mods and Community

Game folder mods usually work on both editions, but only if placed in the correct game folder for that edition.
DOS2 in Classic Folder
DOS2DE in- DefEd Folder
Post edited January 14, 2019 by UhuruNUru
I must be a complete idiot, because nothing I try works. I can't see the mods in the game under the Mods menu. I've installed the .PAK files in each of the below folders, but none of them work.

[game folder]\Mods

[game folder]\DefEd\Mods

C:\Users\[account name]\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods\

What am I missing? These mods are taken straight off of Nexus, and they've been around for a while. They're specifically designed for OS2.
Post edited January 27, 2019 by Xax
Did you Enable them when you came to the screen where you can continue said game, etc.? There is an option for Mods, click on the Enable button, then restart the game.
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StoneFist: Did you Enable them when you came to the screen where you can continue said game, etc.? There is an option for Mods, click on the Enable button, then restart the game.
I'm not seeing an option to enable mods anywhere.
You will see this Order:
Story
Game Manager
Arena
Options
Mods
Profiles
Etc.

Click Mods and it will take you to the manage Mods screen. Under that is a Set Load Order Screen. if you have successfully downloaded and installed mods into your Mods file the mods should show up in the Set Load Order screen. Under this screen is a Confirm button.

Click Confirm, exit game and restart the game. The mods should then be working.
Post edited January 31, 2019 by StoneFist