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Changelog for Patch 0.4.5-2017-11-13 - a1c7c194 - GOG (added 14 November 2017):

Important features
* Dive attack has been rebalanced. The Rune now grants more damage and larger area of effect.

Balancing
* Retaliation affix should no longer deal huge amount of damage. It now deals all damage received x3 to the attacker.
* Colorless items now augment all damage you receive, instead of having lower damage.
* Broadsword hit box has been fixed. Only the third attack should hit enemies behind you.
* Infantry bow has a little bit more ammo.
* Small grenades should now work properly on the Watcher boss

Level design
* Balanced all timed doors.
* Balanced Prison Depths difficulty.
* Rework of rooms designed for the Ram's Rune.
* Fixed kitchen shops music
* (Community suggestion) Added timed doors to Fjord village & Cemetery

Graphics & UI
* Colorless items now appear with a white halo when dropped on the ground
* The orb of the orb Launcher has been imrpoved
* Elevators skin has been updated
* Updated Orb Caster attack

Bug fixes
* Worms from the Fog Fjord are not stunned anymore by DoT damage.
* Many minor bug fixes
* Many crash fixes
* Freeze on parry shield affix now works properly
* Tracker mobs from the Sepulchre attack animation has been fixed


Changelog for Patch 0.4.6 (added 15 November 2017):

Added the possibility to skip on some cinematic

Balancing
* Community suggestion Collector door is less resistant.

Level design
* New rooms added for the Ram's rune, and improvements / bug fixes for the existing rooms.

Graphics & UI
* Added icons on minimap for Ancient Temple Switch, Door, etc...
* Modify the Flasks' color in the Prison Start according to new upgrade system
Post edited November 15, 2017 by HypersomniacLive
Only just released on Gog and already there's been a few updates. Thank you very much :-)

My biggest worry when buying something new-ish on Gog has always been whether updates will actually appear.
They're being really good about keeping the GOG build up to date. 0.4.7 came out today already.
high rated
Changelog for Patch 0.4.7 (added 16 November 2017):

Important features
* You can now see a link between 2 mini teleporter in the sepulchre once you use one of them

Bug fixes
* Fixed crash on OrbLauncher Orb
* Fixed when you go underground during Assassin's fight.
* Fixed camera lock during homunculus cinematic
* Fixed localization
* Some other minor fixes
high rated
Changelog for Patch 0.4.8 (added 22 November 2017):

Important features
* The skills' CD will now longer reset when you pick a new skill

Balancing
* You can't use anymore the Hunter's Grenade against elite mob

Graphics & UI
* Item hiddens in HiddenBlock are now visible once these discovered.
* Fixed HUD when you swap item

Bug fixes
* Fixed disappearing item when you pick a Start item from a Hidden Block
* Invisible mobs no longer have the same damage buff as an invisible player.
* (Community suggestion) Fixed visual glitch in elevator
* Boo hoo, you'll not be able to control the Homunculus anymore. Hope you liked the experience :D.
Post edited November 22, 2017 by ptmelville
high rated
Changelog for Patch 0.5.11.1 (added 05 January 2018):

Important features
* We fixed incorrect HP values displayed in the window that shows up when you pick a scroll. Previously, successive scrolls would give +50% HP, +45% HP, +40% HP etc. -Fixed display now shows +50% HP, +30% HP, +21% HP etc. Dont worry: the new HP values may seem lower BUT the actual gameplay values were not changed at all. We only fixed an incorrect display.
* (Community suggestion) Hunter's Grenade can now transmute enemies even if they don't have an Elite version. In such a case, they turn into Elite Zombies.
* (Community suggestion) Hunter's Grenade now extracts a relevant blueprint from the target enemy if you already carry other blueprints in your bag.

