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Never understood the need for all this playonlinux/custom scripts/etc malarkey.
Just grab the game install wine, use winetricks as necessary and voila. The cruft only adds additional hurdles to jump over IMO.
Obviously in case of difficulties consult teh internets.
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osm: Never understood the need for all this playonlinux/custom scripts/etc malarkey.
Convenience and ease of use, especially for people who are not familiar with Wine. My wrappers allow them to be played more or less like native Linux games, and without requiring any Wine knowledge. There are far fewer hurdles than doing it manually: just put all the files in one place & run the build script to get everything set up, then run the start script(s) to play. Plus they do a lot more than merely get the games running so that the overall experience is much more user-friendly.
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osm: Never understood the need for all this playonlinux/custom scripts/etc malarkey.
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adamhm: Convenience and ease of use, especially for people who are not familiar with Wine. My wrappers allow them to be played more or less like native Linux games, and without requiring any Wine knowledge. There are far fewer hurdles than doing it manually: just put all the files in one place & run the build script to get everything set up, then run the start script(s) to play. Plus they do a lot more than merely get the games running so that the overall experience is much more user-friendly.
tbf a standard and expected reply (re ease of use etc)
reality tho is different. these kludges ultimately only create entropy (confusion amongst inexperienced users).
a good doc IMO is >>>> wasting time on writing debugging maintaining such scripts and then explaining how to use them
Post edited August 04, 2018 by osm
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osm: tbf a standard and expected reply (re ease of use etc)
reality tho is different. these kludges ultimately only create entropy (confusion amongst inexperienced users).
My experience is to the contrary - there are many people who otherwise avoid Wine because they just want to be able to install and play. They don't want to spend time dealing with the potential complexity in setting it up themselves, having to trudge through compatibility reports in various places etc. and then possibly still fail to get it running for whatever reason, having wasted however much time that they would have preferred to spend actually playing the game.

My wrappers are much like what you'd get with official Wine-wrapped releases, except that I aim to provide a much better experience, with a higher degree of user control and more options for customisation than they typically allow.

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osm: a good doc IMO is >>>> wasting time on writing debugging maintaining such scripts and then explaining how to use them
Well both using them and explaining how to use them is pretty damn simple:

Step 0: (if not done already) install dependencies
Step 1: Put the wrapper + game installer files in one place
Step 2: Run the build script
Step 3: Run the game's start script

¯\_(ツ)_/¯

Anyway it's not like this stops anyone from setting it up manually if they would prefer to do that. I write compatibility reports too: https://www.gog.com/forum/general/the_judas_does_this_run_in_wine_thread_v1173 and I'm working on submitting reports to WineHQ's AppDB.

Oh, also I wrote a guide for using PlayOnLinux: https://www.gog.com/forum/general/the_try_linux_repostrewrite
I need to update it but it's still mostly accurate. I plan to write one for using Wine directly at some point as well.
@adamhm, I've actually quit this forum but I had to say this... you, sir, are a God.
Thanks for the thread - really informative) BTW, are you aware that it's also possible to launch Deus Exon Android?
Post edited September 04, 2018 by DmitryRogov
I wanted to stop in and make a suggestion @adamhm for your script. I am keeping an archive of both the original/revision version of the game having the revision script output an archive with a more descriptive name would help with this.

Thanks for all your hard work on these scripts, I really appreciate them.
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awkawb: I wanted to stop in and make a suggestion @adamhm for your script. I am keeping an archive of both the original/revision version of the game having the revision script output an archive with a more descriptive name would help with this.
I've changed it so it'll add Revision to the archive name :) Although you should still be able to play the original Deus Ex using the same wrapper.
Hi, Im getting this error with the script... Downloaded .bin file couple of times but same thing

Deus Ex: Revision (Wine wrapper)
Checking for innoextract...
The system's version of innoextract is too old.
Using previously downloaded innoextract-1.7-linux.tar.xz in /home/user/.cache/winewrap/innoextract
/home/vonsai/.cache/winewrap/innoextract/innoextract-1.7-linux.tar.xz: OK
Checking for icoutils...
Checking for installer and wrapper resource files...
All files found.
Testing SHA256 hashes for installer and wrapper resource files...
deusex_revision_res.tar.xz: OK
setup_deus_ex_revision_1.112fm(revision_1.4)_(21273)-1.bin: OK
setup_deus_ex_revision_1.112fm(revision_1.4)_(21273).exe: OK
Installing Revision into the existing Deus Ex GOTY wrapper
mkdir: cannot create directory ‘./Deus Ex GOTY/temp’: File exists
Extracting innoextract...
Extracting Deus Ex: Revision...
Extracting "Deus Ex Revision" - setup data version 5.5.7 (unicode)
Opening "setup_deus_ex_revision_1.112fm(revision_1.4)_(21273)-1.bin"
Stream error while extracting files!
└─ error reason: bad chunk magic
If you are sure the setup file is not corrupted, consider
filing a bug report at
Done with 1 error.
An error occurred trying to invoke innoextract.
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fullbackup: Hi, Im getting this error with the script... Downloaded .bin file couple of times but same thing
Since it passed the checksum tests redownloading wouldn't do anything (the files are correct). I'm not entirely sure what's going on here, however this:

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fullbackup: mkdir: cannot create directory ‘./Deus Ex GOTY/temp’: File exists
suggests that there were problems creating the Deus Ex wrapper - if it had been successful, the temp directory would have been removed. What happens when you run the script to create the Deus Ex wrapper?
@adamhb
Is it possible for you to add/create a wrapper for GMDX? It might not be included with the game on GOG like Revision is, however it is the total-conversion/overhaul mod. I would say as many people use GMDX as Revision. I've tried just using Wine to run the GMDX setup over an installation of your Deus Ex wrapper, but it doesn't look like it works. Pretty much a noob when it comes to Wine, so any advice/help would be appreciated. Thanks! I really appreciate all the other games you've gotten working!
https://www-dot-moddb-dot-com/mods/gmdx/downloads/gmdxv90-release
Post edited October 26, 2018 by Penguian
Could you update the wrapper? Deus Ex recently got updated.
Already working on it, but it'll be a bit delayed as I'm in the middle of preparing updates for all wrappers for Wine 4.0
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Fereos847: Could you update the wrapper? Deus Ex recently got updated.
Updated :)
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Penguian: Is it possible for you to add/create a wrapper for GMDX?
It took a while for me to get around to it, but the wrapper now includes an install/start script for GMDX :)