UhuruNUru: Are you Putting them in right place for Definitive Edition
First I have kept my original Stand Alone
My {Path to Game} for Original Stand Alone (DOS2)
D:\Divinity Series\7 Divinity - Original Sin II\Divinity - Original Sin II - The Divinity Engine 2 (GOG) My {Path to Game} for Definitive Edition (DOS2DE)
D:\Divinity Series\8 Divinity - Original Sin II - Definitive Edition\Divinity - Original Sin II - Definitive Edition (GOG) Best place for All Pak Mods isn't actually in the game folder.
Put them in your Documents Folder for any Of the Original Sin releases.
This fixes some issues a very few mods were having.
Also has the advantage of keeping mods user specific, with multiple User PC's.
To be clear each Windows user account keeps their own custom settings and mods!
Instead of using what most mods, and users do
"Classic" both Original Stand Alone (DOS2), and Bundled with DE (DOS2DE-C)
Note {Path to Game} part must be different,
{Path to Game}\Data\Mods\ Definitive Edition (DOS2DE)
{Path to Game}\DefEd\Data\Mods\ Use your user specific Documents Folder, where settings, and saves are stored.
Works with all Original sin versions, and setup is very similar
1st game keeps them standalone, as it should be.
..\Documents\Larian Studios\Divinity Original Sin\Mods\
..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods\ 2nd game stupidly bundles them doubling each download size (Just on Larian, Steam does it as well), and with 3 updates so for doesn't even provide patches, we've had 3 full size 50 GB downloads in 3 days, way to destroy someones data cap (This is likely to be Larian as well, but GOG could do it also).
"Classic" both Original Stand Alone (DOS2), and Bundled with DE (DOS2DE-C)
..\Documents\Larian Studios\Divinity Original Sin 2\Mods\ So sharing Settings, and mods, I'd recommend only using Standalone, especially if you've not updated to Final release, because you have a working modded release.
Definitive Edition (DOS2DE)
..\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods\ Of course it only works for Pak mods (but that's about 95% of all mods).
So the few mods that have other files, still need those files in Game folders.
Like those that have "Bin" folder content, like Reshade, SweetFX, or injectors (DLL files).
Mods with both a Pak mod, and other files can still put the Pak File in Documents, only loose files need to go in game folder,
Hope that helps.
Thank You! I keept all mods in the documents/.../Mods starting from the begining. They can be correctly selected, simply will pop up can not generate story mode when you start the game.Today's update does not solve the issue.