Balancing
* Meat Grinder and Heavy Grenade are now Brutality skills too in addition of Tactics
* Triggering the YOLO mutation now stops poisoning on the player

Bug fixes
* Fixed Ligament Slicer displayed as having limited ammo
* Fixed rooms in the Fog Fjord (keys are now reachable)
Sorry for going slightly offtopic here, but I was about to ask what your source was, because my changelog wasn't that long. Then I took a closer look and noticed a small grey smudge on the top right-hand corner of the changelog. GOG's changelogs have a scrollbar - and it took me a year to notice... -.-

Thank you for making that feature visible for me, HypersomniacLive, albeit indirectly. ;)
Don't know if it was a coincidence but pretty much within a couple of hours of writing to GOG support yesterday that the online version didn't match the Galaxy version, the online one got updated. Guess it's worth letting them know sometimes after all cause it may have just slipped by their radar.
Post edited January 06, 2018 by X-com
avatar
HeartsAndRainbows: Sorry for going slightly offtopic here, but I was about to ask what your source was, because my changelog wasn't that long. Then I took a closer look and noticed a small grey smudge on the top right-hand corner of the changelog. GOG's changelogs have a scrollbar - and it took me a year to notice... -.-

Thank you for making that feature visible for me, HypersomniacLive, albeit indirectly. ;)
And unintentional. ;-)

The mouse wheel also works, and it's a good idea to use it whenever you check out a changelog just to make sure you've viewed it in its entirety.
high rated
Changelog for Patch 0.5.12 (10th January 2018):

Christmas "gifts" have disappeared. For now.

- Oil bomb blueprint now drops from giant mechanical spider

Balancing

- [Community Suggestion] Double damage affix now inflicts x2 to hero instead of x3
- Quad damage affix now makes items more expensive
- Cursed sword can no longer get quad damage affix
- [Community Suggestion] Active skills can now receive Double damage affix
- [Community Suggestion] Golem can't teleport you anymore if you are invisible

Level design

- Fixed an impossible room in Fog Fjord interiors
- [Community Suggestion] Removed scrolls from meta locked area in Promenade
- Loots like scrolls should no longer spawn on "unstable platforms" (ie. platforms that open under your feet)
- Bells in Clock Tower should no longer spawn in unreachable area
- Secrets in walls should no longer be right near another one
- Fixed missing scrolls in Promenade & Sepulchre
- Removed useless teleporters behind Ancient Temple boss doors
- Fixed empty crypts in Cemetery
- You now need 3 boss cells to open the shortcut to the Watcher

Graphics & UI

- Fixed hero wall run animation
- Fixed Beginner's bow animation timing
- Fixed food description when Gastronomy mutation is equiped
- Fixed flipped item icons

Bug fixes

- It's no longer possible to throw grenades through walls
- Fixed hero curse label not disappearing during exit cinematic
- Fixed ExplosiveCrossBow: damage now scale properly and all its weapon affixes should work as expected
- Fixed rats walking on broken grounds
- Prevented Teleporters from opening too early in specific conditions
- Fixed timed doors wrong message
- Fixed volume sliders in Options
high rated
Changelog for Patch 0.6.6.1 (06th Match 2018):

The Hand of the King Update (06th Match 2018)

