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your project is different. i dont think we can collaborate or be rivals. what i do is modding. what you do is recreation of the old game. it's the instruments that we use that are similar now but we play a very different music. crossbreeding Slayer and Nirvana? what kind of collaboration would that be? : )

belzebub was a rivaling mod. not REALLY a mod tho but let it be a mod in that context right now. but it's been a corpse for some good 5 years. and its a bugfest. no one to support that. angel's hack could have been a rival. but it was based on the hell 1 and it stumbled on stamina design HARD and was discontinued. (truth be told, i did warn the guy tho that i didnt build it with stamina in mind and it would destroy all the balance, thats what happened).

theres no "feud" between me and qndel. it takes equals. that shmuck is trying to take a bite of me each time he sees me, must be giving him a sense of importance. scroll up this thread, its quite evident. and when i answer such posts, i dont answer to such people but to others who read.

i dont recall you suggesting anything, maybe it wasnt me you talked to or i didnt remember or it didnt play out well.

th mods have a portion of negative attention. but its a part. mostly its positive. when there is much attention, many playing a game/mod. then negative becomes kind of more prominent at times. for example, poe or d3 have a lottt more attention drawn to them and with new patches there is always a portion of people who are unhappy with changes. its ok, it's normal. if there are people who stop adding new things and polishing their project after a portion of angry players, i am not one of them.

and speaking of devilution, it's never going to be successful becasue the initial idea is nothing new and nobody wants to play d1 these days. it might be used only for nostalgia and for a very short time. its creator Brevik said many times that d1 was a starting point and their main achievement is d2. resurrection of d1 might be interesting as a process but very few people will actually play the game because the game itslef is not any good these days. unless it's HEAVILY modified and up to modern standards. people dont play old games because of fancy looks and pixel lighting lol. the only thing they want is gameplay. that's THE king of everything with games. if people love the gameplay they will forgive that give everything else: bad looks or sounds, bugs, occasional crashes and freezes, whatever. if gameplay is not fun enough for them, no amount of fancy stuff will prevent them from abandoning it:polished looks, softer sounds, higher resolutions or framerates. for instance, i like working with inventory item looks. can do it for days. but since 2007, when i began it, i have never received a single report about them not liking a particular item's look. but i have received thousands of reports in years about balance issues. that's what makes or breaks a game. one good example here is our new kid on the block: Crucible. it's not a mod made with complex tools. most;y data edits from what i understand and its limited to editing things that change balance. and people play it.
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mordorxp: and speaking of devilution, it's never going to be successful becasue the initial idea is nothing new and nobody wants to play d1 these days.
Right, I had doubts but now it’s clear: you don’t even know what you are talking about.
Devilution development is the single most important thing happening in the history of Diablo after the game release itself.

And please stop trying to talk about what "people" want. This is another topic you obviously don’t know anything about…
yeah thats what the devilution developers keep telling each other, that it's important thing they are doing. i was suggested this idea back in 2007 and i didnt say no, i let the coders work but.... nobody was really interested in vanilla. mod drew a lot more attention. so it is where i steered eventually. and judging by downloads, im glad i did.

and mate, if you dont like me posting, just dont read. unless you are masochistic. and if you have to read on, i will keep on posting until your eyes bleed. so get used to it
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mordorxp: speaking of devilution, it's never going to be successful becasue the initial idea is nothing new and nobody wants to play
First of all, I think we have a different measure of success. My initial goal was just to be able to play Diablo natively on Linux and have native internet support so Hamachi wouldn't be required for playing with my friends. So from that perspective, it has been successful. If what you define as success is popularity; it's doing better then I had ever imagined. From our own distribution channel, it has been downloaded 18245 times. It's included in several Linux and retro console archives, so the total number is probably higher. Not to mention that it can be played directly from a browser without the need to even download.
The code itself is currently being downloaded over 50 times a day (an average over the past 2 weeks). And the project saw its first releases less than 21 months ago.
We have been featured multiple times in PCGamer and other media.
The project has also trended on GitHub several times, so it has even had some success outside of the D1 community. Hell someone even recognized me in a theater and went over to thank me for working on Devilution.
Post edited July 23, 2020 by Anders_Jenbo
regardless of the hell mods, for people who are about to get into modding d1, your project is the thing to watch. if i didnt have what we achieved here i'd be totally inyo that. seeing what other mod creators do in similar fashion with fallout (2), it would be terrific to see some good new polished mods for diablo 1. hopefully you expand your project to hellfire too. with some sprucing up, its worth it.

i know what i had to go through and some of my collegues who did stick around for many years. 99% people will be turned away dead if they had to code on hex and use inconvenient content editing tools. i used to hang around on boards where people were doing that in early 00's, in an era before social networks, and those methods were extremely time-consuming and limited in their output.
We are working on Hellfire. Not everyone loves Hellfire . The goal is to make it very modular and merge it with all the fixes between 1.09 and 1.04 (what Hellfire is based on). At the moment we are 86% done with the code and most of it is playable at this point (NaKruul is missing).
Post edited July 23, 2020 by Anders_Jenbo