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Just had to learn, that i should always lissen to my stomach and
NOT TO BUY EARLY!

I loved the advertisement and the idea.
I just tested it for half an hour:
- its lagging! even on lowest grafic adjustments its difficult to get a straight view. One moment you try to make a turn to the requested direction, the next one you are way too far from it again. Its extremly bad, when you try to fight! Nearly got shot down, because i lost complete control for some time.
- Air! You have limited air, what i do understand. But to limitize the air to about 3 minutes (realtime) its a bit fucked up, or what was this?

This "experiment" teached me once again to step back from this "Early access" - experiments. I am not a guinea pig, i have better things to do then to spend my spare time as a free game tester. When buying a game, i want a finished one. Would this be a demo, then i would say, ok, doesn´t matter. But so?
Well, at least u were able to play... i didnt got that lucky...


[i]Failed to initialize Direct3D.
Make sure you have at least DirectX 9.0c installed, have drivers for your
graphics card and have not disabled 3D acceleration
in display settings.
InitializeEngineGraphics failed[/i]


And im playing on same pc i run ArK

System Manufacturer: ASUSTeK COMPUTER INC.
System Model: N750JK
Processor: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8 CPUs), ~2.5GHz
Available OS Memory: 16268MB RAM
DirectX Version: DirectX 12
Card name: NVIDIA GeForce GTX 850M
Driver Version: 21.21.13.7849
It is very simple : a game worth buying is a finished one. It is the first rule of Life, the Universe, and Everything.
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dessoul: Just had to learn, that i should always lissen to my stomach and
NOT TO BUY EARLY!

I loved the advertisement and the idea.
I just tested it for half an hour:
- its lagging! even on lowest grafic adjustments its difficult to get a straight view. One moment you try to make a turn to the requested direction, the next one you are way too far from it again. Its extremly bad, when you try to fight! Nearly got shot down, because i lost complete control for some time.
- Air! You have limited air, what i do understand. But to limitize the air to about 3 minutes (realtime) its a bit fucked up, or what was this?

This "experiment" teached me once again to step back from this "Early access" - experiments. I am not a guinea pig, i have better things to do then to spend my spare time as a free game tester. When buying a game, i want a finished one. Would this be a demo, then i would say, ok, doesn´t matter. But so?
Can't help with the graphics trouble, my comp handles it well enough. Problem with breathable air is harsh at the start, once you get to 5+ air tanks it becomes much easier to deal with. There are lots of things to refill the air when you are on expedition. Shooting down ships and taking their air for example. And loot pods (almost anything you can dock with). This is clearly intentional, they likely wanted to add some pressure or roguelike elements. And it has nothing to do with being beta or early access. The game never was sold as in-dev here, it was a preorder and now it is considered finished. You'd get the same product if you waited until official release.

I was a bit underwhelmed myself, but more with some choices they made, I didn't see any bugs. The air is tolerable mechanics but still adds too much pressure for my taste. The submarine controls feel weird, even after few hours I still sometimes try to accelerate by holding forward key. And I'm currently at a loss what I'm supposed to be doing next. Collecting some spare parts from ships destroyed long ago in a battle, and blueberries. I found the blueberries, found the home base (why is it not marked on the map? Not important enough?), but couldn't find any shipwrecks to harvest the rest. My position not being shown on the map doesn't help either. I'll still finish it at least once, but my hopes were higher.
only just started playing but have no issue with performance or starting the game. The short air supply is fine maybe requires some thinking before doing.
As others have said the game is finished. The devs are very active on the steam forums and seem determined to improve controls and bug fixes. Your air and food go down based on how much crew you have ( I think) I am up to 8 people and both air and food go down pretty quick. So make sure you balance purchasing o2 canisters and food with how many crew members you run with.
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Dirk13: The devs are very active on the steam forums and seem determined to improve controls and bug fixes.
Problem... this its GoG, not Steam... and i didnt saw 1 single reply of them in here.
Have an open ticket, no reply at all so far.
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Dirk13: As others have said the game is finished. The devs are very active on the steam forums and seem determined to improve controls and bug fixes. Your air and food go down based on how much crew you have ( I think) I am up to 8 people and both air and food go down pretty quick. So make sure you balance purchasing o2 canisters and food with how many crew members you run with.
regarding the air: as i said, i only played the beginning, which means, i played until the first fight, so i had 2 additional guys: one sailer(?) and this schooting girl. And at this time i just swam/dived out of this prison, had this fight,
where i nearly lost, not because of the strong enemy, but because of the shitty control, which always lagged out, when having to load something bigger, like the corridors, which continue to the next area. After this "fight" i continued to this place, where the ice wall comes down and this abandoned house was seen. It was not long after the prison (~3 minutes) and the air was already gone! And now you tell me: this is ok! This is normal. Sorry. I cannot enjoy playing like this.