Important features
* The Castle is a whole new level for you to explore, and die into.
* A new final boss is now waiting for you at the end of the game. Be prepared for an epic battle! Note: "final" doesn't mean last fight boss planned in Dead Cells ;)
* All grenades items are now Brutality items first. Some of them can be dual-colored with Tactics or Survival.
* [Community suggestion] The hero HP scaling has been balanced. Points invested in Survival give more HP than points in Brutality, and these ones give more HP than points in Tactics. It's not a huge difference, but the idea is to make sure that Survival builds have a little bit more HP than Tactics for example.
* [Community suggestion] Dodging no longer cancels your weapon chained-attacks. For example, with a Broad Sword, this means that you can use the first 2 attack sequences from this weapon, roll, then use the 3rd attack sequence (the heaviest attack).
* Added new weapons & active skills, just because we could.
* Added a 4th difficulty level (using the new 4th boss cell): "Nightmare". You get more cells but enemies are of course stronger. You don't have any healing flask refill AT ALL in this mode. Version 0.6.1
* All the Boss Cells now only drop from the final boss! You get the 1st one when killing him for the first time. The 2nd one can be dropped from him in "Hard" difficulty level. The 3rd one is dropped in "Very hard" difficulty level and the last one in "Extreme" difficulty level. Version 0.6.1
* [Community suggestion] The Fog Fjord level-design has been updated. The level is now almost two times smaller, the axe thrower mob has been removed, you will encounter less worms (but still a lot more than anywhere else) and its content has been updated (shops & treasures). Finally, worms have less HP now and their attack speed has been adjusted. Version 0.6.1
* [Community suggestion] The Graveyard level design has been updated: the level is now almost two times shorter, teleporters locations are now more useful and less frequent and its content has been balanced (shops & treasures). Version 0.6.1
* [Community suggestion] The Sepulchre level design has been updated: the level is now shorter and its content has been balanced (nice treasures). Version 0.6.1
* The Ossuary has been updated: the level is now slightly shorter. Version 0.6.1
* The Slumbering Sanctuary has been updated: it now contains different mobs at higher difficulty levels. Version 0.6.1
* [Community suggestion] Extreme (3rd) and Nightmare (4th) difficulties now feature higher quality items. Version 0.6.2
* [Community suggestion] The Wrenching Whip now deals a critical strike on last hit, but this last hit is now a kick instead of a whip attack. Its attack sequence is now also much faster. Version 0.6.3

Balancing
* The Crusher skill is now Tactics/Survival instead of Tactics/Brutality
* Heavy Turret is no longer a Survival skill.
* [Community suggestion] Golem can't teleport anymore you if you are invisible
* The Hokuto bow buff now deals more damage.
* Flame thrower turret no longer burns mobs protected by a global shield.
* Rerolling shops is now more expensive and the number of rerolls has been reduced.
* Bear traps now properly apply their affixes to any trapped target. For example, a trap with "+100% damage on bleeding target", will now make all your bleed-based attacks deal +100% damage on a trapped victim.
* Fire & poison AoE now apply to mobs more frequently (so for example, this means a little bit more damage if the target mob stays over a platform on fire, or in a poison cloud)
* The quick-fire turret is now a Dual Turret that shoots 2 arrows at different targets at the same time. Version 0.6.1
* The heavy turret damage has been doubled. Version 0.6.1
* The fire turret DoT damage has been increased. Version 0.6.1
* Added a new mutation that gives you extra +30% HP. Version 0.6.1
* [Community suggestion] The Lightning Whip now ignore shields Version 0.6.1
* The Punishment shield no longer deals twice damage on a parried target. Version 0.6.1
* [Community suggestion] Death orb no longer explodes when blocked by a shield. Version 0.6.1
* Death orb gets even slower when it deals damage to something. This means moar damage to its victim. Version 0.6.1
* Phaser skill now inflicts a fixed amount of damage which scales instead a fixed percentage that didn't scale. It's also now possible to have many random affixes like "Poison the victim" on it. Version 0.6.1
* [Community suggestion] It's now possible to have 2 Death Orbs at the same time if you do have 2 distinct skills equipped. Version 0.6.2
* Fire Torrent weapon now inflicts Critical Hits on oiled targets Version 0.6.2
* [Community suggestion] When a grenade is repeled by a shield or another skill, it will now apply the source item affixes properly to the victim on explosion. For example, a shield with "Poison the victim" affix will now poison enemies hit by a repeled grenade. Version 0.6.2
* Grappling Hook skill is now Tactics & Survival. Version 0.6.2
* [Community suggestion] Grappling Hook now applies a flat damage bonus on next attack which scales properly with your tiers. Version 0.6.2
* Phaser skill now apply its damage buff only to the victim of the skill. Version 0.6.2
* The amount of cells you get from Ancient Temple cell shrines is now much much lower. Version 0.6.3
* Fire torrent weapon no longer burns the ground behind walls. Version 0.6.3
* The Kunai weapon no longer auto-aim enemies behind you Version 0.6.5