Regarding the controls and grafic problems: Its just badly programmed. I have seen this on some games throughout the years: they put the game together and then have to see, that loading new areas is kinda hell, because they have not put in the fact, that you do not have one core, but 4, or even 8 or more at the moment. So then it is lagging as hell, because it makes a big difference, if you have only one or two or eight cores for your game. In times, when your processor has to make some work, it has problems then. I could test this in a simple way: the control works as it should, when you have just the wall in front of you, but the moment, you "see" the wider area, the control stops working, and you get control back one or two seconds later. (Lagging)
It is just badly programmed. Normally, they put in a patch some time later, where they support multi-cores, but why was this not included in the first way?!?

I have a GeForce GTX 750, newest drivers, 4-core 3.20 GHz, 16 Gb Ram. My system were able to handle most of the games of the last two years, without one damn lagging. And now this game comes out, i do not see grafics like in the witcher 3 (where i had no lagging at all), but it gives you this interruptions?!? No, thanks.
Post edited February 03, 2017 by dessoul
i get micro-stuttering if my AMD R290X is de-clocked to 250Mhz or if it's running at the full 1Ghz+.

the game uses Unity as the game engine which has a reputation for being a bit crap. and this is a 20 dollar game so i don't expect much in the way of optimised code. either that or the game is frame-locked, cause i seem to be getting around 30fps no matter where i am, like i'm playing a console game.

as for laggy controls i'm curious if you are using the 'simulator' or 'arcade' control setting. arcade mode turns the submarine slower with mouse movements. you have to use the quick turn keys (A and D) to make it turn faster.

i get no difference to turning if i am in an open area or if i am facing a wall. it's always the same. maybe the game doesn't like the nvidia drivers.

edit: have to add that i play the game on lowest graphical setting.
Post edited February 05, 2017 by tedeee
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tedeee: i get micro-stuttering if my AMD R290X is de-clocked to 250Mhz or if it's running at the full 1Ghz+.

the game uses Unity as the game engine which has a reputation for being a bit crap. and this is a 20 dollar game so i don't expect much in the way of optimised code. either that or the game is frame-locked, cause i seem to be getting around 30fps no matter where i am, like i'm playing a console game.

as for laggy controls i'm curious if you are using the 'simulator' or 'arcade' control setting. arcade mode turns the submarine slower with mouse movements. you have to use the quick turn keys (A and D) to make it turn faster.

i get no difference to turning if i am in an open area or if i am facing a wall. it's always the same. maybe the game doesn't like the nvidia drivers.

edit: have to add that i play the game on lowest graphical setting.
Yes. This micro-stuttering was quite heavy in my first tries. At the moment i try the newest patches and its really playable. The stuttering has mostly disappeared, even as i play in highest resolution. Only bad thing now is, that the missions are not working as they should. They tell me to search for Hassley. I am standing in the Vehicle Engineering Guild in Tonnesburg (as writen in some solution page) and there is no Hassley.....
My experiences with newer games at the moment is mostly the same: they have mistakes over mistakes at the beginning. (The only game i know of in the last time which was ok, was the witcher 1-3....)
I know now, that i will stay back of newer games. In my opionion 90% of the games were only playabe after about one year.

Edit: Ok, after visiting all the places again, at some point the story continued. Strange, that it was not working the first time....
Post edited February 18, 2017 by dessoul
I disabled Dx9 and im using only Dx11, give it a try...

https://www.gog.com/forum/diluvion/error_failed_to_initialize_direct3d