Level design
* [Community suggestion] Added new "dual treasures" in some levels. These are similar to the daily mode treasures: you have to choose between a weapon and an active skill, and the other item disappears.
* Added new secret areas. Somewhere.
* [Community suggestion] The corridor at the end of the Promenade is now a little bit shorter.
* Added many 4-boss-cells doors everywhere. Version 0.6.1
* Cursed Treasure in Old Sewers is not 100% guaranteed anymore. Version 0.6.1
* New rooms added in "The Prisoner's Cells" Version 0.6.2

Graphics & UI
* [Community suggestion] If you have the YOLO perk equiped and reset your perks at Guillain's shop, you now are able to equip again the YOLO perk in this particular shop.
* Fixed Quick Bow animation.
* [Community suggestion] Added a small explanation on diet menu.
* It's no longer possible to accidentally heal multiple times quickly having "Emergency triage" perk equipped and holding the heal button.
* Fixed UI text align in many different places Version 0.6.1
* Fixed the damage shown on shields description (it now scales properly with the item quality). This was only a display bug, the real damage were right. Version 0.6.1
* Updated the Death Orb fx Version 0.6.1
* Updated the crossbow weapon animation Version 0.6.1
* Fixed dabbing Phaser mob Version 0.6.5
* Fixed dabbing Spinner mob Version 0.6.5

Music & Sfx
* A lot of new missing SFXs have been added

Bug fixes
* Crow wings no longer triggers the counter attack of the Thorny mobs
* Perk & collector NPCs no longer require to "kill all nearby enemy first"
* Remove useless teleporter in Top Clock Tower
* Enemies no longer walk in spikes by themselves
* Purple link between meta teleporters in the minimap no longer disappear when you pass through a portal/zdoor
* Fixed some issues with mobs pushing themselves in the self direction when reaching the border of a platform.
* Fixed Merchant position when you have unlocked Shop Rerolls & Shop Categorizations Version 0.6.1
* Fixed crash in Stats Panel Version 0.6.1
* Fixed the Pyrotechnics hit detection Version 0.6.1
* [Community suggestion] The auto-aim feature on melee weapons have been tweaked a little bit to avoid illogical turnaround in specific situations (for example with the Phaser skill). Version 0.6.1
* Fixed a crash with Poison Cloud item affix Version 0.6.3
high rated
Changelog for patch 0.6.7 (2018-03-07) (90f51986)

Level design
- Fixed blocked exit in Prison Roofs: sorry about that!

Graphics & UI

- Fixed some texts

Music & Sfx
- Fixed musics in Castle & Throne room

(changelog found here)
Post edited March 08, 2018 by Splatsch
high rated
Changelog for The Baguette Update (added 09 May 2018):

* Full changelog available here: https://dead-cells.com/patchnotes
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Changelog for Update 0.8.1 (added 05 June 2018):

Graphics & UI
* (Community suggestion) Added missing character for croatian translationUpdated japanese version

Bug fixes
* Disabled Discord rich presence support (will be re-enabled in a future update)


Changelog for Update 0.8.2 (added 05 June 2018):

* Restored Dicord rich presence support (fixed crash on Windows 7 during game exit)
high rated
Changelog for Update 0.9.2 (added 29 June 2018):

Important features
* Mac and Linux builds are available
* mod support
* Community suggestion Added experimental support for mods Version 0.9.2

Graphics & UI
* Community suggestion Add an option to enable the pixel art font (Options->Video->Pixelated Font)
* Community suggestion Add an option to disable razer chroma

Bug fixes
* Fixed Portuguese texts
* Added a warning dialog when Steam Cloud is activated / deactivated